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Added by Ashley Winchester on 5 Feb 2013 02:45
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The Convoluted Mega Man X Storyline

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Mega Man X - Super famicom and SNES


Event 1: Dr. Light’s Creation ~ the Birth of X
Near the end of his life Dr. Thomas Light succeeds in the creation of a robot that can think and feel for itself. Not having anyone to carry on his work, and fearful of the possible consequences of unleashing of such a creation upon the world, Dr. Light decides to seal X in a capsule that will test his systems until they are completely reliable.

Event 2: Dr. Wily’s Creation ~ the Birth of Zero
Built by Dr. Albert Wily, Dr. Light’s long time rival, Zero is sealed away in a capsule as well.

Note: Those wishing to see the earliest appearance of Zero in the Mega Man & Mega Man X timelines may want to check out video of Bass' ending in Mega Man 2: The Power Fighters in the Mega Man Anniversary Collection.

Event 3: Dr. Cain’s Search
While on an archaeological dig for a fossil record that would verify his findings on Mesozoic plant life, Dr. Cain finds the remains of Dr. Light’s laboratory. In the remains he finds notes that refer to “the capsule.”

Event 4: Dr. Cain’s Discovery ~ X Unleashed
Dr. Cain discovers the capsule hidden underneath a collapsed ceiling. Upon opening it Dr. Cain meets X.

Event 5: Dawn of the Reploids
Using Dr. Light’s design notes as a guide, Dr. Cain completes the construction of the first “reploid” with X’s help. The mass production of reploids would soon follow.

Note: While Dr. Cain used Dr. Light's design notes as a guide in creating the first reploid, he was unsure of how all of Light's systems worked and made some modifications of his own. This could have helped cause the maverick issue down the road. See the notes below event 6 for more information.

Event 6: Maverick
The first cases of “maverick” behavior in reploids are reported. Talk of halting the production of reploids is nigh, but production continues.

Note: According to the opening of Mega Man Xtreme, the first Mavericks were the result of malfunctions in the electronic brains of reploids. This would seem to coincide with event 5 where Dr. Cain is unsure of how all of Dr. Light's systems work which probably correlates back to the existence of the "suffering circuit" in later games.

Event 7: The Maverick Hunters, Sigma, and Cain's Concern
The Maverick Hunters are formed with the main task of destroying a maverick before any injury to the population occurs. One of Dr. Cain’s most advanced and intelligent reploids, Sigma, is given command of the group. Dr. Cain also notes he is worried about X, who wonders about his place in life and what Dr. Light had planned for him.

Note: The section with X dealing with doubts about his place in the world may be an early reference to the "suffering circuit." Mega Man: Maverick Hunter X puts more focus on X's tendency to worry in the Day of Sigma video as it's something that reploids don't tend to do.

Event 8: The Maverick Zero
Sigma is called to the scene of a maverick disturbance in the forbidden area where X was found by Dr. Cain. Not willing to sacrifice any more of his men, Sigma heads into the factory himself only to find Zero lying in wait. As the battle begins, Sigma seems to hold the advantage, but the tide of battle changes when one of Sigma’s arms is severed. Zero continues to pummel Sigma until a large “W” appears in the blue crystal on his helmet. With Zero holding his head and screaming, Sigma musters up the last of his strength and knocks him out. Exiting the factory, a battered Sigma orders the other hunters to call Dr. Cain so he can study Zero.

Note: Sigma’s first encounter with Zero is an event that can be interpreted in many ways since the full motion video in Mega Man X4 is somewhat ambiguous. Some players originally believed that the Maverick Virus was passed between the two during this fight with Zero being the vector. That makes sense, but then there are other theories introduced by the Mega Man X manual, the later games in the series (Lumine in Mega Man X8 reveals that Sigma went maverick as a "matter of choice") and Mega Man: Maverick Hunter X where the importance of the “suffering circuit” is revealed. Whatever you may believe, it’s more than obvious that maverick behavior existed in reploids existed prior to their first meeting. Also, I believe it is in Mega Man X6 after defeating Ground Scaravich that Alia reveals that X was found in the "forbidden zone." This would probably explain why it took so long for someone to discover X's capsule.

Event 9: Zero, the Maverick Hunter
Zero is appointed to the Maverick Hunters under the command of Sigma.

Event 10: Sigma Goes Maverick
Sigma “decides” that humans are inferior beings and are limiting the growth of the reploid race. For this reason, all humans should be eradicated. Taking most of the other hunters with him, Zero is placed in command of the Maverick Hunters.

Note: Please note the emphasis on word "decides" is reflected in the Mega Man X manual. It wouldn't be until Mega Man X8 and Mega Man Maverick Hunter X that the importance of this terminology would revealed, but it's important.

Event 11: X’s Fight ~ Attack on the City
X attempts to thwart the latest attack on the city. Fighting down the highway, a maverick airship (the "Death Rogumer") appears along with Sigma’s henchmen Vile. Powerless in his attempt to stop him Zero comes to X's rescue, forcing Vile to retreat by blowing off one of the arms on his ride armor. After a few words of encouragement, Zero heads off to collect information on Sigma’s fortress while X hunts down Sigma's mavericks.

Notes: The “city” being referenced here is actually given a name in Mega Man Maverick Hunter X on the PSP, but since I’m not including the remake’s story here for the sake of continuity I have omitted it; it might not have had an official name back in 1993. It should also be noted the "Death Rogumer" is never mentioned to by name in the game itself. Check out the Mega Man X Official Complete Works artbook to see how this went from idea to conception in Keiji Inafune's sketchbook sketches. The Death Rogumer (or "a" Death Rogumer if multiple exist in the game's world) is destroyed after beating Storm Eagle which in turn affects Spark Mandrill's domain by deactivating the ground traps.

Event 12: Attack on Sigma’s Fortress
With the defeat of Sigma’s henchmen Zero uncovers the location of Sigma’s fortress. Zero heads out ahead of X to distract the main defense force so X can slip into the fortress.

Event 13: Rematch with Vile ~ Zero’s Death
During his infiltration of Sigma’s fortress, X encounters Vile. Suddenly, Zero appears and attempts to take Vile on himself. Vile captures Zero and overcomes X’s attack once again. Breaking free of his restraints, Zero activates his self-destruct sequence to destroy Vile’s ride armor. Alone with Vile, X mysteriously recovers from the previous battle and is finally able to defeat Vile. Before he "dies," Zero gives X a few final words of encouragement.

Note: If the player skipped over obtaining the arm parts in Flame Mammoth's stage prior to this event Zero will give X his buster before passing.

Event 14: X Meets Sigma ~ a Dream Denied
Sigma gives X the honor of first battling his pet. Then finding himself face to face with Sigma, X only manages to destroy his body. Sigma then proceeds to implant his head into a huge, two-handed battle body. With the defeat of the battle body, Sigma can only question why X stood against him and his ideals. Escaping from the fortress, X watches it sink into the sea from the cliff side. Alone, X wonders why he chose to fight and if there was another way. He only knows he hasn't seen the last of the mavericks.

Event 15: A Message ~ I Will Return
Sigma leaves a message for X, assuring him his spirit remains intact and he will return in new, more powerful form in the future.
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Mega Man X2 - Super famicom and SNES

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Event 16: Sigma’s Followers ~ A Real War
Six months after the destruction of Sigma, X and the new generation of Maverick Hunters have yet to destroy his followers. Intelligence from Dr. Cain has tracked the last of the mavericks to an abandoned reploid factory where they hope to finish off the resistance.

Event 17: Factory Raid
Racing toward the abandoned factory aboard land chasers, X is the only Hunter to survive the defenses surrounding the factory. Clearing the factory of mavericks, X discovers Sigma’s followers have already vacated the premises.

