What you really wanted was the suit. You wanted to zoom around the planet, dispensing justice and righting the wrongs of your past. You wanted to say snappy things in that cool metallic voice while crushing tanks. If anything, you felt weak, confused, and more than a little ripped off. But at least you didn't feel alone, considering that nearly a million people bought a copy of Iron Man for one system or another, and not one of those versions was worth the time or the money.
As tempting as a game with both badminton and curling may be, there's no reason to recommend Deca Sports. The roster of events is baffling, the controls for many of the events are poor, the AI is pitiful, and the gameplay is so shallow that you're unlikely to get your money's worth before this one starts gathering dust on a shelf somewhere.
When that engine kicks into full gear, the slicing and dicing can be surprisingly enjoyable. Sadly, these moments are too few and far between, making Too Human stand out as a perfect example of awesome but unrealized potential.
Although the X360, PS3, and PC versions of Spider-Man 3 ultimately weren't very good, they weren't awful either. They also weren't the best-selling versions of the game. That distinction goes to the Wii and PlayStation 2 versions. And not only did these two versions sell twice as many copies as the others, but they were also twice as bad. The dull combat consisted of the same repetitive, lame-looking moves, and the butt-ugly graphics made swinging through the city of New York anything but exhilarating. Developers will never cease to make lousy licensed games if people keep buying lousy licensed games.
Only the most blindly reverent Sonic the Hedgehog fan could possibly squeeze any enjoyment out of Sega's latest adventure. This platformer is a mess from top to bottom, and any of the occasional moments that don't feel somehow broken only serve to make the game's other flaws appear that much bigger.
The one thing it nails is the size and feel of these gigantic robots and their ability to cause massive destruction, but that isn't enough to carry the entire game, especially with the burden of the periodic glitches, camera problems, and overly simplistic combat to carry as well. Regardless of your affinity for the film, the franchise at large, or giant robots in general, Transformers: The Game doesn't have enough going for it to make it worth a purchase.
Over 250,000 people bought copies of Majesco's near-broken GTA-with-a-shark game. That's roughly twice what Psychonauts has sold across all platforms in two years. Way to send the right message to publishers, people.
Slap something or someone popular on the box and compare it to GTA, and people buy it up like it was going out of style. How else can you explain something like a million people buying 50 Cent: Bulletproof? In fact, it is in Mr. Cent's honor that Gamespot started this 'Worst Game Everyone Played' award.
Sad as it is, a fact must be faced: People buy bad games. Not just small sects of the gaming audience, either. Lots and lots of people buy lots and lots of bad games every single year. Slap something or someone popular on the box and compare it to GTA, and people buy it up like it was going out of style. How else can you explain something like a million people buying 50 Cent: Bulletproof last year? In fact, it is in Mr. Cent's honor that we present this award this year. It's about time that somebody called out the game-buying public for sinking dollars into these middling-to-awful pieces of work, leaving quality products on the shelves to rot into obsolescence. For shame.
This list highlights all Editor's Choice, as well as Reader's Choice and other strong contendors for Gamespot's Annual Worst Game Everyone Played award, given to games that are pure turkeys yet somehow managed to get huge sales from consumers.