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Game reviews by Everyone

Grand Theft Auto IV

Posted : 4 months, 1 week ago on 1 May 2008 03:52 (A review of Grand Theft Auto IV)

Critics are hailing the release of Grand Theft Auto IV as the second coming of Christ. Big fat tens all around and hardly a spot of complaint around. Fair? Yes and no. Like almost any other game out there, GTA IV still has stuff to dislike, although of course the good outweighs the bad easily. With the 360 version in my console for the past few days, it’s time for my impressions and I’m going to try and be as realistic about it as possible.

I never got caught in the hype by the release of GTA IV, but Monday, the day before it came out, I had it bad. I couldn’t wait to finally put my teeth in a new city again. See, GTA is all about the city for me, it has always been that way. I love cruising around a virtual city and pretending I’m really there, getting to know each street a bit better by the day and knowing my way through it eventually. It’s a strange sort of satisfaction that I also get in real life, and the free roaming aspect of the GTA games make it possible. The prospect of doing it all again, with a more detailed city than ever before, was a great one and thus I stood waiting for the game to come out on Tuesday morning in front of the local retailer. I bought the special edition of the Xbox 360 version. Don’t ask me why, I could’ve just as easily bought the PS3 version but in the end, the prospect of exclusive downloadable content got to me. From impressions I’ve read everywhere since the release, it doesn’t really matter which version you buy from a graphics point of view. The PS3 version is a bit more warm, the Xbox 360 version has a better framerate. No real issues for both parties then.

When I started the game I was pretty much disorientated because of various reasons. No subtitles made the English chatter with Eastern Europe accent terrible, so after the intro movie I turned them on right away. The game was dark as fuck, so I adjusted the image in the game’s menu – something I can recommend to everyone. If it’s night or a rainy day in Liberty City, you are going to feel like a short sighted fool without changing the color and brightness. The other thing that disoriented me was the movement of the main character – Niko – and the cars he drives in. Everything in the game has a more realistic weight to it, so the cars really feel like heavy objects and it takes a good hour before you start to get good with them. If you get good at them, it’s not a problem anymore and you’ll appreciate the realism. However, the same cannot be said for Niko’s legs. Niko moves incredibly slow unless you tab the action button. This in itself is not a problem, but in the heat of a firefight or cop-chase, you might forget to press it altogether and you’ll walk way too slow. It would be nice if the game would recognize that you are in an action packed sequence and make Niko run by itself.

Now that I’ve basically got the bad parts of the game out of the way (and really, they don’t fuck with the overall experience that much), it’s time to talk about the good. For me, of course, that is the city itself. The overall distance in the game is smaller than in San Andreas, but because of the added detail every street has its own look and feel (which changes of course with the time of the day and the weather), and because of that the city just feels much bigger. The three islands (two of them represent New York, the third one New Jersey) are divided into smaller areas just like New York and they all have their own inhabitants and subcultures. Furthermore, the game has plenty of shops, strip- and comedy clubs, pubs and so forth to really make the place feel alive, next to the added pedestrians and cars of course. This is exactly why each time I fall in love with the new installment of the GTA franchise and once again, Rockstar hasn’t disappointed me.

Another high point is the story and the acting that creates it which is better than ever. All characters fit in the universe created in the game, they feel in place and all have a different sort of humor to lighten up the dark story. Most characters will give you missions after you meet them and things go into known GTA territory, just like fans of the series like it. Added to this is the friendships you need to maintain with various main characters and girlfriends you get to know during the game. You can take your friends and special ladies out for diner, to the strip club, shoot some pool or play some darts, it’s your choice and you’ll find out eventually what they like and don’t like. There have been complains by various people that it makes the game feel too much like real life, doing chores and having a girlfriend to nag about the clothes you were is bad enough in reality let alone in a game, but overall I think it’s a nice progression from San Andreas that isn’t too much of a drastic change, and for once I’m happy that you don’t have to work on the muscles and stamina of your character like in the previous GTA game. It didn’t add much to the gameplay while having good relationships with certain characters in GTA IV certainly has its advantages.

I’m a honest journalist and I’ll be the first to admit that I haven’t checked out the online multiplayer yet, but from what I’ve heard it’s a nice addition to the series and a great way to pass some time, if you get it to work. Yes, especially with the PlayStation 3 version it seems it’s a downright bitch to get into an online match and if you can play only one match in an hour you should consider yourself lucky. However, I cannot see this as a negative aspect of the game as it’s only logical that Rockstar is having trouble coping with the insane amounts of gamers buying and playing the game as we speak. I suspect that in a week time, things will be looking better.