Event 18: The X-Hunter’s Plot ~ The Unification
Observing X’s invasion of the factory, Sigma’s followers the X-Hunters (Agile, Serges and Violen) plot out their course of action. Dispatching a group of mavericks to distract X, they hope buy enough time to secure Zero’s control chip - a key item in the “unification.”

Event 19: The X-Hunters Intervene ~ Zero’s Body Parts
Realizing their mavericks will not buy them the time necessary to complete the unification, the X-Hunters contact Hunter HQ and challenge X to battle over the possession of Zero’s body parts.

Event 20: The X-Hunters’ Challenge
X succeeds or fails in retrieving Zero’s body parts from the X-Hunters. (This is a multi-outcome event. If all of Zero’s parts are recovered from the X-Hunters, events 21a and 24a will occur. If all of Zero’s parts are not recovered, events 21b and 24b will occur.)

Note: I don't believe its ever been made clear by Capcom which path is considered canon in terms of the story. In a certain sense it doesn't really matter as the end result is the same.

Event 21a: Zero’s Resurrection
Back at Hunter HQ, Dr. Cain asks X to buy him the time he needs to reactivate Zero. (This event occurs if all of Zero’s parts were recovered during event 20.)

Event 21b: Raid on Hunter HQ
The X-Hunters have managed to steal Zero’s control chip from Hunter HQ, along with any of the parts X managed to recover. (This event occurs if all of Zero’s parts were not recovered during event 20.)

Event 22: The North Pole ~ The X-Hunters Base
Intelligence gathered by Dr. Cain indicates the X-Hunters Base is located at the North Pole.

Event 23: Sigma’s Return ~ New Toys
With the defeat of the X-Hunters, Sigma takes the opportunity to reveal he was the mastermind behind everything and assures X he has some new toys for him to play with.

Event 24a: The False Unification
X encounters Sigma within the X-Hunters’ main computer base along with a black-clad replica of Zero. Before the battle can begin the real Zero blasts through the chamber door and destroys the fake Zero in the process. Sigma dodges Zero’s follow-up attack and escapes. Blasting open the passageway to Sigma, Zero leaves to destroy the main computer. (This event occurs if all of Zero’s parts were recovered during event 20.)

Event 24b: The Unification Succeeds
X encounters Sigma within the X-Hunters main computer base along with a reactivated and reprogrammed Zero. Managing to overcome his attack, X is able to bring Zero back to his senses. Zero proceeds to reveal the passageway to Sigma and heads off to destroy the mavericks’ main computer. (This event occurs if all of Zero’s parts were not recovered during event 20.)

Event 25: Neo Sigma ~ Zero’s Dark Origin
Proceeding down the passageway provided by Zero, X encounters Sigma and defeats him. In his last words, Sigma claims Zero is “the last of the doctor’s creations.”

Note: While I cannot personally confirm it as I cannot read Japanese, I have read that this hint of Zero’s origin at this point in the game is much clearer in the Japanese original. I believe the phrase used is "...the last of the Wily numbers" although it is obscured by an explosion. Thanks to Boco the Chokobo and Reeve for their Rockman X2 game script translation FAQ. Additionally, it seems Serges also makes a reference to X being created by Dr. Light after the defeat of his tank.

Event 26: Never-ending Questions
Escaping from the fortress, X joins Zero by the seaside. Gazing out over the water, X wonders if the battle against the mavericks will ever truly end. Was Dr. Light’s dream of a world where reploids and humans lived together in peace just a dream? What does the future hold?
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Mega Man Xtreme - Game Boy Color
Event 27: Reliving the Past ~ A Familiar Foe
X awakes to find himself in the city during Sigma's attack. As he heads down the highway, X wonders why he is here when these events happened long ago. A little further down the highway X is stunned by the appearance of Vile who commands him to die. After a short skirmish, Vile is defeated and X teleports out of the area.

Note: In case it isn't clear above, the area or "city" being mentioned above is the first level of the original Mega Man X game. Also, it should be noted that Vile is not translated in-game and his original name (Vava) is used.

Event 28: The Mother Computer ~ Meet Middy
X appears at Maverick Hunter headquarters in front of Zero and the Mother Computer. X asks Zero what is going on. Zero explains there is confusion across the globe because someone broke into the Mother Computer system within the Hunter's base and used its data sabotage the world. X wonders who is responsible while affirming he will not allow anyone to disturb the peace they have worked so hard to maintain. The hackers seem to be reproducing the fighting data of the past and X was part of that data. X was brought out of the data world by Middy, the greatest computer genius in the world who no one can match. Zero tells X that Middy will work with them to solve the case. X welcomes Middy aboard and asks that they work to restore peace.

Middy explains to X that in order to put the past data back into place they need to fix the data in the core of the Mother Computer. However, the core of the computer is protected. Unless X clears the protection he can't enter the core. The guardians of the protection are in the form of past adversaries. Zero informs X there is no way to proceed forward other than to enter the computer in data form and defeat them. X agrees to the mission and Zero agrees to stay behind and clean up all the Mavericks in the real world that are committing crimes due to the confusion.

Zero reminds X that even though the Mavericks in the computer are past data they are still strong and to be careful. Acknowledging Zero's warning, X prepares to be uploaded as Middy wishes X good luck. Middy then begins the procedure to transfer X into the Mother Computer.

Event 29: Techno's Lament ~ The Shadow Hunters
Upon X's first victory Techno, a reploid hacker, curses the fact that the past data can be destroyed so easily. Techno realizes that they will get into trouble if the computer protections are broken and believes they need to make a move quickly. Geemel tells Techno not to worry so much and to take a wait-and-see approach to the situation. Techno warns Geemel he'll get hurt if he underestimates X's power. The conversation shifts to Zain who agrees to confront X and seems assured of his future success. Techno agrees while Geemel tells Zain not to fail them.

Event 30: The Battle Against Zain (Optional)
While battling through one of the core protection areas, X encounters Zain. After a brutal battle, X comes out the victor. Zain admits he underestimated X but his luck won't save him next time. (Zain's appearance is random. Also, it should be noted that while Zain seems to be "destroyed" since he explodes after the fight, he actually escapes. Such confusion is probably born out of the game's limitations.)

Event 31: Dr. Cain's Arrival ~ Entrance to the Core
When X returns from his travels within the Mother Computer Dr. Cain informs him that the protection that was blocking his progress to the core has been removed. X heads back into the Mother Computer to explore the area beyond the protection.

Event 32: Exploring the Core ~ The Defeat of Zain
During his exploration of the Mother Computer's core X encounters Zain once again. Boasting that X has no chance at winning, Zain quickly meets his fate. This infuriates Geemel, who introduces himself to X. Before leaving Geemel promises X that he'll get him back for Zain's defeat later.

Event 33: Deeper into the Core
After the first two areas of the core, X returns to the Hunter Base to talk to Dr. Cain who informs him the deepest areas of the core are now open.

Note: The game's script somewhat trips over itself with events 32 and 33. At the beginning of both events the game says the Mother Computer's core is open. The game does not make the distinction I did above - I basically made that for the sake of argument.

Event 34: Sigma Revealed
While exploring the core of the Mother Computer a familiar voice complements X on his progress. Sigma takes the time to explain that he's been behind all of this and that X's journey stops here. After X applies what seems to be the final blow, Sigma just laughs and tells X he is a tiny bug to him.

Event 35: Techno Spotted ~ Geemel's Cowardice
Back at the computer terminal at Maverick Headquarters, Techno realizes he's been spotted and curses the fact that no one seems to be able to stop X. As he realizes the direness of the situation, Geemel opts to run away leaving Techno behind.

