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Review of Resident Evil 6

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I never understood the hate for this game, is just the evolution of the concept that Resident Evil 4 introduced almost 10 years ago: Fun action and few scary moments that overall offer a fun moment, and also improved a lot of things RE5 did wrong, the coop is much better here than rather having a tumor following you, now the levels offer much more diversity and different paths for that both players, or you and the AI can take, accompanied by different kinds of gameplay and bosses. The quick time events still there, and still as annoying as it was in 2004. 
The thing i despise about this game is how the exploration is almost null, not RE5 style, but it needs more effort, now is just a big hole where there are things around and go to the next hallway. However, other things like having just one type of gun per campaign, no stupid stores, etc., made me realize how close this game is from the classics despise becoming more and more action.

For me, this game is almost at the same level of 4, and unlike 5 that tried to be the same thing but with multiplayer, more tedious hordes and sacrificing exploration; 6 actually improved the formula of the Gamecube jewel, altho is not Revelations level. If the RE franchise was going to be action, at least try to make a good action game. Is not scary by any means, but the last scary RE came out in 2002.
Added by ZebitasMrtx
1 year ago on 22 September 2016 15:22

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