The realistic psychics of the main character and the cars aren’t everyone’s cup of thee and you have to find a minute to tweak the lighting in the game so that you can actually see what’s going on, but if that’s the only thing that’s wrong with a game then we should all be thankful that Rockstar delivered such a great game to us. The critics might be caught in the hype a little bit, because the rankings for this game are so through the roof that I can’t think of any game deserving this much praise, but the negative comments about the game lacking a certain ‘next gen’ feel are very much undeserved. While the graphics aren’t the best you’ve ever seen, you have to keep in mind the developers had to keep a whole city constant and a very big city at that as well, and the ‘next gen’ feel is in the details, not the overall shine. Cups of coffee pedestrians drop, picking up a dildo in a sex shop an throwing it towards the owner, picking up your girlfriend with her commenting on the same clothes you have been wearing for a week, your mobile phone that gives you access to your contacts, the radio with hours of chatter and various styles of music that is now complimented by different channels on your television, the internet, the hundreds of made up brands on tv, radio and street advertisements that make fun of current real-life happenings, stealing someone’s car only for the owner to keep hanging on to the door while you’re driving away, the list is endless and you’ll be swimming in it like in a cold swimming pool in the summer: it feels refreshing, it feels like the good life. That’s exactly what GTA IV is: the good life. Enjoy it for months to come.

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Perhaps Here, Things Will Be Different

Posted : 4 months, 1 week ago on 30 April 2008 06:08 (A review of Grand Theft Auto IV)

The "Grand Theft Auto" videogame series has been one of the most celebrated, as well as one of the most politically scrutinized, game series' of all time. Its level of violence, sexual and public misconduct and, later, profanity raised the bar for what was acceptable in an "M"-rated videogame.

Rockstar Games (then known as DMA Design) first few entries in the franchise ("Grand Theft Auto" and "Grand Theft Auto 2," respectively) were only small precursors to what was to come for the quote-unquote "mafia sim" that spun off countless clones, imitators and millions of gamers who took to the series' anti-hero protagonists and the felonious acts of violence and degradation you could perform on innocent bystanders, police officers, and sex-starved prostitutes.

What many consider the best of the bunch, "Grand Theft Auto III," was released Fall of 2001 and received numerous accolades; something the previous incarnations of the series had yet have thrust upon them. The following year, "Grand Theft Auto: Vice City," received similar treatment and was hailed as a welcome improvement over "III," but was cited by many as something of a glorified expansion set and not an entirely new experience. Nonetheless, the impressive "Vice City" received rave reviews and was soon followed up by the immensely ambitious "San Andreas" in 2004. To this day "San Andreas" has received one of the best overall scores of any free-roam action game to date.

This is where you enter Rockstar Games latest Mafioso masterpiece, "Grand Theft Auto IV." Delayed from Fall of 2007 to April 29th (yesterday) of this year, this was the game anyone who was anyone was waiting for. Although it hadn't received the ridiculously expensive ad campaign or the unabashedly shameless plugging of your everyday "Halo 3," Rockstar expected "GTA IV" to be the game that sold well during its midnight sales event, throughout its official day of release, and all year long as well. Yes, Rockstar certainly seemed proud of their violent, profane, sexually explicit little opus and, as everyone is well aware, that pride in their work is well warranted. But shouldn’t they be proud, you ask? That's not the question. There is but one question on every gamers head they are itching to ask - just how good is this game?

You play as Niko Bellic, a former citizen of undisclosed Eastern-European country that immigrates to Liberty City with the hopes of living the good life with his cousin, Roman. You see, Roman has told Niko of his life in Liberty City; the condo's, the parties, the women, the money, and the luxury. But moments after Niko steps foot off the boat that brought him to Liberty City and sees Roman's "mansion," (which turns out to be a cramped little apartment infested with cockroaches), Niko is no longer impressed with the false American Dream his cousin had been selling him. After setlling in a bit, discovering that his cousin is in some serious debt with a bunch of loan sharks, and helping him out with his troubles, Niko finds himself caught up (and possibly enamored) with the criminal lifestyle soon after.