Event 36: Sigma's Hiding Place ~ Middy's Secret
Back at Maverick Hunter Headquarters, Dr. Cain informs X that he has tracked down Sigma's hiding place. However, before X warps there via the Mother Computer, Middy attempts to tell him who is behind the attack. However, he decides not to at the last minute, opting to wish X good luck instead.

Event 37: Techno Busted ~ A Shared Demise
After warping to Sigma's hiding place X sneaks up on an unsuspecting Techno who knows X is close by. As Techno attempts to make a last ditch effort to salvage the situation, X threatens to thrash the computer and shoots his X-Buster towards the console. As Techno falls to the ground, Middy calls out from behind X. Techno recognizes his brother's voice as he rushes to the scene. Middy sobs over his brother's fate as Techno comes to his senses after breaking free of Sigma's control. To Middy's dismay, Techno informs him that in order to hack the Mother Computer he connected his own CPU to it. Middy begs Techno to hold on while Techno contemplates Sigma's ability to toy and control other people's hearts, taking advantage of him and making him work for him. Middy tells Techno that he's a genius and he doesn't have a weak heart. Techno then passes away in Middy's arms while Middy begs him not to leave him alone. Perplexed by what has happened, X asks Middy for some clarification. Middy explains that Techno is his twin bother and that they share the same CPU - meaning if one of them dies they both die. On the verge of death Middy tells X to never give in to Sigma and to defeat him. X tells Middy to hold on while he deals with Sigma.

Note: What actually occurs when X fires his X-Buster is a little ambiguous due to the graphical approach used by the game. When Techno goes to make a last ditch effort to salvage the situation at the computer terminal, X threatens to destroy it. The screen then switches to an overall view where Techno falls down yet there is no visible damage to the computer. Its unsure if Techno tries to block the shot with his body, his collapse is due to X actually just hitting the computer or X hits the computer by shooting through Techno. However, it should be noted that because of the later lines of dialogue about uploading his CPU it's generally believed that X hits the computer.

Event 38: Enjoyable Entertainment ~ Sigma's Last Stand?
Sigma tells X he knew he would come and has enjoyed the performances of this tale's major players thus far. Unfortunately, Sigma says that the time for entertainment is over and it's time for X to fall. In retort X declares he will finish Sigma off at any cost. After X strikes the winning blow, Sigma makes a strategic retreat while telling X this is far from the end.

Event 39: Hold on Middy! ~ A Personal Promise
After Sigma's defeat X returns to Middy's side in order to evacuate the premises. A barely conscious Middy tells X he's done for but thanks X for his help in helping Techno regain his senses. Returning to the Hunter base, Zero tells X their mission is complete. Upon seeing the expression on X's face, Zero asks X what is troubling him and where Middy is. X informs Zero he could not save Middy's life and apologizes. Zero tells X it's not his fault and that Middy helped them all defeat Sigma and not to let his sacrifices be in vain. X laments that it is not true peace when the strong rule the world and the weak are sacrificed; such a way is wrong and he will fight to prevent that. Thanks to X and Zero's work Sigma's ambition to take over the computer world was stopped. But the last words of Sigma make X uneasy. But X will not let evil win - no matter how strong or many enemies must be defeated, X will always fight to protect the peace. X makes this promise in his mind.

Note: The game's scenario continues when the player plays the game on hard mode. Also note that event 27 plays out once again but is identical in nature.

Event 40: The Mother Computer ~ Hacked Again
X appears at Hunter Headquarters in front of Zero. A confused X asks Zero what is going on. Zero explains that while the Mother Computer was recently restored it seems it's not working again. While X can't believe what he is hearing, Zero informs X they found illegal access records in the computer, meaning someone must have accessed the data secretly. That person has been reproducing the fighting data of past. In order to fix the Mother Computer they will need to fight their enemies again in data form. X accepts the mission while Zero looks into who is behind this latest breach.

Event 41: Geemel's Revenge ~ A Troublesome Mess
When X defeats the first layer of boss data protecting the Mother Computer's core, Geemel comments on how disgusting it was that X bested him last time and how he'll pay him back for that by messing up the data in the Mother Computer. Geemel laughs hoping X has fun fixing his mess.

Event 42: X Encounters Geemel ~ Steely Resolve (Optional)
While battling through one of the core protection areas, X encounters Geemel who been lying in wait. Geemel boasts he plans on taking the time to take X out here and now, once and for all. After his defeat, Geemel tells X not to think he's won just because he obtained victory this round. (Geemel's appearance is random. Also, it should be noted that while Geemel seems to be "destroyed" since he explodes after the fight, he actually escapes. Such confusion is probably born out of the game's limitations.)

Event 43: Protections Clear ~ X Heads to the Core
X returns to the Hunter Base where Dr. Cain informs him the protections that surrounded the core have been removed. X heads to the core as Dr. Cain wishes him good luck.

Event 44: Geemel's Defeat ~ The End of the Shadow Hunters
Not to far into the core of the Mother Computer X encounters Geemel who, per his signature style of harassing his enemy, promises to add another problem to X's current list of issues. After the battle, but before expiring, Geemel expresses his frustration at X's victory.

Event 45: Deeper into the Core ~ Once Again
After the first two areas of the core, X returns to the Hunter Base to talk to Dr. Cain who informs him the deepest areas of the core are now open.

Event 46: Sigma's Involvement ~ A Reprise
Deep in the depths of the core X hears a familiar laugh. X is stunned by Sigma's involvement but Sigma tells X he would not go down as the result of such easy attacks. Sigma tells X he is no wiser than he was before and that it's time to pay for is ignorance. After his defeat, Sigma laughs at X and tells him no matter what he does to him it will be in vain.

Event 47: Confirmation ~ Destroy the Hiding Place
Back at Hunter HQ Zero confirms the fact that it was Sigma who was behind the attack once again. This time however, Zero tells X they will destroy his hiding place completely this time. To scatter the enemy's power, they will split up during the final attack.

Event 48: Sigma's Last Stand ~ A Villain’s Question
Sigma seems delighted that X has returned to his hiding place and that they had fun last time. However, Sigma states that playtime is over and that X should be prepared to be destroyed while X exclaims this will be the final battle. After the X applies the finishing blow, Sigma questions why X wins all the time and where his power comes from.

Event 49: Cleared Out ~ A Solemn Pledge
With Sigma's defeat the enemies in the cyber world have been cleared out thanks to the efforts of X and Zero. But evil is difficult to stop completely. When the evil returns, they will be there to fight. For now, we can only hope the world gives X and Zero some peace.
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Mega Man X3 - Super famicom and SNES

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Event 50: Dr. Doppler’s Contribution
Thanks to the efforts of the reploid scientist Dr. Doppler, any further maverick activity has been prevented through the use of his Neuro Computer. Many reploids began to gather around Doppler and founded “Dopple Town,” a perfect utopian community. With Dr. Doppler’s guidance, the world seemed ready to enter a new golden age.

Event 51: The Doppler Revolt
A few months later, the robots that were to be neutralized by Dr. Doppler reappeared and began to riot. Intelligence gathered by Maverick Hunter HQ indicated that Doppler himself was behind the invasion. X and Zero are given the order to stop the mavericks and bring Doppler to justice.

Event 52: Hunter HQ Attacked ~ Mac’s Betrayal
Doppler’s forces attack Hunter HQ. Rushing to the scene, Zero takes on the mavericks outside as X clears out the base itself. Not far into the base Mac, a Maverick Hunter turned traitor, captures X.

Event 53: Zero to the Rescue ~ Destination Dopple Town
Catching up with Mac in the Hunter HQ control center, Zero defeats Mac and rescues X. Sweeping the remaining mavericks out of headquarters, X and Zero begin their raid on Dopple Town.

