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The Best Games I've Played in 2017 (So Far)
Game list created by Lolager4now
Sort by: Showing 15 items
Rating: List Type:
Crash Bandicoot N. Sane Trilogy - PlayStation 4
The Good: Extremely faithful to the original trilogy with visually appealing aesthetics, tough but mostly fair difficulty, tight controls and huge amount of content. Will fully feed your nostalgia hunger.
The Bad: Being a shot-for-shot remake of three 90's/early 2000 platformers, it carries over outdated design choices that don't bode well to today's standards, which makes it an incredibly unfair challenge at certain points.
Cuphead - PC Games
The Good: One of the most aesthetically beautiful and wonderfully presented games ever made. The art style embodies the 1930's era cartoons that inspired it to a tee, from the film grain effects, hose-like animation style, and expressive character designs. Also one of the most challenging games of the year, emulating the unforgiving run-and-gun games from the 8-Bit and 16-Bit era like Contra and Gun Star Heroes, with fluid, easy to learn controls, as well as offering quite possibly the best line up of bosses I've ever seen in years.
The Bad: Not for the faint of heart, it is for people that crave absolute challenge and not so much for people looking for something casual. Like deliberately designed to be difficult games before it, it sometimes cannot balance the line between fair and unfair.
Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS
The Good: A welcome change of pace after Fire Emblem Awakening and Fates - two (or four if you count the numerous versions of Fates) of the most ambitious and exhausting titles in the series. A remake of the series' black sheep Fire Emblem Gaiden, it returns to a more traditional take that carries over the original's unorthodox gameplay like dungeon exploration and expands upon it, resulting in a much more focused story and an easier to digest gameplay.
The Bad: Its strange approach to the Fire Emblem formula - with many staple features missing - might put off anyone that has experienced previous Fire Emblem games and would probably only appeal to the most dedicated fans. It is also one of the easiest games in the series, with advantages being based on stat mathematics instead of the iconic weapon triangle, a lack of map variety and limited options for tactics.
Horizon Zero Dawn - PlayStation 4
The Good: While it borrows a lot of mechanics from many open-world games before it, Horizon Zero Dawn excels in finely executing the things you usually see from its similar peers. It offers a lush, beautifully designed world, breath-taking visuals, and an incredibly challenging combat system that expects resourcefulness and environmental awareness from the player - which truly makes you feel like a bow-wielding hunter.
The Bad: The story, while intriguing in terms of its world-building, does feel mediocre, and most of the choices on the Mass Effect-like dialogue wheel makes little to no impact on the plot itself.
Injustice 2 - PlayStation 4
The Good: One of the most beautifully presented, content packed, and mechanically solid fighting games I've ever played. Great roster of characters who all look gorgeous in design, easy-to-learn hard-to-master gameplay that improve upon the original, lots of replay value thanks to its addicting gear system, and very slick interface. Also has what is possibly the best story ever told in a fighting game period. Using the strengths of DC's well-established heroes and villains with the narrative quality of their best comics, it puts any DC feature films to shame.
The Bad: The story, while surprisingly long, does overstay its welcome at points and has some particular holes that I usually expect from a comic book plot. The gear system has the same annoyances as anything involving random loot, where you rarely get the gear you would want for a specific character, which dubiously leads into tricking you to use real money to buy rare loot boxes. Seriously, stop putting gambling into video games please.
The Legend of Zelda: Breath of the Wild - Nintendo Wii U
The Good: Has the liveliest, most organic open-world I have ever played in any game. The way it completely abandons the standards that Zelda has practiced for over 2 decades gave Nintendo a huge opportunity to put out a title that would be looked at as the way to do open-world games in the future. Its no hand-holding, do-it-yourself approach, diverse geography with plenty of interesting side quests and distractions, couple that with its fun, polished physics-driven gameplay, gives its massive world a purpose instead of its size being an excuse.
The Bad: A Zelda game that is incredibly focused on gameplay, the story is incredibly bog-standard, run of the mill Zelda, and the added spoken voices - a first for the series - doesn't do much. The degrading weapons is debatable in terms of the pros and cons and its interface is a pain to navigate through.
Metroid Samus Returns - Nintendo 3DS
The Good: A very welcome return to form for the series. The very well-designed and claustrophobic levels, atmospheric presentation, and tight controls reminds us why Metroid is so fantastic. A lot more action-oriented with a quicker pace than its predecessor and its combat focused on fast reaction time.
The Bad: Its requirement of numerous button holds makes it a pretty painful experience for your hands. The Aeon abilities, particularly the Scanner, could make or break your sense of exploration as it reveals destructible paths and secrets. It also lacks enemy variety and the fact that you have to fight the same mini-bosses many times, it gets quite tedious.
NieR: Automata - PlayStation 4
The Good: Its strange and off-kilter approach to gameplay and storytelling - from sporadic genre changes and the multiple endings it offers - makes it a unique experience you would probably never see on any game. Yoko Taro's bizarre yet creative imagination, amazing soundtrack, and PlatinumGame's contribution with their unparalleled mastery in over-the-top hack n' slash makes NieR: Automata one of the most absorbing action RPGs out there.