First and foremost, Rockstar have completely redesigned the physical make-up of the game play to fit into the 21st century. Although “III” was released in 2001, which is the closest any of the recent games have gotten thus far to being “up-to-date,” there were few modern technologies. Hell, it could’ve been set in the '90s for all any of us knew. One thing (or several things, actually), “GTA IV” does is make sure that you know you are in modern society with a plethora of modern gadgetry at your disposal. Such as using your cell phone, for example. It’s not just a cell phone; it’s a very vital game play tool. You can dial a number manually (for cheating purposes) or, as small example of your phones uses, go right to your list of current contacts, select “Activities” and treat your friend to a meal, a show, or anything of that ilk, in order to gain "trust" from them and open up new avenues of game play.

Rockstar have managed to work this idea into the game incredibly well and you’ll find that throughout the game you’ll receive calls, have to answer the phone, and you’ll have a new set task to accomplish. On your way to complete the task for that person, someone else will phone you. Let’s say it’s your girlfriend. Now you have a choice, you can either help someone out of their jam or gain the “trust” of your companion which could help you later in the game. It really is very open decision-making. It makes for a ton of replay as the gamer may want to go back and replay a section just to try a different choice and see what the outcome is.

This also goes hand-in-hand with the ability to decide certain character’s fates. The first of these is when you chase an NPC through a construction zone and you must decide whether you want to save his life or kill him. Either way you finish this mission will result in a different set of information (or lack thereof), dialogue, and cinematics. No “GTA” has attempted this before and it makes the experience feel that much more involving.

The core game play, even on what is basically the 11th entry in the series, has not changed. You can still steal nearly any vehicle you wish, you can still kill the pedestrians… you don’t have to perform the missions at all if you don’t feel up to it. But new features have been implemented all the way around for what has been dubbed the franchises “fresh start.” You can do things such as hail cabs, call your own personal taxi once it has become enabled, among other things. There is even a feature implemented where you must now break the driver’s side window of certain cars to be able to enter them and then Niko must hot wire the vehicle before he can use it. Hell, Rockstar have also seen fit to include a cover system for this entry which is utilized by positioning yourself up against almost any object in Liberty City and pressing RB. You can either blind fire by simply pressing the Right Trigger or lock-on fire by holding the Left Trigger.

The game's title, “GTA IV”, is exactly as it sounds; a brand new start for the series. Where “III,” “Vice City,” and “San Andreas” were part of the same trilogy, this is an entirely new chapter in the “GTA” saga that fixes as much as it adds. For example, you no longer have to painstakingly evade the police once you gain a wanted level in hopes of getting rid of it. All you have to do now is be clear of their radius, lay low for a few seconds, and voila. The Pay ‘n’ Spray is still probably going to be your best friend by game's end, but you won’t find yourself using it half as much as other installments.

Even the added game play bonuses taken from the others in the series (such as maintaining a relationship with girlfriends, going out on dates and such) play second fiddle to all that has been improved, revamped and added in this installment. Game play-wise, “GTA IV” stands head and shoulders above all of its predecessors and competition. It will be quite some time before another free-roam game can do what this title has been able to accomplish.

Rockstar have even upgraded the AI for this entry. Yank a civilian out of his or her car and they just might pull you back out, wait for you to re-orient yourself, and try to wail on you. Police are just as fearless. Get a bunch of them on you at once and it’s curtains. The AI is simply unrelenting. It was also nice to see the AI relate just as well to the game world as they did to our protagonist, Niko Bellic. Pedestrians interact with each other constantly and one action from you can lead to a positive or negative reaction from another pedestrian. It’s astounding.

Visually speaking, “GTA IV” is no slouch either. Powered by the same graphics engine that gave life to Rockstar’s “Rockstar Presents Table Tennis,” this will undoubtedly remain one of the best looking Xbox 360 games of the year. Lighting is spectacular and the best facet of the engine, as are the wonderfully designed and skinned character models. In terms of its vast lighting and post processing capabilities, take a chopper through Liberty City at night and simply marvel. Structures are immense and there are very few "doubles," speaking in terms of Liberty City's many buildings and the abundant pedestrians. On the slight downside of things, and this isn't necessarily a harsh criticism on the game, I would have liked the developers to have allowed for the entering of more buildings, though.

