Glimmering, 16-bit nostalgia
After detailing my fond memories of this early sneaking game to GruntLogic, he felt inspired to pick it up and see what it was all about--which gave me a chance to re-play it and relive the co-op glory with my now-older thumbs. While it wasn't exactly the shining experience I had remembered, I can safely say I still had a blast running from dogs, shooting fat guys, hiding around corners (and slapping those annoying flies), and jamming to the timeless music. Very simple gameplay mechanics--you get dropped off somewhere with your teammate, you enter the facility, grab the shiny stuff and leave. Smash and grab. However, the fun here is in the approach. You aren't really rewarded for being successfully sneaky, it just feels good to do it. That doesn't detract from the core, goofy fun of it. After all these years, it manages to retain a quirky charm, largely thanks to the unique art style that was daring enough to be original instead of an homage to a more popular style. The levels are relatively short, but increasingly challenging. It only took us a few hours to see the credits roll, but we had to be quite methodical by the time it got to the final level to make sure we could beat it within the time constraints. This was a nostalgic playthrough that really showed me how far gaming has come, and solidified my opinion that if the game mechanics are fun, it doesn't matter how old or pretty the game is.
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