Stargate Atlantis - The Complete First Season: It's not a franchise on the order of Law & Order, CSI, or Star Trek--not yet, anyway--but with Stargate Atlantis, a more than worthy successor to SG-1, Stargate is becoming a nice little cottage industry in itself. The premise, in a nutshell: The Ancients, the greatest race the universe has ever known (or something like that), abandoned Earth millions of years ago, taking Atlantis with them; they then sunk the entire city in order to escape the clutches of the dreaded Wraith, an implacable bunch of villains who nourish themselves by sucking the life from humans. Now, as the two-hour "Rising" pilot details, a new team has gained access to the legendary city. Once they arrive, Atlantis loses the power to sustain its protective shield and rises to the surface, and thus begin the team's adventures (i.e., using the stargate to travel to other planets in the Pegasus galaxy, encountering aliens both hostile and friendly, and trying to defeat the Wraith, or at least stay out of their way).
Jack O'Neill (Richard Dean Anderson), SG-1's driving force, is missed, but Atlantis has a strong replacement in Major John Sheppard (Joe Flanigan), easily the most charismatic member of the new team. Like O'Neill, Sheppard is a wiseacre and a loose cannon, as well as a superb pilot with an innate understanding of the Ancients' arcane technology. His humor, humanity and conscience provide a welcome contrast to the other characters, especially brilliant-but-neurotic Dr. Rodney McKay (David Hewlett) and ultra-serious project leader Dr. Elizabeth Weir (Torri Higginson), who has little to do but give orders and stand up for her people. The Wraith, who resemble a vampire mutation of the albino blues guitarist Johnny Winter, are the focus of most of these 19 episodes (including the pilot). These bad boys will stop at nothing--nothing, I tell you!--in their quest to snack their way through every galaxy in the universe, with Earth their ultimate feeding ground. And while the final four episodes, dealing with the Wraith's massive attack on Atlantis, end with an unsatisfying cliffhanger (basically, nothing is resolved), earlier shows effectively keep their ominous presence in the forefront. The episodes in which the Wraith play little or no active role are often compelling as well, including "Thirty Eight Minutes" (one of our heroes' "puddle jumper" spacecraft gets stuck in the stargate), "Childhood's End" (we meet a race whose members are convinced that only ritual suicide is keeping the Wraith at bay), and "The Eye" (a planet-size hurricane/tsunami bears down on Atlantis). As is the case with SG-1, the visual effects work, especially by TV standards, is excellent; in fact, one might wish for bit more cool sci-fi action and less talk in some of the episodes. Special effects include commentary (by directors, writers, and/or actors) for every episode, as well as the occasional behind-the-scenes featurette. --Sam Graham
Stargate Atlantis - The Complete Second Season: If Stargate Atlantis isn't the coolest sci-fi series on television, this five-disc, 20-episode box set from the second season (2005-06) offers ample evidence that it's right up there. The writing is good; the stories are intriguing, and the science part of the equation is credible enough to justify our suspension of disbelief. The characters are for the most part well-defined, and the acting, while perhaps not Emmy-caliber, is just fine. The action is exciting, the effects work impressive, the costumes and sets first-rate. But what Atlantis really has going for it is the presence of some of the baddest bad guys in the cosmos: the Wraith.
With their flowing white locks, cat-like eyes, pale, almost translucent skin, and teeth so bad they'd make the British blush, the Wraith rock. They also have a constant need to feed--on humans, of course--and are a serious threat not only to Atlantis but to the entire known universe, including good ol' Earth. And although there are occasional diversions, the producers and writers have wisely kept the focus on these implacable antagonists; in fact, the newest member of the team, one Ronon Dex (played by the dreadlocked and hunky Jason Momoa), is a "runner" who escaped the Wraith's clutches, was a fugitive for years before being found by our heroes, and specializes in dispatching the villains with cold precision. In the course of the season, via single episodes and several multi-parters, the Stargate team, commanded by Dr. Elizabeth Weir (Torri Higginson in the show's least interesting role) and led by insouciant Major John Sheppard (Joe Flanigan), with genius-neurotic Dr. Rodney McKay (David Hewlett) handling the scientific intricacies and yet another doc, Carson Beckett (Paul McGillion, affecting a Scottish brogue), overseeing medical matters, deals with the enemy on many fronts. Lt. Ford (Rainbow Sun Francks) defects after assuming Wraith-like characteristics. The team experiments with a "retrovirus" designed to turn Wraiths into humans (the results are decidedly mixed). They encounter a human who raised a Wraith female from childhood and insists she's just like us (she's not). They're captured and imprisoned on a Wraith "hive" ship. And in the final episode, the humans and the Wraiths even form an alliance of supposedly mutual convenience (the episode is a cliffhanger that awaits resolution until Season Three, but anyone who thought this "partnership" was a good idea for our side clearly hasn't been paying attention). As was the case with the Season One set, bonus materials are generous, including audio commentary (by actors, directors, and others) on every episode, various featurettes, photos, and more. Now if only there were a few Wraith interviews... --Sam Graham