Video Games Developed in Norway
Developer: Funcom
Publisher: Funcom & Electronic Arts Genre: MMORPG Info: The Secret World (formerly known under the working titles Cabal and The World Online is an upcoming MMORPG from developer Funcom (makers of Anarchy Online and Age of Conan: Hyborian Adventures), the development of which has been officially confirmed on March 6, 2007. The final title of the project was confirmed on May 11, 2007. Ragnar Tørnquist is the creative director of the game Plot/Game Description: - The Game Launches July 3rd 2012 Developer: Funcom
Publisher: Funcom Genre: Sci-Fi MMORPG Info: Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Funcom. Released in the summer of 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising. The game's ongoing storyline revolves around the fictional desert planet "Rubi-Ka", the source of a valuable mineral known as "Notum". Players assume the role of a new colonist to Rubi-Ka. With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. After ten years, Anarchy Online has become one of the oldest surviving games in the genre. Plot/Game Description: Developer: Funcom
Publisher: Sunsoft Genre: Platform Game Info: Daze Before Christmas is a video game developed by Funcom and originally released by Sunsoft onto the Sega Mega Drive in 1994. A version was also released for the Super NES. The Super NES version is one of the last games to be released by Sunsoft's USA division. The game is one of the few Christmas-themed video games to see commercial release. Plot/Game Description: Developer: Innerloop Studios
Publisher: Codemasters Genre: Stealth Action Info: I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play. Chris Ryan, a former Special Air Service operative best known for being the lone successful escapee of Bravo Two Zero, served as a consultant to the game. The game's plot features a rogue Chinese General, "Wu Xing" as the primary antagonist. Xing orchestrates various events (such as armed robbery of advanced prototype technology from the Russian mafia) in order to get Electromagnetic pulse (EMP) weaponry on a space rocket that he has launch control over. At the end of the game, the protagonist David Jones is finally able to defeat him and stop the launch. The game was banned in China, because it "intentionally blackened China and the Chinese army's image". Plot/Game Description Developer: Innerloop Studios
Publisher: Eidos Interactive Genre: Flight Simulator Info: Joint Strike Fighter is a 1997 combat flight simulator designed by Innerloop Studios and published by Eidos Interactive. The game engine was later adapted to Project I.G.I.: I'm Going In. The game lets the player assume the role of wing commander of an unnamed western alliance campaigning in four different (fictional) war scenarios taking place in Afghanistan, Colombia, Korea and the Kola Peninsula. The player may pilot either of the two prototype multi-role combat aircraft that contended in the Joint Strike Fighter Program: the Lockheed Martin X-35 (later selected for production) and the Boeing X-32. The player is accompanied in air combat by up to three AI-controlled wingmen. Alternatively, the player can engage in pure dogfighting against either the computer or human opponents through online multiplayer and spawn installation modes. Developer: Turbo Tape Games
Publisher: Paradox Interactive Genre: Real-time naval strategy Info: Naval War: Arctic Circle (NWAC) is a real time naval strategy game developed by Turbo Tape Games and published by Paradox Interactive. It was released on April 10th, 2012. Naval War: Arctic Circle was announced at the 2011 Paradox Interactive Convention held in New York. The game is supported by the Norwegian Film Institute, Innovation Norway and the Norwegian Research Council, and is developed in close consultation with the Royal Norwegian Navy. Plot/Game Description Developer:
Midway (arcade) Funcom (the console version) Williams (N64 version) Publisher: Midway Genre: Sports Info: NBA Hangtime is a basketball video game developed by Midway and released in arcades in 1996. Home versions followed for Nintendo 64, PlayStation, Mega Drive/Genesis, Super NES, and Windows. A version for Game.com was cancelled. Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment—the publisher of the games for the home market. New features of the series included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle. The next NBA title Midway released was NBA Showtime. Plot/Game Description Developer: Funcom
Publisher: Sega Genre: Platform game Info: Nightmare Circus is a video game which was released for the Sega Mega Drive/Genesis platform. The game includes a multiplayer option. The two player games are as a follows: a fighting game, and the regular game itself with both players present on the screen at the same time, though it is very easy to get separated from one another. Developer: Innerloop Studios
