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Merlin's Magic (Metro)

Posted : 12 years, 8 months ago on 25 August 2011 04:34

The gameplay mechanics were average, the difficulty was too hard for the campaign, I think, but the setting was so magical that it was really a fascinating experience. And the music is epic.

....

But, to be honest, it could have been better.

It's like one of those things where you don't wanna.... say certain things, because you know how much better it could have been. Even though that's the point-- it just got pointless after a, certain point.

(Like one of those novels that has a glossary, and lots of words in Latin or Gaelic, like.... this just isn't a novel. You want to say it's cool, but.... 'tisn't.)

It's like one of those friends, where you don't wanna.... tell her to scram, basically, because you could have had it so much better.

Or one of those indie band guys-- it's hard to tell him that he reminds you of Harry Potter, or Ronald D. Moore, or somebody.

(7/10)


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a great turn-based game

Posted : 16 years, 7 months ago on 13 October 2007 01:30

A lot of people are turned off by turn-based games (sorry for the pun), especially if they grew up with adrenaline-pumping real-time strategy games such as c&c, starcraft, warcraft, etc. Well, i'm old school, grew up in the 386 era of gaming, and back then, one particular game was awesome and addictive as hell - WARLORDS! Countless hours was wasted on that game, and when computers evolved, the original Warlords quickly became dated and stale. And when the RTS revolution came around, the Warlords franchise tried to adapt, but failed horribly.

Several years later, in come Age of Wonders - a turn-based strategy. I guess people hated it coz many didn't even know what existed before RTS genre, but myself, I fell in love with the series, bringing in awesome graphics, turn-based strategy, even during zoom-up battles. Yeah, you lose the intensity of RTS, but turn-based games give you more time to thing and strategize, as well as gives me a tingle of nostalgia.


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