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An Excellent Port of a 32-Bit Classic

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The original Castlevania: Symphony of the Night was possibly one of my fondest memories of the Playstation era. Before this installment, I had never been a huge fan of Castlevania, the series to me allways came across as, at best, just another platformer. This game changed all that, however, and I'm now firmly a fan of the series. The port to Live Arcade of this game has been done very well, and I can find very little wrong with it, to be honest, but I'll do my best.

Everything you loved abotu Symphony of the Night on the PSX is still here. The music still sounds great coming out of a 360, and the game's art style and difficulty curve have been preserved masterfully. The developers made excellent use of the 360's power advantage over the PSX to reduce load times, and the achievements provide some added replay value to the title.

While, as I mentioned above, there is very little I can find wrong with this game, most of the problems come with irritations about the original that were not repaired and/or removed. The graphics are starting to show their age a bit, and some smoothing might have helped avoid some of the PSX's characteristic pixel-problems. Also, while the music sounds great, some of the sound effects in the game clearly need a little touch-up for modern audio.

But, like I said, these are nits at best that I'm picking here, and small ones at that. I strongly reccomend anyone that is even remotely interested in RPGs, action games, or platformers to pick this title up. You will not be dissapointed.

Experience with the game:

Finished the game as Alucard with 190% completion and half the achievements.

Added by SirGolbez
9 years ago on 2 December 2008 17:43

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