'Dive! Dive!' -- Submarine Simulators
1984 - Spectrum HolobyteThe first PC-based submarine simulator focused on WWII GATO-class which saw operations in the Pacific Theatre. The game's task was to destroy Japanese shipping. Islands were randomly generated and not based on real-world geography. It was praised on both gameplay and strategy. 1985 - Sid Meier / MicroProse
![]() Released on many platforms (Atari 8-bit, Atari ST, Amiga, Commodore 64, IBM PC and Apple II), this Sid Meier WWII Pacific-operations submarine simulator won many design awards and was a huge success. The game was designed into compartments, each dealing with unique tasks at hand. 1987 - EpyxFor its day, a very detailed subsim, with three German U-boats and three US-class subs to choose, along with huge variety of ships of all classes. The WWII missions focused on both Pacific and Atlantic operations. Special note: Mike Jones, one of the game's designers, went on to create the legendary Aces of the Deep in 1994. 1988 - John W. Ratcliff / Electronic Arts
![]() Probably the greatest of the early subsims, 688 left its WWII rivals in the dust and focused on USSN-Los Angeles class and the USSR Alpha class nuclear attack subs. This simulator featured realistic thermal layers, many sonar options, and wire-guided torpedoes. A lot of strategy went into tracking down your prey and evading and hiding from your pursuers. And another great addition was the first subsim use of multi-player feature, thru modem connect. It spawned two sequels, SSN-21 Seawolf and Jane's 688(I) Hunter/Killer. Prelude's rating:
1990 - Artech / Three-SixtyLoosely based on the movie of the same name, this subsim was unique in its usage of 3D polygonal graphics, something better suited for fast-action flight simulators than slow-paced submarine warfare, but since Das Boot is more action than simulation, it works well. Prelude's rating:
Jun. 1997 - Sonalysts / Electronic Arts
![]() In the tradition of other Jane's Combat Simulations, 688(I) is an all-out simulator, very comlex and full-featured. It is also a quasi-sequel to 688 Attack Sub and SSN-21 Seawolf. There are very detailed training missions, and scenarios take place all over the globe. Oct. 2001 - Sonalysts / Electronic Arts
![]() After Jane's departure from the PC gaming market, EA and Sonalysts released the follow-up to the 688(I) game which allows the player to command a 688 sub, a Seawolf-class, or the Russian Akula & Akula-II attack subs. The realism is almost excessive, as evident by its 232-page manual, and detailed models of over 250 ships, subs and planes. Dec. 2001 - Ultimation / UbiSoft
![]() The sequel to Silent Hunter switches to the European theatre of WWII, putting you in charge of German U-Boats. It was originally developed by Aeon, the makers of Silent Hunter, but after many delays and termination of Aeon, Ultimation Inc. finished the game and released it in late 2001. It gained points for its on-line gameplay and ability to link up with UbiSoft's Destroyer Command to have players battle out sub vs destroyer. Mar. 2005 - UbiSoft Romania
![]() UbiSoft wanted to regain faith of the Silent Hunter fans and sought to address all user complains raised in SHII, specifically the lack of a dynamic campaign. It also featured a fully 3D control room, and ability to see and interact with all U-boat crew members. It was a critical hit, getiing 8.9/10 on GameSpot, 8.8 on IGN, and 5 out of 5 on GameSpy. Mar. 2007 - UbiSoft Romania
![]() The latest in the best-selling submarine series brings incredible next-gen graphics and exhilarating action to the Pacific theater of WWII, placing the player in charge of US subs. The game is fully customizable, allowing almost all functions automated for the novice player, or going full manual for one of the most authentic realistic experiences of submarine warfare. Aug. 2008 - UbiSoft
For those wishing to experience the ultimate WWII sub simulator, the Gold Edition includes the latest patched game along with the Silent Hunter 4 expansion, U-Boat Missions. |
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