Developer: Funcom Publisher: Funcom & Electronic Arts Genre: MMORPG
Info: The Secret World (formerly known under the working titles Cabal and The World Online is an upcoming MMORPG from developer Funcom (makers of Anarchy Online and Age of Conan: Hyborian Adventures), the development of which has been officially confirmed on March 6, 2007. The final title of the project was confirmed on May 11, 2007. Ragnar Tørnquist is the creative director of the game
Imagine if your worst nightmare came to life. Imagine a world where vampires hunt for mortal blood in dingy London nightclubs, where werewolves lurk in the sewers beneath Seoul, and where the undead prey on the living in the shadows of New York City. This is the premise for The Secret World, Funcom's upcoming massively multiplayer online game set in the modern day real world. Enter an online world where every conspiracy theory, myth and urban legend is true. Enter The Secret World.
Info: Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Funcom. Released in the summer of 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising. The game's ongoing storyline revolves around the fictional desert planet "Rubi-Ka", the source of a valuable mineral known as "Notum". Players assume the role of a new colonist to Rubi-Ka. With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. After ten years, Anarchy Online has become one of the oldest surviving games in the genre.
Anarchy Online takes place on the persistent online world of Rubi-Ka. The planet features a sci-fi setting with a fantasy flavor, featuring monsters and magic with scientifically credible explanations for their existence. While there are a few basic ground rules and contextual idiosyncrasies, Anarchy Online is designed to offer players as many choices as possible and allow them to build the society of the game world through their own decisions and interaction.
Characters can be viewed from a first or third-person perspective. In addition to standard literal conversations between avatars, characters can also emote through several displays of body language, ranging from a wave or a polite bow to purposeful flatulence or a mildly obscene hand gesture. Certain park areas in some of Rubi-Ka's cities are designated as exclusively for social interaction and weapons and fighting are prohibited in these places.
The game is designed to offer players a wide range of choices in character creation. Characters can be "regular" human beings or one of three genetically altered human "breeds," each with a specially designed physiology that makes them stronger, quicker, or better suited to control the nano machines that perform the technological "magic" in the game world. Once the character has been created and customized, it is time to decide on an alliance.
Developer: Funcom Publisher: Sunsoft Genre: Platform Game
Info: Daze Before Christmas is a video game developed by Funcom and originally released by Sunsoft onto the Sega Mega Drive in 1994. A version was also released for the Super NES. The Super NES version is one of the last games to be released by Sunsoft's USA division. The game is one of the few Christmas-themed video games to see commercial release.
The player controls Santa as he races to save Christmas from an evil snowman who has imprisoned Santa's elves and captured Santa's reindeer. Santa faces foes such as giant rats, evil toys and living snowmen using his magic powers to turn them all into harmless Christmas presents. He can also collect a power-up that makes him shoot flames which melt ice. Santa's magic can also be used to open the Christmas presents scattered around the levels. These presents may contain enemies, power-ups or bombs. Santa's energy level is represented by Santa hats, which represent how many hits he can take before losing a life. He can collect more hats to replenish lost energy.
Info: I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game.
The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to get Electromagnetic pulse (EMP) weaponry on a space rocket that he has launch control over. At the end of the game, the protagonist David Jones is finally able to defeat him and stop the launch.
The game was banned in China, because it "intentionally blackened China and the Chinese army's image".
The game's protagonist, David Jones, an agent working for the Institute for Geotactical Intelligence and former British SAS operator, was sent to the Carpathian mountains to recover a set of EMP chips stolen by a group of Russian mafia from a high-tech US facility. After HALO jumping and infiltrating the weather station in the mountains and retrieving one of the EMP chips, his mission director (Phillip White) commands him to go to retrieve the remaining EMP chips so that the IGI researchers can launch a full scale research on the chips to determine their real usage against the thieves. He then goes to the bridge and destroys it. Then in the production facility he gets half of the EMP chips. After this incident, he is betrayed by his pilot, Robert Quest and mission director, Phillip White as they take the EMP chips obtained by Jones. After a series of events, he eventually finds himself at the borders of Romania, where he is then forced to evade the incoming border patrols.
Meanwhile, his former pilot and mission director had escaped. The IGI was not able to detect their whereabouts after the incident, but spent enough efforts to get an important detail that Phillip White had made several weapons and military deals with Jach Priboi in Libya. Under Anya, his new mission director, he sets off to Libya and searches for the middle-aged Priboi, who had been locked up by the Libyan Intelligence as he was supplying weapons to the rebel forces.
Info: Joint Strike Fighter is a 1997 combat flight simulator designed by Innerloop Studios and published by Eidos Interactive. The game engine was later adapted to Project I.G.I.: I'm Going In.