That small nitpick aside, character models and their textures are simply amazing; eyes, mouths, hands, legs, and arms move incredibly realistically in cut scenes and, thanks to the RAGE engine, scarily lifelike during shootouts, out-of-cinematic conversations and as pedestrians simply walk down the street as well. I can’t say it enough; this is one of the best looking games I have ever played, from the fantastic looking water and sky effects to the brilliant lighting and bump-mapped-to-the-nth-degree character models. Those who bought a next-gen system craving a game that could produce visuals worthy of each system's respective price tag, you will not be disappointed. It looks that damn good.

Voice acting for “GTA IV” is as good as it’s ever been in the long-running series. These characters have tons of personality; no matter if they’re criminals or not, you’ll hate to see them go. Voiced with tons of flair and made very likeable for such a cold-hearted fellow, Niko is something of a man’s man and it is simply amazing that all someone has to do is go inside a recording studio and voice a videogame character for a couple of hours a day and the results can bring to life such a complex, likeable guy you know you should hate, but ultimately love and just might envy. The other characters are voiced just as solidly. Trust me, the guys performing the voiceovers here seemed to have had a hell of a lot of fun doing them.

Sound effects are great with the sounds of various weaponry being dead-on and the accompanying sounds of combat being just as good. The various radio stations have some great, varied music as well and it isn’t likely that with as many of them as there are that you’ll tire of them. There are more radio stations here than in any “GTA” thus far. The number of songs available can feel almost overwhelming.

“Grand Theft Auto IV” is simply an amazing game from start to finish. It will take you anywhere from 30 to 45 hours to complete (45 hours if you want to do absolutely everything) and if you were one of the few who didn’t pick it up the first day it was released and you are a “Grand Theft Auto” fan, then you’re probably not that a big a “GTA.” fan after all. This is the game to get for the 360 (as well as the PS3) and it is the “GTA” game to get as well. It’s bigger, better, badder, faster, and stronger. Trust me; it’s everything you could want and more. Actually, why the hell am I writing this review? Everyone’s probably playing it right now.

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GTA EEEEEP

Posted : 4 months, 1 week ago on 29 April 2008 03:10 (A review of Grand Theft Auto: Vice City)

this is te most fun i ever had hitting and killing and raiding and stealing cars!!!!!!Play it u will like it i mean i dont like it -_- I LOOOOOOVVVVVVVEEEEE it XD

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Fantastic

Posted : 4 months, 1 week ago on 29 April 2008 03:07 (A review of Kingdom Hearts II)

High Quality Graphics
its another square enix game which in this case im a big fan of rpg games.
Its very fun and colorful so hopefully most kids over age 8 might love this game.


(edit)sorry for the bad spelling

Darkness versus Light
Reminds me of
Cloud versus Sephiroth....

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Wii Fit

Posted : 4 months, 1 week ago on 29 April 2008 08:35 (A review of Wii Fit)

Wii Fit is destroying the industry! It’s making videogames a living hell for gamers! The gamers who like to spew their opinions on forums aren’t exactly mild for Nintendo’s new project. It’s because Wii Fit is basically not a game at all. It might be so successful that it will destroy ‘real’ games. Seriously, will that ever happen? Absolutely not. There is more than enough room now in this industry to have all sorts of genres. And early signs indeed point towards commercial success for this game to keep yourself in shape. I’m here to tell you that it’s well deserved.

Wii Fit will calculate your Body Mass Index (BMI) so that it knows if you are too fat or not. It comes down to this. If you have heavy muscles, you’re fucked, the game will still think you’re too fat. The white plank that comes with the game (Nintendo calls it the Balance Board, screw that, I think white plank is cooler) will know how heavy you are and if you lean on one leg. The game will try to get you more balanced, so that the weight of your upper body is divided on both legs. And you have to lose weight. Well, I have to, apparently. Damn.

There are forty-something little games that will help you achieve the goal you set for yourself. I chose to lose 10kg in three months, which will bring me at a perfect weight. The games you can participate in vary from muscle exercises (push-ups and that sort of stuff) to yoga, in which you’ll learn how to keep your body in balance and breathe like you are supposed to. Next to that, there are also a good amount of mini-games that actually feel like games, be it skiing, rope walking or hula hooping. They break up the clinical exercises. One favorite is the jogging exercise, in which you’ll put a remote in your pocket and you’ll just jog in your room, while on screen you are jogging on an island. It’s kind of disturbing, since you can do that for free in real life, but it can be an extra motivation for people who normally sit on their couch playing games all day. Yes, I’m looking at you.

