Loved this game the gameplay was fa nominal. Combat and exploration in this game is presented from behind the lead character Sora's back at default, from a relatively low angle for some reason. However, it doesn't stay there for long. To keep attacks focused on the appropriate enemy, Kingdom Hearts uses a target-focused lock-on, a la Ocarina of Time. When locked on, whether to a specific target or a rotating set of semi-automatic targets (there's a soft lock-on that fixes Sora's attention on the nearest enemy). the camera keeps its focus towards that spot regardless of where Sora is facing. Thus he can circle around it and attack from different angles while still keeping an eye on what's what. This, as I say, works in principle. A few things intrude in practice, however. For one, this is a team-based game, not a solo adventure Sora is continually backed up by his allies Donald Duck and Goofy, as well as a rotating cast of other supporting movie/show characters. For another, the camera can be stymied by the presence of walls and other obstacles, since there are no routines to remove those from view or turn them semi-transparent when they may block the camera. And for a third, some of these battlefields are more packed with enemies than you'd ever imagine, with crowds of smaller opponents and giant bosses that fill several screens.