The game lets the player assume the role of wing commander of an unnamed western alliance campaigning in four different (fictional) war scenarios taking place in Afghanistan, Colombia, Korea and the Kola Peninsula. The player may pilot either of the two prototype multi-role combat aircraft that contended in the Joint Strike Fighter Program: the Lockheed Martin X-35 (later selected for production) and the Boeing X-32. The player is accompanied in air combat by up to three AI-controlled wingmen. Alternatively, the player can engage in pure dogfighting against either the computer or human opponents through online multiplayer and spawn installation modes.
Info: Naval War: Arctic Circle (NWAC) is a real time naval strategy game developed by Turbo Tape Games and published by Paradox Interactive. It was released on April 10th, 2012. Naval War: Arctic Circle was announced at the 2011 Paradox Interactive Convention held in New York. The game is supported by the Norwegian Film Institute, Innovation Norway and the Norwegian Research Council, and is developed in close consultation with the Royal Norwegian Navy.
Naval War: Arctic Circle is a maritime realtime strategy game that places players at the controls of some of today's most powerful naval forces, including NATO, the Nordic Alliance, Russia, and the United States. Taking place in the arctic regions of the world, Naval War: Arctic Circle will challenge players as they pass through the world´s deadliest waters vying for dominance and complete control of the arctic seas, allowing commanders to purge enemy forces either above, beneath, or on the ocean surface. Will you be able to reign over the waters?
Midway (arcade) Funcom (the console version)
Williams (N64 version) Publisher: Midway Genre: Sports
Info: NBA Hangtime is a basketball video game developed by Midway and released in arcades in 1996. Home versions followed for Nintendo 64, PlayStation, Mega Drive/Genesis, Super NES, and Windows. A version for Game.com was cancelled.
Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment—the publisher of the games for the home market. New features of the series included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.
The next NBA title Midway released was NBA Showtime.
The actual game play consists of a fast paced game of two-on-two basketball. Similar to NBA Jam, players have the ability to perform ridiculous moves, especially gravity-defying dunks. Players have a limited amount of turbo that allows them to move faster and execute special moves. If a player scores three baskets in a row without their opponent scoring, he will beocome "On Fire," providing infiinite turbo as well as a significant bonus to shooting accuracy. Fire lasts until the opponent scores. Also, if three alley-oops or double dunks are performed without the opponent scoring, the team will gain 25 seconds of "Team Fire" with both players on fire. Team fire can only be broken by the opponent scoring an alley-oop or double dunk. Different players have different skills that reflect their real-life counterparts. Players can be substituted at halftime. Field goals, three pointers, dunks, rebounds, assists, steals, blocked shots and turnovers as well as player injuries are counted in halftime and end of game stats, as well as a quarter-by-quarter summary of points scored.
Developer: Funcom Publisher: Sega Genre: Platform game
Info: Nightmare Circus is a video game which was released for the Sega Mega Drive/Genesis platform.
The game includes a multiplayer option. The two player games are as a follows: a fighting game, and the regular game itself with both players present on the screen at the same time, though it is very easy to get separated from one another.
Info: Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
It was followed up in 2003 by I.G.I.-2: Covert Strike.
David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.
While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. The Russians take Priboi, as well as Jones' equipment. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.
Info: Age of Conan: Unchained (formerly known as Age of Conan: Hyborian Adventures) is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by a Norwegian computer video game developer company, Funcom, and is published by Eidos Interactive for Microsoft Windows.
The game's pre-release occurred on May 17, 2008, available to those who had pre-ordered the game and registered for early access; the full release and launch of the game was May 20, 2008 in Northern America, and May 23, 2008 for Europe. Although originally announced as being available for the Xbox 360, the console version has now been cancelled. Originally, in order to continuously play Hyborian Adventures, users were required to pay a monthly subscription fee. In May 2011 Funcom announced that a free-to-play (F2P) option would become available later in the year, although customers would still have the option to subscribe. The free version of the game became available in June 2011, offering limited access to game content, while subscribers received 'premium' access to all available game content. A microtransaction system was introduced in summer 2011 to enable players to purchase in-game items via Funcom Points.
Hyborian Adventures is the first installment in the planned Age of Conan series. Age of Conan itself takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Robert E. Howard's Conan novel, The Hour of the Dragon. Hyborian Adventures' release celebrated the 76th anniversary of the Conan franchise.
Age of Conan: Unchained is an award-winning and critically acclaimed massively multiplayer online game set in the sexy, savage and brutal world of Conan the Barbarian.
Tread in the footsteps of the greatest fantasy hero of all time, and explore the vast reaches of Hyboria. Choose between twelve different classes, from Barbarian to Demonologist, and fight your way to riches and glory as you battle creatures straight out of hell or even engage in colossal guild vs. guild warfare!