Event 54: The Nightmare Police ~ an Old Rival
With his mavericks unsuccessful in their attempt to stop X, Doppler calls on the Nightmare Police (Bit and Byte) to capture him. Afterwards, Vile appears and expresses his desire for revenge. Following a hostile exchange of words, Vile departs, leaving Doppler to wonder how X managed to defeat his master twice in the past.

Event 55: Battle vs. the Nightmare Police
During his quest to dispatch of Doppler’s mavericks, X is challenged by Bit and Byte, the Nightmare Police (This is a multi-outcome event. If Bit and Byte are BOTH destroyed, event 59 will not occur. If Bit and/or Byte flee after the battle, event 59 will occur.)

Event 56: Vile Returns ~ The Underground Factory (Optional)
Within an abandoned underground factory, X encounters the reactivated Vile. Despite the outcome of the battle a time bomb is activated, giving X no choice but to rush to the exit. (This is a multi-outcome event. If Vile is destroyed, event 61 will not occur. If Vile escapes after the battle, event 61 will occur.)

Event 57: Zero ~ Condition Critical (Optional)
Zero’s power generator is damaged in battle. Unfortunately, he will be unable to aid X any further in his fight against Doppler. (This event can occur anytime between event 53 and event 63.)

Event 58: Doppler’s Laboratory ~ a Plan Revealed
With the defeat of Doppler’s mavericks, X and Zero head back to Hunter HQ. Dr. Cain informs them he has obtained information from memory chips of some of Doppler’s mavericks and it seems the doctor is building a powerful new battle body by using the abilities from the latest breed of reploids. However, the fact Doppler himself is unable to interface with the body means it must be meant for someone else….

Event 59: The Ultimate Nightmare ~ Godkarmachine O Inary (Optional)
In Dr. Doppler underground fortress, X encounters Bit and/or Byte who transform into their ultimate form: Godkarmachine O Inary. (This event will not occur if Bit and Byte were both destroyed in event 55.)

Note: In a certain sense I'm a little surprised that the name "Godkarmachine O Inary" wasn't altered in the ending cast roll given the old Nintendo rules where references to religion were altered or removed. Sungod was renamed as Sunstar in the 1994 release of Mega Man V on the Gameboy. However, since X3 came out after ESRB ratings were common place in 1996, most know Nintendo relaxed this policy a bit.

Event 60: Zero ~ Condition Critical -Special- (Optional)
Zero’s power generator is damaged when a maverick in Doppler’s laboratory makes a last ditch effort to crash into him. Unable to aid X in his fight against Doppler any further, Zero gives X his Z Saber. (This event is the same as event 57, except for how and when the event is triggered and X receiving Zero’s weapon.)

Event 61: Vile mk2 and the Goliath (Optional)
X encounters Vile, who is piloting a new type of ride armor, the Goliath. Vile is defeated, but in his last words he swears to haunt X until the day he dies. (This event will not occur if Vile was destroyed during event 56.)

Event 62: Battle with Doppler ~ Doppler’s Corruption
Doppler complements X’s abilities and offers him the chance to join him in the creation a reploid utopia under the rule of Sigma. When X refuses, Doppler becomes impatient and attacks. After his defeat, Doppler reveals Sigma’s true form is that of a computer virus and explains how he was corrupted and used. X rushes to the lab’s underground hanger to stop Sigma from inhabiting his new battle body.

Event 63: Zero’s Mission ~ the Power Generator
During the infiltration of the underground hanger, Zero heads off to destroy the lab’s power generator while X confronts Sigma. (This event will not occur if Zero was damaged in event 57 or 60.)

Event 64: Kaiser Sigma ~ the Sigma Virus
X defeats Sigma, but fails in stopping him from activating his battle body. X overcomes the battle body leaving Sigma in his viral form. Filling the chamber with lava, Sigma decides to simply chase down X to posses and corrupt him instead.

Event 65a: Rescue ~ Zero Saves the Day
Sigma chases X to a dead end. At the last second, Zero bursts through the ceiling and attacks Sigma with his Z Saber loaded with Dopper’s Anti-Sigma Virus program. As Sigma’s program begins to disappear, the lab begins to self destruct. (This event will not occur if Zero was damaged in event 57 or 60.)

Event 65b: Rescue ~ Doppler’s Sacrifice
Sigma chases X to a dead end. At the last second, Doppler bursts through the ceiling equipped with the Anti-Sigma Virus program. Throwing himself upon Sigma, Doppler absorbs and erases Sigma’s program. Doppler then activates the self-destruct sequence to destroy Sigma and the lab. (This event will occur if Zero is damaged in event 57 or 60.)

Event 66: Inescapable Destiny
As X looks over the remains of Doppler’s lab, many questions still remain as his body trembles from an unknown sorrow. Unaware to X, his destiny has already been decided. In order to save mankind, he must destroy Zero. Only time will tell when and why….
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Mega Man Xtreme 2 - Game Boy Color
Event 67: The Erasure Phenomenon ~ Laguz Island
For an unknown reason the programs of certain reploids were suddenly erased without warning. The reploids that stopped functioning became like hollow shells. This phenomenon became known as "Erasure" and frightened unaffected reploids. Laguz Island, located in the Southern Ocean, is the home of the Reploid Research Laboratory. One day the readings of the reploids located at the site disappeared due to the Erasure Phenomenon. What has occurred on this isolated island...? Maverick Hunters X and Zero receive orders to uncover the truth behind these mysterious circumstances and spring into action.

Event 68: Arrival on Laguz Island ~ Iris' Support
Iris informs X and Zero that they are now on Laguz Island where the Erasure incidents have occurred. Asking for a situation update, X informs her he's found some reploids that are out of commission while those that remain have turned into Mavericks. Zero tells Iris they will begin to investigate the surrounding area if she can offer them radio support. Iris agrees, but warns X and Zero not to bite off more than they can chew. Zero puts Iris' fears to rest and they begin their search.

Event 69a: X's Preliminary Search ~ Retired Foes
X begins his preliminary search of the island. Battling through the initial wave of Mavericks and entering an abandoned factory, X encounters Zero. Zero asks X if he's found anything. X tells Zero the island filled with Mavericks that they thought were destroyed. Shocked by X's revelation, Zero questions if they came back by themselves or if someone is behind their resurrection. Zero feels it is imperative that they find the answer. X informs Zero he'll go on ahead and investigate the matter and meet up with him later. (This version of this event occurs in X's mission. In extreme mode event 69a or 69b will play out depending which character you're currently playing as.)

Event 69b: Zero's Preliminary Search ~ Retired Foes
Zero begins his preliminary search of the island. Battling through the initial wave of Mavericks and entering an abandoned factory, Zero encounters X. X asks Zero if he's found anything. Zero tells X that the island's filled with rampaging mavericks that they had previously destroyed. Zero questions the cause of this and then requests that X check out the route below them. X agrees, telling Zero to stay alert and that he'll see him later. (This version of this event occurs in Zero's mission. In extreme mode event 69a or 69b will play out depending which character you're currently playing as.)

Event 70a: Encountering the Enemy ~ A Mysterious Item
Later in his investigation X encounters a contraption built by the enemy in a dark and secluded area. After the enemy's defeat Zero beams in and X asks Zero if he's okay. Zero comments on how their how there appears to be many more enemies than they originally thought. The craziness of the situation causes X to question their purpose. After their conversation, X finds an unusual item left behind by the defeated enemy. (This version of this event occurs in X's mission. In extreme mode event 70a or 70b will play out depending which character you're currently playing as.)