Publisher: Eidos Interactive Genre: Stealth action Info: Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter. It was followed up in 2003 by I.G.I.-2: Covert Strike. Plot/Game Description The Conan SeriesDeveloper: Funcom
Publisher: Funcom Eidos Interactive Genre: MMORPG Info: Age of Conan: Unchained (formerly known as Age of Conan: Hyborian Adventures) is a fantasy-themed massively multiplayer online role-playing game (MMORPG) developed by a Norwegian computer video game developer company, Funcom, and is published by Eidos Interactive for Microsoft Windows. The game's pre-release occurred on May 17, 2008, available to those who had pre-ordered the game and registered for early access; the full release and launch of the game was May 20, 2008 in Northern America, and May 23, 2008 for Europe. Although originally announced as being available for the Xbox 360, the console version has now been cancelled. Originally, in order to continuously play Hyborian Adventures, users were required to pay a monthly subscription fee. In May 2011 Funcom announced that a free-to-play (F2P) option would become available later in the year, although customers would still have the option to subscribe. The free version of the game became available in June 2011, offering limited access to game content, while subscribers received 'premium' access to all available game content. A microtransaction system was introduced in summer 2011 to enable players to purchase in-game items via Funcom Points. Hyborian Adventures is the first installment in the planned Age of Conan series. Age of Conan itself takes place within the continent of the Hyborian kingdoms, a year after the events depicted in Robert E. Howard's Conan novel, The Hour of the Dragon. Hyborian Adventures' release celebrated the 76th anniversary of the Conan franchise. Plot/Game Description The Longest Journey SeriesDeveloper: Funcom
Publisher: Funcom Genre: Adventure Info: The Longest Journey (Den lengste reisen) is a point-and-click adventure game developed by Funcom, a Norwegian studio, for the PC. First published by IQ Media Nordic in Norway in 1999, it was later localized for and released in France, the United Kingdom, Germany, Italy, Belgium, the Netherlands, Canada, Spain, Denmark, Finland, Sweden, Poland, Czech Republic, Russia, and the United States. The game was originally written and recorded in English, though most of the localizations were released before the English version. The game drew praise from critics for the protagonist April Ryan, considered one of the most memorable female characters in the history of adventure games, and also for its enigmatic, complex storyline and high production values, but was criticized for some of its more obscure puzzles. A sequel, Dreamfall: The Longest Journey, was released on April 20, 2006. In October 2011, it was announced that The Longest Journey was being ported to iOS, with the article mainly focusing on the iPhone. It is yet unknown if the game will be available on iPod and iPad as well. Plot/Game Description Developer: Funcom
Publisher: Aspyr Media Micro Application Empire Interactive Genre: Adventure Info: Dreamfall: The Longest Journey (Norwegian: Drømmefall: Den lengste reisen) is an adventure video game with elements of action-adventure. It was released for the Windows and Xbox platforms on 17 April 2006 by Norwegian developer Funcom. On 1 March 2007, an episodic sequel entitled Dreamfall Chapters was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in the The Longest Journey universe. The game is the sequel to Funcom's The Longest Journey, released in 1999, and takes place ten years after the events of the first game. The story focuses on three characters, Zoë Castillo, April Ryan, and Kian Alvane, who live in two parallel worlds: technologically advanced Stark and magical Arcadia. April was the protagonist of the first game, while the other two are new characters. The main storyline follows Zoë, a Stark resident whose investigation of her ex-boyfriend's disappearance and other mysterious occurrences lead her to April. Meanwhile in Arcadia, April battles the villainous Empire of Azadi while Kian, an elite Azadi soldier, is sent to assassinate her. The game features returning characters from its predecessor, such as Brian Westhouse and Gordon Halloway, but playing The Longest Journey is not a prerequisite to understanding its plot. Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending. The PC and Xbox versions of the game received average scores of 75% and 73%, respectively, on the review compilation website Metacritic, compared with the original game which scored 91%. According to Funcom's annual 2006 report, the sales for the PC version were "satisfactory", while the Xbox one failed to meet expectations, presumably because Xbox 360 eclipsed the original Xbox around the time Dreamfall was released Plot/Game Description |
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