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An employee at Monolith Productions since its early days, having joined in 1996. He is now one of the most important of the older employees still at the company since the various departures of the likes of Nick Newhard, James Wilson III and Jason Hall. He served as a level designer, cut scene writer, and a web developer for Blood and also designed levels for its Plasma Pak expansion. He continued his roles as level designer and writer for Blood II: The Chosen though he is not credited for work on The Nightmare Levels.
He alongside Guy Whitmore (creator of the adaptive music system for Shogo) and James Wilson designed and proj
An employee at Monolith Productions since its early days, having joined in 1996. He is now one of the most important of the older employees still at the company since the various departures of the likes of Nick Newhard, James Wilson III and Jason Hall. He served as a level designer, cut scene writer, and a web developer for Blood and also designed levels for its Plasma Pak expansion. He continued his roles as level designer and writer for Blood II: The Chosen though he is not credited for work on The Nightmare Levels.
He alongside Guy Whitmore (creator of the adaptive music system for Shogo) and James Wilson designed and project lead Shogo: Mobile Armour Division. He was a designer for the No One Lives Forever games and most famously the F.E.A.R. series. Alongside Frank Rooke of Tron 2.0 and Condemned fame, he is the main designer currently at Monolith.
He is noted for his diverse areas of interests and skills, focusing in diversity rather than specialization. This gives him various roles in the development of the games he is involved in such as creative and technical writing, storytelling, film making, sound and graphics design, game balance, management, and the visual arts. He graduated summa cum laude from the University of New Mexico with a a BA in English - Proffesinal Writing and a minor in Psychology (which probably has contributed to his psychological horror games).
(BloodWiki)
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