There are a few little niggles that Nintendo should have fixed. Since this game appeals to a great varity of people, it would be nice if my mother, for example, could get down with this game. Alas, our native language, Dutch, is not included. For the so-called 'non-games', it should be the rule that it is translated well. Brain Training gave an example of how to do it, so why is Nintendo so lazy to not do it with other games? All in all, little irritations are overshadowed by the overal quality, the little details (your Mii will actually get fatter if you are getting fatter), and the clean presentation.

I like Wii Fit, I really like it. My female companion likes it just as much, if not more. So not only am I getting my body into slightly better shape (to know if Wii Fit works very well means to play it for a longer amount of times, however, based on the exercises I’ve already done, I can’t imagine the game having no effect at all on your body), you’re also making the misses very happy. Which counts for something, as she can play it while you play the new Grand Theft Auto and everything is fine in your apartment. Joking aside, there is not much to tell about Wii Fit, other than that it provides what it suggests. If you are not really interested in the idea, it probably means the game is meant extra hard for you. Time to get into shape, Jabba.

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Glad I didn't waste money on this

Posted : 4 months, 1 week ago on 28 April 2008 11:39 (A review of Juiced 2: Hot Import Nights)

'Juiced 2: Hot Import Nights' is yet another run-of-the-mill generic console racing game to get released on every platform under the sun. Xbox360, PS2, PS3, PSP and DS editions of this game were developed, and I use that term with reservations, as this game wasn't so much developed, but rather coded up by a late-shift coked-up monkey at THQ.

The PC/Windows edition of this racing game was released in Europe in December 2007, and its coming soon to North America, but I pray it never reaches these shores. I've played lots of sloppy ports before, most recently DiRT, but at least in that game, they attempted to code up support for a steering wheel. The drugged up monkey at THQ didn't even bother to include support for a steering wheel & pedals for this racing game. Let that soak in. ZERO support for a wheel - in a racing game. Yes, that alone made me scream in rage.

Oh, and it gets better. Of course as with all sloppy console ports, there is no mouse interaction at all, but these guys didnt even bother changing bitmaps and key assignments. You are presented with Green 'A', Red 'B' and Yellow 'Y' buttons as you navigate the idiotic menu system. Yes, you actually have to hit the letters A, B or Y to set your options.

As I'd try this game even with a bloody keyboard (actually bloody from all the times I had to hit arrow and enter and A, B and Y keys before I finally got to a fucking race), I figured maybe the game would make up for it in gameplay/graphics. But it got even worse. I just played a bit of Need for Speed: ProStreet and Test Drive Unlimited earlier this evening, with full graphics, full rez, full AA and HDR, and both those games ran as smooth as a baby's bottom, but Juiced 2 looked like shit, and was choppy as shit as well. And I mean 'so-choppy-it-was-unplayable'. And its not even a frame rate issue. It was smooth for 2 seconds, then screen locked up for a half a second. Smooth for 2, locked for half. And in half a second, I always re-appeared crashed into a wall.

So game's graphics look horrible, menus are ripped straight out of an Xbox, there is no steering wheel support whatsoever, and its got some serious lag/stutter/lock-up issues making the game un-driveable even with a keyboard. If I could give this turkey a 0 out of 10, I would. My only consolation is that even the console versions are crap, based on reviews and sales figures, so nobody will hear or care about this PC release. But if you do happen to see it by next christmas in the $2.99 bin o' crap games, spend that money on a hot dog and pop instead.

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The Ultimate Test Drive

Posted : 4 months, 1 week ago on 28 April 2008 07:49 (A review of Test Drive Unlimited)

I grew up in the golden era of PC Gaming - the DOS years of late 80s & early 90s - so I'm very familiar with this series' roots. But despite its concept early on, with add-on packs of different cars to test drive, the series never flourished, and was nothing more than second (or third) fiddle to the hugely popular Need for Speed series. The closest the game actually felt like a test drive was the first Off-Road spin-off series, with a large selection of trucks & SUVs, and wide-open terrain to explore, and the buggy but ambitious Test Drive III.

And now comes Test Drive Unlimited, released a few years back for the Xbox360 and then on the PC. It is the latest (and perhaps the last, given Atari's financial woes) of this long running series of driving/racing simulators. And man, what a ride it is!

