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Keith Fulton
Massively Multiplayer Open Source Game Development |
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Description
Google Tech Talks October 16, 2008 ABSTRACT An MMORPG project is challenging for any development team, let alone a distributed team of "amateur" volunteers. This talk will explore the internal design of the FOSS MMO project called PlaneShift, and how that design was influenced by the strengths and weaknesses of the team structure and the community. Topics will include server design, network topology, NPC AI and management and player security, among others. Speaker: Keith Fulton Keith Fulton ... |
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