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Benchmark in both Horror and Action Gaming.

Posted : 1 year, 10 months ago on 6 June 2022 05:27

Warning: Spoilers
Haven't picked this up in years, and yet, dusting off my Wii last week, just in time to miss out on the virtual console now i could afford it, i have now completed what must be my fifteenth play-through of the main story, and like some kind of Plagas itself, the tension, the dread, the all encompassing desire to play the game with as perfect a score as possible, has not left me. Even with this recent run where i omitted my much beloved Wiimote controls for the more traditional Gamecube controller, i found myself once more not being able to put down this game. Those Wiimote controls definitely smoothed the difficulty curve though. Old strategies no longer worked and the game was much, much harder, especially on the professional difficulty. Now, i feel like i've properly played the game from beginning to end, brand new save, gamecube controller. And it was a pleasure.

So much the games industry has taken from Resi 4, it's almost inconceivable to think about the impact this must have had back in '05. Masterful implementation of third person camera, blockbuster CGI, grim and gritty colour palette, the immaculate weapons upgrade system. Yes, the action shooter genre would be unrecognisable today without this masterfully designed game.

Resident Evil 4 sets itself apart from imitators near and far though with it's firm acknowledgement of it's roots. The gameplay retains strongly a survival horror element with a deceptive quantity of resources combined with equally deceptive enemy A.I. Easily, with the right weapons, the various Ganados could be cut through like paper, and i have. However, it's not the Ganados themselves that provide the difficulty. It's the item management and currency system which is the real meat of the game. Fighting bosses like Krauser without the assist of a handcannon or tommy gun, with limited ammo and scarcer health items, provide the kind of tension and split second decision making which define Resident Evil 4.

Add to this all of the extras, including the best version of the mercenaries mode, the aforementioned special weapons and Ada side stories (which BTW feature my most favourite shotgun ever in videogames, with its vertical foregrip and chillingly industrial like SFX), and you have what must be one of the most replayable games this side of the millennium. It's a masterpiece and i doubt i'll ever be putting it down.


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