Event 70b: Encountering the Enemy ~ A Mysterious Item
Later in his investigation Zero encounters a contraption built by the enemy in a dark and secluded area. After the enemy's defeat X beams in. Zero asks X if he's alright. X tells Zero that they should head to a higher elevation so that they can contact Iris. Zero agrees but wonders what the forces behind these events are plotting. After their conversation, Zero finds an unusual item left behind by the defeated enemy. (This version of this event occurs in Zero's mission. In extreme mode event 70a or 70b will play out depending which character you're currently playing as.)

Event 71: A Knight Issues a Challenge ~ DNA Souls
Iris desperately tries to contact X and Zero. Iris informs them they've just received a message from an unknown source. The mysterious reploid questions who has broken into his island. X asks the reploid about his identity which he responds to by exposing his purpose as a Soul Eraser, a reploid who erases the souls of evil Mavericks. Zero fails to believe such a claim and asks the reploid what his real purpose is. The Knight-like figure says it takes courage to ask someone like him a question like that which he finds to be interesting. The reploid then proposes that they play a little game. There are eight guardians on the island; if X and Zero retire all of them then he will battle them. X feels these silly games are pointless but Zero believes that beating the eight guardians may be easier than persuading this reploid. Complementing Zero's foresight, Gareth finally reveals his identity to X and Zero and tells them not to forget it. Iris can't find any data on such a reploid in their database, plus they've found unfamiliar items on the island. Zero informs Iris that they've found DNA data that was draining out of their enemies. Iris states how it seems like they were resurrecting Mavericks on the island by somehow utilizing DNA. Zero asks if they were erasing the reploids' DNA in order to create items. Iris says it seems so and that a reploid's DNA is like that of human's soul. Iris recommends that they call these items "DNA Souls." They may be able create something useful from the DNA of Mavericks. Zero reiterates that they can't leave the maverick's souls alone while they search for the erased souls, so it's decided that X and Zero will gather the DNA souls.

Note: If the talk of DNA Souls sounds familiar, it's because this power-up system is very similar to that in Mega Man X5. The only difference is Mega Man X5 doesn't go into the details about how it works or displays it graphically.

Event 72: Gareth's Warning ~ Berkana's Interest
Following the defeat of half the guardians, Berkana admits that the Maverick Hunters efforts have been very entertaining. Gareth believes it is unwise to allow their continued presence on the island and they should be terminated immediately. Berkana tells Gareth to hold off on such a plan as she wants the battle data they will provide; the more they fight the stronger they become thus better the data. Gareth believes they have enough DNA Souls and they need no more. Berkana tells Gareth he must have noticed how dangerous it is to fight both of them at the same time. Gareth agrees that such a plan is too dangerous, leading Berkana to suggest that they enjoy watching them for a while as one of the guardians may get lucky and destroy them. Gareth doesn't have too much faith that such an event will occur but follows Berkana's lead. Laughing out loud, Berkana can barely contain her excitement of meeting X and Zero in the future.

Event 73: Guardians Defeated ~ The Reploid Research Laboratory
After the defeat of Gareth and Berkana's guardians, Gareth congratulates X and Zero while informing them he'll be waiting for them in the Reploid Research Laboratory. Zero tells Gareth that he will put an end to his schemes soon. Iris interrupts the proceedings and says she believes the laboratory is a dangerous place. Zero tells her they have no choice and Iris admits she's not going to stop them. However, Iris gives them a device that allows them to execute a player change at any time. Zero says he will place his trust in such an unknown power while X pledges to get the DNA Souls back by talking down the Soul Erasers.

Note: Only the first part of this event (Gareth's invitation) occurs when playing extreme mode. The second half does not occur because the player already has the ability to switch characters in this mode prior to this point.

Event 74a: Berkana's Excitement and Vanity
As X and Zero infiltrate further into the Reploid Research Laboratory, Berkana laughs in excitement as she waits for X and Zero. She hopes to show them the ultimate beauty that can only be realized by gathering DNA Souls and teach them that she is the strongest reploid in existence. (This version of this event occurs in X's mission. In extreme mode event 74a or 74b will play out depending which character you were playing as prior to this event.)

Event 74b: Gareth's Anticipation and Promise
As Zero and X infiltrate further into the Reploid Research Laboratory, Gareth states that he anticipated that they would make it this far and that he will delete their souls. (This version of this event occurs in Zero's mission. In extreme mode event 74a or 74b will play out depending which character you were playing as prior to this event.)

Event 75a: An Unwelcome Welcome ~ A Separation
During their infiltration of the Reploid Research Laboratory, a hologram of Berkana and Gareth appears above X and Zero. While Berkana welcomes their arrival, X tells Berkana to be quiet. Berkana tells X he is very cute, even when angered and she didn't take reploids' lives for no reason and their sacrifices helped to make them stronger. A livid X can't believe she would dare to justify her actions through such an excuse. Berkana says it is pointless to talk to them at their current location and suggests that they come to her and Gareth's room so they can relax and talk. She lets the decision up to them. X suggests that it is better for them to separate for the time being. Zero agrees while X tells him he'll see him later and wishes him good luck. As X arrives in the area before Berkana's room, X tells Berkana that he's coming for her. (This version of this event occurs in X's mission. In extreme mode event 75a or 75b will play out depending which character you're currently playing as.)

Event 75b: Gareth's Ramblings ~ Iris' Warning
During their infiltration of the Reploid Research Laboratory, a hologram of Berkana and Gareth appears above Zero and X. Gareth notes that their reputation is well earned and apologizes about the unworthy games they've had to participate in because of Berkana. Zero becomes livid over Gareth's use of the word unworthy and questions how many reploids have been sacrificed in their evil plan. Gareth tells Zero not to misunderstand him as it was an "honor" for them to have been chosen as experimental samples; it was as honorable as it gets for mean-spirited reploids. Listing to Gareth ramble on Zero states that he is wasting time talking to him and that he'll finish him within the blink of an eye. Berakana interjects and informs them both that this is not over yet and invites them her and Gareth's room so they can relax and talk. She lets the decision up to them. Zero wonders if they are running away again and promises to follow them wherever they go. Zero suggests to X that they separate for the time being. X agrees and decides to go after Berkana. Before heading out Zero tells X he'll see him later. As Zero arrives in the area before Gareth's room, Iris asks Zero to stop for a minute and think about the current situation. If him and X separate, they'll be walking right into their trap; why not fight them together? Zero tells Iris she doesn't need to worry; even though he and X are apart he has a feeling that he's being protected by X's power and that they'll get through this. (This version of this event occurs in Zero's mission. In extreme mode event 75a or 75b will play out depending which character you're currently playing as.)

Event 76a: X vs Berkana ~ The Final Experiment
X enters Berkana's chambers. Berkana is pleased that they are finally alone. X demands that she release the reploid's DNA Souls but Berkana lovingly mocks X's habit of giving speeches. She asks him to allow her to test the results of her experiments out on him to see who is the strongest. This will be her final experiment. (This version of this event occurs in X's mission. It should be noted that events 76a and 76b would technically happen in both X and Zero's games since they split up prior to this point, but the player only experiences the events for the character they were controlling during event 75.)

Event 76b: Zero vs Gareth ~ No More Words
Zero enters Gareth's chambers. Gareth comments how impressed he is by Zero but Zero cuts rights to the chase and tells him there is no need for words and to let the battle begin. (This version of this event occurs in Zero's mission. It should be noted that events 76a and 76b would technically happen in both X and Zero's games since they split up prior to this point, but the player only experiences the events for the character they were controlling during event 75.)

