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A little too much focus on weapons

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Overall I'm not disappointed, as I've yet to be from any of the Mario Kart series. It delivers the game play fans look for while carefully adding new features to enhance that game play without alienating older fans. My only qualm with this game really is that with so many weapons, many a little more powerful than need be, it takes away from a need for driving skills. A player can take every turn flawlessly and hit just the right sequence of jumps on the straight-aways, but if an opponent gets a lucky string of items or sets one off while you're in mid air you can quickly lose what ever lead you may have had. I'd like to see more focus on the skill based items and timing rather than heavy hitters that can't fail.

Never the less, still a worthy purchase.

Added by vanious
10 years ago on 27 April 2008 20:24


Posted: 10 years, 2 months ago at Apr 28 16:23
It's same issue I have with Double Dash. Driving skill seems secondary - getting smacked around by weapons and sheer luck seem to be primary elements in winning a race.
Posted: 10 years, 2 months ago at Apr 28 21:59
I think Double Dash did suffer from this, though I find this latest version to be more so the case. The frequency of items like Lightning and Spiky Shells seems to have doubled, also the addition of the POW blocks and nearly constant bloopers seem to make spin outs inevitable despite driving skills. It's still fun to play, but it's sad when you can go from 7th to 1st by getting a Bullet and go from 1st with a commanding lead to 3rd or 4th with just one streak of bad luck.

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