Unlike the disaster of a PC racer that is DiRT, TDU developers took a lot of effort to make this PC game much more than a worthless port. For starters, not only are steering & pedals well supported and setup, driving with a wheel feels very realistic and is a pure blast. And OMG, mouse-driven menus in a console port! Unheard of! :)

You start the game with $200,000 and a ticket to Hawaii. Upon your arrival, you choose a rental car, choose a house (which acts as a hub for your stats and multi-car garage for the cars you purchase along the way), and go to various dealership to test drive and pick your first ride. I started off with a sexy Audi TT Coupe, bright red.

And now the beauty of the game. It's open-ended, and the world is massive (complete island of Olahu, to be exact). And driving 15 miles actually feels like driving 15 miles. And on a high-end system, you crank out all graphics and turn on HDR and you've got a stunning looking world to explore. Various races are held throughout the island, as well as several missions (courier, hitch-hikers, etc..) are you chances to rack up money. You can sell your cars, collect them, but other than paint jobs and rims, you won't find Grand Turismo or Need for Speed Underground level of tuning. This isn't pimp my ride - this is test drive the world's most beautiful exotic cars (although several dozen cards from all dealership, from GM, Nissan, Audi, Cadillac and many others, are available - its not strictly supercar city). Damage however is non-existant, except for fact more cars you hit, the more the cops will be out after you with a hefty fine (racked up a $20,000 fine after evading the cops for half hour, passing numerous road blocks, and trying to hide from them. Man, that was a riot :)

And let's not forget about the music and sounds. Every car is perfectly re-created, not just in details, dashboard and instruments, but also by engine sound. And if you turn on the radio, you'll notice the game comes loaded with a killer list of tracks (although its easy to link to your mp3 folder for a personal radio station.)

I haven't had this much fun in a driving/racing game in ages. I mean, if racing is your thing, there's so many to choose from on the massive island (and even more if you choose to race online, where everyone else is driving around the island in real-time, waiting for challenges). And if you just want to drive around a beautiful island, in a lambo with the top down, soaking in the rays, you can do so as well, for hours at a time without seeing the same scenery. This game truly is unlimited.

Gameplay:

The only drawbacks some may see is lack of customization of your cars (which in all honestly, go play NFS: Underground or something similar, if that's your thing). Also even though handling of the car is quite accurate, physics and damage model are not (the car never seems to be affected by damage, and everything except for street signs is totally rigid and indestructible). The lack of any pedestrians is also a bit weird, especially after being used to moving down people in GTA. ;) But I'm sure to model up all the buildings, every tree and shrub, and have tons of dynamic traffic around, it was probably deemed unnecessary to include pedestrians, as it would just kill system requirements needlessly.

Presentation (graphics, framerates, level design): 10/10
Gameplay (controls, interface, game mechanics): 9/10
Sound (sound FX, music, voice acting): 10/10
Personal slant (fun factor, nostalgia): 8/10
------
Overall: 9.3 / 10

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Mana Khemia: Alchemist of Al-Revis review

Posted : 4 months, 1 week ago on 28 April 2008 03:45 (A review of Mana Khemia: Alchemist of Al-Revis)

very repetitive game.. its quite boring to be exploring the same places, doing the same things (synthesis) over and over, and i dont understand the point of the pointless character interactions but its very cute and its quite enjoyable despite... it gets boring after a while.

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A little too much focus on weapons

Posted : 4 months, 1 week ago on 27 April 2008 03:24 (A review of Mario Kart Wii)

Overall I'm not disappointed, as I've yet to be from any of the Mario Kart series. It delivers the game play fans look for while carefully adding new features to enhance that game play without alienating older fans. My only qualm with this game really is that with so many weapons, many a little more powerful than need be, it takes away from a need for driving skills. A player can take every turn flawlessly and hit just the right sequence of jumps on the straight-aways, but if an opponent gets a lucky string of items or sets one off while you're in mid air you can quickly lose what ever lead you may have had. I'd like to see more focus on the skill based items and timing rather than heavy hitters that can't fail.

Never the less, still a worthy purchase.

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a good game.

Posted : 4 months, 1 week ago on 27 April 2008 10:01 (A review of God of War 2)

this game will blow your mind away!!!god of war 2 its the best game i have ever played yet.this game is so cool that you never get bored of it because it has so many levels and its grapics are awsome and its not like those other games where you finish the game and play it again and its boring no god of war 2 never get boring with its action packed fun and exitment.if you have any ?'s post them up on the commets of this review and i will anser them.

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