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10. Gwen Stacy

Posted : 1 year, 6 months ago on 17 November 2022 12:29

Although I’ve written articles detailing why both Gwen Stacy and Mary Jane Watson are Peter Parker’s true love, it’s Gwen Stacy that I lean towards. I love the Gwen Stacy character.


Although I can’t exactly explain why this is so, I’m going to try. Not only is she the girl that Peter can never have, but she also has devilishly good looks, is intelligent beyond measure, and is so popular that Marvel brought her back (albeit from a different section of the Multiverse) to the mainstream. These simple qualities are ones that very few of Peter Parker’s girlfriends can boast.

Gwen Stacy belongs on this list because she could capture the attention of any man by simply walking into a room.


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Die By The Sword review

Posted : 12 years, 10 months ago on 9 July 2011 10:37

Die by the Sword is as close to a sword-fighting simulation as we're ever likely to see. It takes a stock fantasy world, populates it with goblins and orcs and tasks the player to go out and, using the much heralded VSIM control system, violently dismember your foes.

The big draw for this game also ended up being its biggest weakness. The idea behind the VSIM control scheme was to do away with canned animations and put control entirely in the hands of the player. Essentially, the mouse represents your avatar's sword hand. Your swinging movements are encumbered by the laws of physics and momentum making the system more suited to simulation than fast paced action. That's where DbtS misstep is. The system is incredibly hard to learn and incredibly difficult to use with any efficiency. There are "simpler" control schemes available but they just don't seem to work properly.

This wouldn't be a crippling problem except for the fact that your enemies jump around like caffeinated three year olds. Thus combat breaks down to wildly moving the mouse around while hoping for a random decapitation affair. It's just not fair that one of your first fights in the game requires you to hang upside down with a rope while fighting several opponents. Die by the Sword was a great idea but the needed to incorporate a shallower learning curve to avoid the frustration that results from starting it up.


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