Description:
Although Sacred 2: Fallen Angel is the successor to Sacred, the game takes place 2000 years before Shaddar summoned the Sakkara-Demon. Set in an Ancaria which is at the brink of another war, the players goal is to prevent this war. But it's entirely up to him if the Light or the Chaos will prevail in the end.
And all that just because of a godly energy called T-Energy. Once guarded by the Seraphim, then controlled by the High Elves, it's exploitation was highly debated even among the High Elves and more and more resistance began to form. In the end what was bound to happen, happened: the big war started. Dragonkins, Templewar
Although Sacred 2: Fallen Angel is the successor to Sacred, the game takes place 2000 years before Shaddar summoned the Sakkara-Demon. Set in an Ancaria which is at the brink of another war, the players goal is to prevent this war. But it's entirely up to him if the Light or the Chaos will prevail in the end.
And all that just because of a godly energy called T-Energy. Once guarded by the Seraphim, then controlled by the High Elves, it's exploitation was highly debated even among the High Elves and more and more resistance began to form. In the end what was bound to happen, happened: the big war started. Dragonkins, Templewardens, Humans and Orcs fought side by side against the High Elves but their power was already to great and after all of Ancaria was completely destroyed, they remained in control over the T-Energy. But in the end even the remaining High Elves left their old home and build a new empire completely based on the powers of the T-Energy and inside that new home the tension between the high nobility and the clergy is about to escalate.
Meanwhile the constant exploitation of the T-Energy contaminated whole zones and the once godly power now turns every living thing in these areas into terrible monsters-mutation that destroy everything in their path.
At the beginning of the game the player can choose between six characters of which only the Seraphim, a solid all-around character, has remained from the first game. The other five are all-new classes like the Dryades, masters of long-range combat and nature magic or the Inquisitor which is somewhat of an opposite to the Seraphim in all traits. Some of the class-choices also effect which of the two campaigns and six gods are available to choose from. While the Seraphim can only treat on the path of Light, the Inquisitor is damned to walk the path of Chaos and has no access to the gods of light, nature and philosophy.
While the choice of Light and Chaos effects how the campaign and it's main quest ultimately play out, the gods each grant the player access to a very powerful spell. The god Testa for example loads the hero up with T-Energy and let's him shoot energy balls that heal friendly units and damage the enemies. But because these spells are so powerful, they also have a very long cooldown period and should be used only as a last resort or against very powerful foes.
Once a character has been created, the game plays very much as the original game and any other hack 'n' slay title meaning the player takes on quests and kills creatures for experience points and loot to gain levels and get more powerful. At each level the player is awarded with a skill point which he can then invest in four different areas like defensive skills or class exclusive martial arts skills. From the 27 available skills, the player can choose up to ten and level them up. In addition the player will find runes on his travels.
These runes provide and level the talents of the characters. Once a spell or ability has been learned from a rune, learning it again will increase the level of the corresponding spell or ability until it is the same as the current character level. If the player finds runes for different characters or wants to specialize specific talents, he can go to a rune master to trade in up to four runes and a good amount of gold for a rune of the desired talent. It's also possible to arrange the talents into powerful combos defining which spells or attacks should be used in which order. But the more powerful the inserted talents are, the longer the cooldown period for the combo will be.
The game also features an extensive multiplayer mode allowing the players to play on PvE or PvP servers or playing through the campaign in a local network (only one game copy required for two players), an open network (allows single player characters to be used) or a closed network similar to the Battle.Net.
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Manufacturer: Deep Silver
Release date: 11 November 2008
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