The Bad: While it does run on 60fps, it suffers from numerous frame rate dips that disrupts the flow of its otherwise stellar combat, and the world design, while thematically appropriate, looks quite dull at times.
Persona 5 - PlayStation 4
The Good: Possibly the best Japanese Role-Playing game of this decade and the best Persona and Shin Megami Tensei game to date. Its vibrant presentation and style, loveable cast of characters, deep and rewarding RPG gameplay, ridiculous amount of content, and an epic story of rebellion further solidifies the Persona series as one of the premiere JRPG series in the industry. Taking what worked well with the previous Persona and SMT games before it and polishing them to near perfection, there is no better JRPG out there at the moment than Persona 5.
The Bad: Its lengthy story campaign can result in tedium at certain points and much like its predecessors, it suffers from unfair difficulty spikes that can be frustratingly off-putting.
Resident Evil VII: Biohazard - PlayStation 4
The Good: The most solid Resident Evil game in over a decade. Its photo-realistic visual style, first-person perspective, emphasis on knowing where to hide, and unnerving atmosphere makes it a thrilling survival horror but still keeps the dark yet campy sense of humour that made the series so enjoyable to begin with.
The Bad: While the Baker family are an absolute riot, your main protagonist is a boring shell of a character, and I couldn't really care less about his arc throughout. The bad voice acting also didn't help that case.
Super Mario Odyssey - Nintendo Switch
The Good: One of the most ambitious titles in the Super Mario series to date. Its emphasis on exploration where its up up to you to find the tasks instead of being given a set for each level like previous 3D Mario games gives it an opportunity to mess about with levels to discover something new and with the addition of the hat possession mechanic, there are numerous fun ways to get around obstacles. With a colourful visual style, cheerful tone, diverse musical score, tight controls, and immense replay value, it's a testament to the everlasting power of Mario.
The Bad: The main story campaign is disappointingly short and the boss fights are way too easy but does make up for it with massive end-game content, when the game truly opens up. It also seemingly say the motion controls are optional but with certain mechanics and actions, they are very much mandatory, making some movements feel inaccurate and ham-fisted. The controls only dedicate 3 buttons for movement and action so they have no excuse not to use the other buttons for different actions.
Tekken 7 - PlayStation 4
The Good: The most technical Tekken game to date. The improved fighting mechanics - with its higher emphasis on punishments and combo - and balanced roster selection makes Tekken 7 the most solid entry in the series gameplay wise.
The Bad: Story mode is stupid as expected from Tekken's ludicrous and nonsensical plot. It is also lacking in terms of content offered on hand in comparison to its predecessors, for example its incredibly poultry arcade mode. Also, why the hell do shirtless costumes cost points?
Uncharted: The Lost Legacy - PlayStation 4
The Good: More than just an expansion, The Lost Legacy prove that the series can survive without Nathan Drake. Offering a best-of list of the franchise' trademark snarky humour and iconic action moments while retaining the technically deft visuals and gameplay refined in Uncharted 4, it's a fitting book end to Naughty Dog's legacy of the series. It also offers the best character development and interaction I've ever seen in Uncharted. Yes, even better than Drake's in my opinion. I seriously want Chloe and Nadine together again in another entry.
The Bad: This is an Uncharted game for Uncharted fans so if you are expecting anything new, be prepared to be disappointed as nothing has significantly changed from the previous games. It's also quite short - as expected from an expansion but it doesn't overstay its welcome.
Xenoblade Chronicles 2 - Nintendo Switch
The Good: A solid role-playing game that continues Monolith Soft's track record of unique Nintendo-exclusive JRPGs and a strong closing major title for the Switch in 2017. Offers a much more simplified yet still in-depth MMORPG-like combat system where preparation, positioning and timing are key, revolving around an incredibly fun role-switching system using companions called Blades. Much like its predecessors, it boasts large, sprawling, and beautifully designed environments that emphasise the scope of its world, an epic story with an interesting mythology, and a loveable cast of charming and hilariously dubbed characters.
Oh, one of your companion is a sassy Cat-Human with a Welsh accent. That's a huge plus.
The Bad: Not as good as the original Xenoblade Chronicles. Suffers from irritable cliche's that you see in many JRPGs and anime, although to its credit, manages to make it feel like a parody in many points without sacrificing the integrity of its story and characters. Combat does not work well in tight spaces and its mini-map is not intuitive, making exploration a chore instead of fun. Docked mode is the best way to play the game as handheld mode suffers from low resolution.
Yakuza 0 - PlayStation 4
The Good: The Yakuza series is one of Sega's greatest yet underrated intellectual properties and 0 proves it with unrelenting force. With an incredibly well-told story that juxtaposes with its wacky yet fun gameplay, luscious presentation of 80's Japan, numerous side activities which are games in themselves, and some of the greatest voice acting I've heard in a game, Yakuza 0 is a title that is the best at what it does and its a series that seriously needs more recognition.
The Bad: The combat, though improved from previous entries, still feels a bit clunky and can get repetitive with its repeating enemy types, and if you don't like long cut scenes, then this is definitely not for you.
In alphabetical order, these are the best games I've played in 2017 so far.
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