Great art design and good graphics. Decent complexity but lacking in replayability because there are only a couple unique civilization builds and focuses. The micromanagement breaks my brain at more than 3 fleets and 5 systems (cities) and at those game sizes the only viable civilization build is combat. The AI often makes all of it's ships the type that is weak overall but mostly does not counter the specific design strategy I'm using. EDIT: not true for highest difficulty, but then just retreat. Also the game's elements are unbalanced like Labor over Wit heroes and heroes in general. While there is such a thing as critical tech like the Cashmir effect to travel out of constellation, most of the time its just pick the cheapest and mildly useful techs.
Has decent depth/complexity and poor micromanagement reduction. Has multiplayer and mods.