Event 77: Sigma Appears ~ Classic Entertainment
After the defeat of Berkana and Gareth, Sigma is awakened by the resulting commotion. While Zero is stunned to see Sigma, Sigma informs him that he must thank him for doing that as Berkana went a bit too far in her plans. However she did help him in keeping him entertained for a while. Sigma laughs as X expresses his disbelief that he was behind the whole incident. Sigma tells X this is not the time for talk, now is the time to be destroyed by his own hand. Zero can't believe that Sigma would dare say such a thing as Sigma tells them to give stopping him a shot. Sigma laughs and tells X and Zero he'll be waiting. (Event 77 only occurs in extreme mode; if playing X/Zero's mission events 79a or 79b occur after events 76a or 76b. However, it should be noted the extra events that occur in extreme mode are considered to be the game's true ending.)

Event 78: The Return of Neo Sigma ~ The Power of Teamwork
X and Zero encounter Sigma who proceeds to laugh and tell them he's pleased to see them. Sigma plans on deleting their souls forever. After his initial defeat, Sigma implants himself into a huge robot body. Sigma admits that he underestimated X and Zero but the playtime is over as he will bring this to a swift end. Sigma is finally defeated through the teamwork of X and Zero. (Event 77 only occurs in extreme mode; if playing X/Zero's mission events 79a or 79b occur after events 76a or 76b. However, it should be noted the extra events that occur in extreme mode are considered to be the game's true ending.)

Event 79a: Return of the DNA Souls ~ Memories of Zero
After the battle with Berkana, X feels the DNA Souls being released and the affected reploids returning to normal. During his return, various memories flash thought X's mind; the most dominant ones are the ones of Zero. X feels that Zero would have accomplished part in the mission by now. X believes that he can stand against any hardship with his partner and friend. While these thoughts inhabit his mind, he can't help but think of new challenges to face together with Zero. (This version of this event occurs in X's mission. It should be noted that events 77a and 77b would technically happen in both X and Zero's games since they split up prior to this point, but the player only experiences the events for the character they were controlling in event 76.)

Note: Considering that Mega Man X5, Mega Man X6 and Mega Man Xtreme 2 came out in the same year the focus on X and Zero's partnership in this ending may be foreshadowing of the events occur in those titles.

Event 79b: Return of the DNA Souls ~ Strength in Friendship
After the battle with Gareth, Zero assisted in the release of the DNA Souls. Now the reploids affected by Gareth and Berkana's schemes would return to normal. Zero has no doubt that X has accomplished his mission as well. Zero and X have faced and fought through many hardships together. As long as X is with him Zero can do anything. Even though he doesn't express this, he believes it with all his heart and is something that will never change. (This version of this event occurs in Zero's mission. It should be noted that events 77a and 77b would technically happen in both X and Zero's games since they split up prior to this point, but the player only experiences the events for the character they were controlling in event 76.)

Note: Considering that Mega Man X5, Mega Man X6 and Mega Man Xtreme 2 came out in the same year the focus on X and Zero's partnership in this ending may be foreshadowing of the events occur in those titles.

Event 79c: Return of the DNA Souls ~ Iris' Experience
X asks Zero if he's alright. Zero says he is okay while he and X point their attention to the DNA souls which are returning and bringing their respective reploids back to life. Zero sighs a sigh of relief that everything is over. Iris contacts X and Zero and reaffirms their suspicion that the hollow reploids are reactivating one by one. Zero tells Iris to rescue the reploids in cooperation (???) while X tells Zero they should head back and express their thanks to Iris. Zero agrees that she was very helpful although he feels sorry that her first mission as maverick hunter turned out in such a fashion. Zero believes the Colonel will blame him for her hardship, but X reminds him that the experience she has gained will be helpful when she returns to the Repliforce. X attempts to get Zero to leave once again as they've completed their mission. (This event only takes place after event 78 at the end of extreme mode; it's considered the game's true ending.)

Event 80a: Mission Accomplished?
With X and Zero's mission completed, Iris experiences an uneasy feeling. She wonders if they truly restored peace. (This event occurs after viewing events 79a and 79b. This event doesn't take place in Extreme mode.)

Event 80b: Mission Accomplished ~ True Peace
With Sigma defeated, Iris reveals that true peace has been restored. (This event only takes place after event 79c at the end of extreme mode.)
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Mega Man X4 - PlayStation

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Event 81: Sigma and General ~ the Seeds of Doubt
Sigma meets with the General of the Repliforce to warn him of the threat the Maverick Hunters pose, urging him to take action before they betray him. General dismisses Sigma and informs him he will do no such thing. Sigma leaves, assuring General he will live to regret his decision. (This event is only shown during X’s scenario but it's generally believed it would takes place during Zero's as well.)

Event 82: Zero’s Dreams ~ A Mysterious Man
While resting at Maverick Hunter HQ, Zero dreams of a mysterious man (Dr. Albert Wily) who informs him of his true purpose. Attempting to run towards the man, Zero is confronted by horrific visions of his past. Awakening to the sound of alarms and sirens within the HQ, Zero contemplates the meaning of his reoccurring nightmares. (This event only occurs during Zero’s scenario.)

Event 83: Attack on the Sky Lagoon ~ Hunters Betrayed
During their investigation of the maverick outbreak at the Sky Lagoon, Zero/X are attacked by Eregion, a huge flying maverick. After a short skirmish it flies off. Reaching the power generator, X/Zero encounter Magma Dragoon, a Hunter turned traitor, who informs X/Zero the flying maverick has knocked out the power, causing the Sky Lagoon to plummet into the city below.

Note: Eregon is not mentioned to by name in the game itself, but is named after the piece of music that plays during the battle itself which can be heard on the Capcom Music Generation: Rockman X1-6 music collection that was released in Japan in 2003. Interestingly enough, this track has an added crescendo at the start in the Sega Saturn version of the game which is not present on the PS1. This rendition is not included in the X1-6 box since it takes the audio from the PlayStation version. The Saturn audio has yet to receive a release and probably never will.

Event 84a: The Aftermath ~ Iris’ Rescue
Arriving at ground zero, Zero rescues the Colonel’s sister, Iris. Soon afterwards, Zero encounters the maverick from the Sky Lagoon incident. (This version of this event occurs during Zero’s scenario.)

Event 84b: The Aftermath ~ a City Destroyed
As X weaves through the remains of the city, he encounters the maverick from the Sky Lagoon incident. (This version of this event occurs during X’s scenario.)

Event 85: Prelude to War ~ Conversation with Colonel
Upon the destruction of Eregion, Colonel of the Repliforce appears. Colonel denies any involvement in the Sky Lagoon attack, insisting he came to save his sister. Unfortunately, when informed he is suspected of being a Maverick, Colonel and his men refuse to surrender and retreat.

Event 86: Repliforce Declares Independence
The Repliforce are judged as Mavericks by the humans. At Memorial Hall, General and Colonel rally their troops and declare Repliforce’s independence, boasting the creation of a nation for reploids. Taking note of the declaration, Sigma wonders what the Maverick Hunters next move will be.

Event 87a: Repliforce’s Coup ~ Iris’ Plead
Surprised to find Iris at Maverick Hunter HQ, Zero finds Colonel and his men have taken over several key locations. Iris begs Zero not to fight against her brother, but Zero tells her the choice is now beyond his control. (This version of this event occurs during Zero’s scenario.)

Event 87b: Repliforce’s Coup ~ Double the Rookie Hunter
Returning to HQ, X meets Double, Dr. Cain’s latest creation. As the Repliforce have begun their coup, X is given the order to scramble. (This version of this event occurs during X’s scenario.)