Info: The Longest Journey (Den lengste reisen) is a point-and-click adventure game developed by Funcom, a Norwegian studio, for the PC. First published by IQ Media Nordic in Norway in 1999, it was later localized for and released in France, the United Kingdom, Germany, Italy, Belgium, the Netherlands, Canada, Spain, Denmark, Finland, Sweden, Poland, Czech Republic, Russia, and the United States. The game was originally written and recorded in English, though most of the localizations were released before the English version.
The game drew praise from critics for the protagonist April Ryan, considered one of the most memorable female characters in the history of adventure games, and also for its enigmatic, complex storyline and high production values, but was criticized for some of its more obscure puzzles.
A sequel, Dreamfall: The Longest Journey, was released on April 20, 2006.
In October 2011, it was announced that The Longest Journey was being ported to iOS, with the article mainly focusing on the iPhone. It is yet unknown if the game will be available on iPod and iPad as well.
The game takes place in the parallel universes of Arcadia: a world of magic, and Stark: a world of science and technology. The protagonist, April Ryan, is an 18-year-old art student living in Stark. She learns that the line between the two worlds is growing thin, causing chaos on both sides. April also learns that she is a Shifter, one who is capable of walking between these worlds, and she is then tasked with restoring the Balance between the dimensions before it is too late.
Info: Dreamfall: The Longest Journey (Norwegian: Drømmefall: Den lengste reisen) is an adventure video game with elements of action-adventure. It was released for the Windows and Xbox platforms on 17 April 2006 by Norwegian developer Funcom. On 1 March 2007, an episodic sequel entitled Dreamfall Chapters was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in the The Longest Journey universe.
The game is the sequel to Funcom's The Longest Journey, released in 1999, and takes place ten years after the events of the first game. The story focuses on three characters, Zoë Castillo, April Ryan, and Kian Alvane, who live in two parallel worlds: technologically advanced Stark and magical Arcadia. April was the protagonist of the first game, while the other two are new characters. The main storyline follows Zoë, a Stark resident whose investigation of her ex-boyfriend's disappearance and other mysterious occurrences lead her to April. Meanwhile in Arcadia, April battles the villainous Empire of Azadi while Kian, an elite Azadi soldier, is sent to assassinate her. The game features returning characters from its predecessor, such as Brian Westhouse and Gordon Halloway, but playing The Longest Journey is not a prerequisite to understanding its plot.
Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending. The PC and Xbox versions of the game received average scores of 75% and 73%, respectively, on the review compilation website Metacritic, compared with the original game which scored 91%. According to Funcom's annual 2006 report, the sales for the PC version were "satisfactory", while the Xbox one failed to meet expectations, presumably because Xbox 360 eclipsed the original Xbox around the time Dreamfall was released
In The Longest Journey, it was established that the Earth consists of two parallel worlds: technology-driven Stark, where the players are implied to reside, and magic-driven Arcadia. The transition between the worlds is only possible in dreams and through an extremely rare ability called "Shifting". For over twelve thousand years, the Balance between the Twin Worlds has been preserved by the almighty Guardians and the Sentinel Order. In 2209, April Ryan, a seemingly normal resident of Stark but also unwittingly a Shifter, learned from the Sentinels that the villainous Vanguard organization abducted the twelfth Guardian before the thirteenth could take over his duties for the next thousand years. This placed the Balance and the Twin Worlds' existence in peril; wherefore April went on a quest to find both Guardians and restore the Balance. En route, she was told that she herself is the thirteenth Guardian and a daughter of the ancient White Dragon. After a long and dangerous journey, she freed the old Guardian and brought him to his Realm, where they discovered that the next Guardian is not herself but Vanguard's second-in-command, Gordon Halloway, who had been pursuing her throughout the game. After Gordon assumed his rightful duties, April left for Arcadia.
In Dreamfall, many characters refer to the "Collapse", a catastrophic event that took place in Stark immediately after the events of TLJ. The Collapse is never described in-game, but according to supplemental material and the official website of the game, it saw many advanced technologies, such as faster-than-light interstellar travel, anti-gravity, and neural interfaces, stop working. The Collapse lasted for several days and was accompanied by traumatic supernatural occurrences, so that Zoë's father kept her indoors to protect her sanity. In the immediate aftermath, authorities of Stark establish a global police agency called EYE to deal with the rising crime rate and introduce the Wire, an information network connecting all electronic devices on the planet. The Collapse coincided with the rise of the theocratic and industrial Empire of Azadi (Persian: "freedom") in Arcadia, who conquered the Arcadian Northlands, exiled the Sentinels from the region, and propagated their religion. This spawned a resistance movement, of which April is part in Dreamfall.