Event 88a: Retribution ~ Zero vs. Magma Dragoon
Tracked down within the depths of a volcano, Dragoon initially gives no answer for his actions. After his defeat, Dragoon reveals by working for Repliforce “he” would give him the power needed to defeat Zero. (This version of this event occurs during Zero’s scenario. This event can occur anytime between events 87 and 90.)

Event 88b: Retribution ~ X vs. Magma Dragoon
X encounters Dragoon hidden deep within a volcano. Following the battle, Dragoon reveals he wanted to fight against X, thus he sided with the Repliforce to goad him into fighting, just as “he” suggested. (This version of this event occurs during X’s scenario. This event can be triggered anytime between events 87 and 90.)

Event 89a: Memorial Hall ~ Colonel and Zero
Zero receives a message from the Colonel to meet him at Memorial Hall. Despite Iris’ concern, Zero heads off to the meeting. At Memorial Hall, Zero demands Colonel to end the coup. Colonel refuses and the two engage in combat, only to be interrupted by Iris, who pleads her brother to stop the fight. Colonel respects his sister’s wishes, but warns there will be no mercy next time. (This version of this event occurs during Zero’s scenario.)

Event 89b: Memorial Hall ~ Colonel and X
X receives a message from the Colonel to meet him at Memorial Hall. Upon his arrival, X tries to reason with Colonel once again, but his pleas are in vain as the Colonel appears and challenges him to battle. X manages to fend off the attack causing Colonel to retreat. (This version of this event occurs during X’s scenario.)

Event 90: The Spaceport ~ Colonel’s Last Stand
With the coup destroyed, Repliforce’s remaining forces gather at the spaceport. X/Zero once again try to reason with Colonel, but to no avail. Colonel is defeated but is successful in his effort to buy enough time for the Repliforce to leave for space.

Note: Due to dialog in Mega Man X5 with The Skiver, it is believed that Zero is the one who “truly” defeated Colonel.

Event 91a: Mission to Space ~ Iris Disappears
Zero returns to HQ only to find that Iris is missing. Assuming she has left for space with the Repilforce, Zero travels to their space base, the Final Weapon. (This version of this event occurs during Zero’s scenario.)

Event 91b: Mission to Space ~ Double’s Attack
With the Repliforce occupying their space base, X is left with no choice but to pursue them despite Double’s concern. Soon after X’s departure, Sigma contacts Double and orders him to terminate the remaining hunters. Transforming into his true form (Jello Man), Double savagely destroys the hunters, but not before one of the hunters manages to contact X. Concluding the open transmission, Double assures X everything is fine. (This version of this event occurs during X’s scenario.)

Note: It should be said that this is full motion video is the goriest scene in the entire series along with the part in Zero's dreams were his hands are covered with blood. I'm kind of surprised the game got away with the rating it got.

Event 92a: Between Hope and Despair ~ the Death of Iris
During his invasion of the Final Weapon, Zero encounters Iris. Distraught over the death of her brother by Zero hands, Iris encases herself in ride armor and attacks. Iris’ defeat leaves her near death. Iris begs Zero not to fight the Repliforce so they can live together in a world just for reploids. Zero explains such a world is a fantasy. While she acknowledges this to be true, Iris dies in Zero arms, leaving him to question what it is he is fighting for. (This version of this event occurs during Zero’s scenario.)

Note: There is actually a lot more to Iris' death than the game literally spells out. However, because I want this guide to focus on what one experiences from game itself, I will not be including that here. There are plenty of great Mega Man sites on the internet that go into more detail and explain Iris and Colonel's origin and shared fate.

Event 92b: Double’s True Nature ~ X Exploited
Infiltrating the Final Weapon, X is surprised to find Double waiting for him. Mocking the actions of the Maverick Hunters and the Repliforce, Double transforms into his true form and attacks X. After his defeat, Double reveals he was sent to spy on X. Before passing on, Double revels in X’s naive nature, warning him it very well may cost him his life one day. (This version of this event occurs during X’s scenario.)

Event 93: General’s Quarters ~ a World in Danger
X/Zero enter the chambers of General. X/Zero try to reason with General, who informs them it is too late to turn back. General proceeds to justify the Repliforce’s actions and those lost as a result, claiming the cost of independence is always high. With General’s defeat, the Final Weapon is suddenly activated, putting the Earth in grave danger.

Event 94a: Sigma’s Influence ~ Zero’s Dark Past
Sigma enjoys the fact Colonel and Iris met their end at the hands of Zero as a result of his plan. Zero is quick to place the blame on Sigma, but this prompts him to remind Zero that he was once a Maverick himself. (Refer to event 8 above for a description of the events covered in Sigma’s flashback; this version of this event occurs during Zero’s scenario.)

Event 94b: Sigma’s Influence ~ an Orchestrated Conflict
Sigma is amused how well his plan of baiting the Maverick Hunters and Repliforce into fighting against each other has turned out and reveals it was he who sent Double to spy on him. To add insult to injury, Sigma intends to destroy the earth with the very weapon the Repliforce where foolish enough to build. (This version of this event occurs during X’s scenario.)

Event 95: Ready to Fire ~ Colonel’s Sacrifice
Sigma is defeated, but the Final Weapon is aimed and ready to fire at the earth. As X/Zero attempt to escape, the wounded General appears. Realizing the trouble he and his men have caused, General sacrifices himself to stop the Final Weapon from firing.

Event 96a: Final Weapon Destroyed ~ Sorrow and Regret
With his mission complete, Zero’s mind begins to wander, from pieces of his mysterious past to the lost of Colonel and Iris. In not being able to save those he cared for, he begins to realize how thin the line between Mavericks and Hunters really is. (This version of this event occurs during Zero’s scenario.)

Event 96b: Final Weapon Destroyed ~ Worry and Resolve
Alone, X reflects on the hardships he has had to overcome and wonders if he will become a maverick as well. Receiving a transmission from Zero, X asks Zero if he were to become a Maverick, would he stop him. Zero shrugs off X’s question as silly and breaks contact. X heads back towards earth, uncertain what the future holds in store for him. (This version of this event occurs during X’s scenario.)

Note: While I doubt anyone can confirm it, some players see this full motion video as the first hint towards Zero's future conflict with Copy X in the Mega Man Zero series. Given that X4 came out in 1997 it is kind of iffy if that part of the story existed such an early point, but it is an interesting concept to at least consider.
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Mega Man X5 - PlayStation

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Event 97: A World at Peace ~ Lunar Colonization
After centuries of fighting the Reploid Wars, the world has is finally at peace. With this peace has come the dawn of lunar colonization in the form of orbital space colonies, the largest of which is Eurasia.

Event 98: Peace Shattered ~ Eurasia Colony Attacked
While undergoing extensive renovations, the Eurasia is attacked by an unknown force lead by the reploid known as Dynamo. Under the orders of Sigma, he hacks into the colony’s artificial gravity device. Dynamo questions the threat X and Zero pose. While not giving Dynamo a clear answer on the matter, Sigma’s extreme interest in Zero becomes apparent. Dynamo then heads back to earth to scatter the Sigma Virus.

Event 99a: Eurasia Colony ~ X’s Arrival
Sigma has been detected near the statue construction site. X battles his way towards the statue, and slips past the malfunctioning security devices surrounding it. X finds Zero, injured in a surprise attack by Sigma at the top. Zero explains that Sigma is a virus and can’t be found by ordinary means, but one must sense his presence. An explosion suddenly engulfs the face of the statue, revealing a gigantic Sigma head. X defeats Sigma, but X soon learns his victory was part of Sigma’s plan. (This version of this event occurs when X is chosen at the character select screen. Additionally, Zero will lose access to his Z-Buster as it was damaged by Sigma's sneak attack.)

Event 99b: Eurasia Colony ~ Zero’s Arrival
Sigma has appeared and was last detected moving towards the statue construction site. After fighting his way to the statue and eluding its malfunction security devices, Zero reaches the top of the statue where he finds X. Damaged in an attack by Sigma, Zero suggests X to head back HQ. X assures Zero he is fine but senses Sigma is close by. Zero senses him as well, and comments on the similarity of mavericks and hunters. Before Zero can explain his statement, an explosion blasts out from the statue’s face and reveals huge replica of Sigma’s head. Zero defeats Sigma, but soon realizes that he lost the fight on purpose. (This version of this event occurs when Zero is chosen at the character select screen. Additionally, X will lose access to the Fourth Armor as it was damaged by Sigma's sneak attack.)

Event 100: A World in Crisis ~ a Distant Hope
The explosion resulting from Sigma’s defeat destroys the colony’s artificial gravity device and has distracted the Maverick Hunters from realizing the Sigma Virus has spread across the earth. X and Zero have no choice but to escape and return to Hunter HQ. With the Sigma Virus affecting people and reploids everywhere and the Eurasia on a collision course with the earth, it is determined the only course of action is to destroy the colony itself. The only weapon capable of such a task is the Enigma, which will only work with the help of some additional devices. There is also a space shuttle that could be used to crash into the colony as well, but the autopilot is inoperable due to the virus meaning someone would have to pilot it into the colony.

Note: It should be noted that the Enigma *might* have been seen by the player back in Mega Man X4. In the background of Web Spider's lair is a large, beam like weapon. However, I've never seen Capcom confirm this is indeed the Enigma.

Event 101: Battle against Time ~ Enhancing the Enigma
To deploy the Enigma, Douglas needs the help of four devices. Due to the Sigma Virus, each device is in the possession of various Mavericks. Being that most of the Hunters have become mavericks themselves, X and Zero are given the mission of collecting the necessary components before the Eurasia collides with the earth.

Event 102: Incoming Message ~ Meet Dynamo
After successfully acquiring the first item needed for the Enigma, Dynamo makes contact with Hunter HQ. While he holds no hard feelings towards the hunters, he announces his plans to attack the Hunter Base in the near future to play with X and Zero.

Event 103: Dynamo Attacks ~ Wasted Time
Making good on his promise, Dynamo attacks the hunter base. Making it clear he basically wishes to interrupt the Hunter’s progress and waste their time, Dynamo flees after the battle, assuring to return again.

Event 104: Clinging to Hope ~ Launching the Enigma
Douglas completes the necessary adjustments to Enigma and it is fired at the colony, either destroying it or merely delaying its impact. (This is a multi-outcome event. If the Enigma succeeds in destroying the colony, event 110 will occur. If the Enigma fails to destroy the colony, event 105 will occur. For canon purposes it should be noted the Enigma truly does fail to destroy the colony as shown in X6’s opening video.)

Event 105: A Last Resort ~ the Space Shuttle Operation (Optional)
With the failure of the Enigma, the Maverick Hunters turn their attention towards enhancing the space shuttle. Like the Enigma, each of the four parts needed to refine the space shuttle are under the possession of Mavericks. X and Zero once again head out to secure the required devices.

Event 106: A Secret Threat ~ Lifesaver’s Warning
Zero reflects on his long battle against Sigma Virus. Energized instead of harmed by the virus, Zero begins to wonder what he really is. Signas talks with Lifesaver regarding Zero’s reaction to the virus. Having fought Sigma several times in the past, Signas believes Zero has the virus anti-bodies. Lifesaver accepts this as a possibility as X and Zero’s internal systems remain a mystery. Lifesaver tries to convince Signas of the danger X and Zero present with the virus everywhere. While his warning falls on deaf ears, Lifesaver pleads Signas to at least do something about Zero.

Event 107: Dynamo Returns ~ Foreshadowing of the Future
During the mission to recover the devices for the space shuttle operation, Dynamo attacks the hunter base again. Upon his defeat, Dynamo tells X and Zero they take their work too seriously and may die one day as a result. In not wanting to die himself, Dynamo makes a swift retreat.

Note: It probably doesn't need any explanation but Dynamo's words here are obvious foreshadowing.

Event 108: Zero’s Mission ~ Colony Crash (Optional)
Douglas finishes outfitting the space shuttle with the parts recovered by Zero and X. Without the aid of the autopilot, Zero is the only Hunter who can fly the shuttle. At the last minute X tries to convince Zero to let him take his place, but Zero insists the earth needs X. Zero assures X he will not die on such an easy mission and only when he has become a maverick will he think he has died. The shuttle blasts off towards the colony as Zero weaves through the debris surrounding it. The shuttle collides with the colony, either destroying it or failing to finish it off. (This is a multi-outcome event. If the shuttle destroys the colony, event 109a will occur. If the shuttle fails to the colony event 109b will occur. For story purposes it should be noted that the shuttle crash successfully destroys the colony as shown in X6’s opening video although the planet is still horribly scared from the result.)

Event 109a: The Shuttle Succeeds ~ Birth of the Zero Virus (Optional)
The shuttle successfully destroys the remains of the Eurasia colony. Contact with Zero is lost, but is soon reestablished as he heads back to earth. At the landing site, a rescue team recovers a safe but exhausted Zero as the pieces earth and colony viruses combine to form the Zero Virus.

Event 109b: Failure ~ Dawn of Awakened Zero (Optional)
The shuttle fails to destroy the remains of the colony and it’s soon discovered Zero was unable to escape in time. Back at headquarters everyone evacuates as natural disasters breakout prior to the collision. During the evacuation it’s discovered X is missing. The earth narrowly escapes extinction when the colony collides with it. After the collision, the Hunters try to understand the situation on the surface of the scorched planet. While the Sigma Virus has disappeared, X comes face to face with Zero, who has been awakened by the virus. X wonders if this is the Zero he has come to know. Zero proceeds to informs X that his destruction is at hand. Although confused by this sudden turn of events, X acknowledges what needs to be done and accepts Zero’s challenge. (This event also occurs when time runs out during the Enigma/Space Shuttle operations, the only difference being the Space Shuttle operation does not take place during the later.)

Event 110: The Zero Virus ~ the Final Battleground Revealed
Back at Hunter HQ, a strong energy mass is detected at point 11F5646. Despite the overwhelming danger, there is little choice but to dive head first into the investigation.

Event 111a: Battle between Friends ~ X vs. Zero
During his investigation of point 11F5646, X encounters Zero. X warns Zero of the danger he is in and wishes to escort Zero back to HQ. Zero questions if X has seen his virus readings. Admitting to have looked at them out of concern, X fails to understand how Zero’s power grows in response to the virus. X urges Zero this is not the time to fight, but informs Zero he will take him back to HQ by any means necessary. Zero is unsure of the validity of X's statement and tires to assure him he is fine. X tells Zero he trusts him, which is the reason they must fight. X manages to defeat Zero, but quickly succumbs to his injuries and slips into unconsciousness. (This version of this event will occur when playing as X and if event 104 or 108 was successful.)

Event 111b: Battle between Friends ~ Zero vs. X
To Zero’s surprise, X and multiple Lifesavers appear during his investigation of point 11F5646. While Lifesaver jumps to the conclusion that Zero has become a maverick X is undecided on the issue, but feels his presence may pose a threat. Zero questions X if he really feels that way, and X admits he is so worried he would fight for what he feels is right. The situation quickly turns sour when Zero suggests X may be the one who has become a Maverick. X warns Zero not to force him to return to base, but Zero refuses, wishing he wouldn’t have to fight over such a trivial matter. Zero defeats X but is unable to remain conscious due to his injuries. (This version of this event occurs when playing as Zero and if event 104 or 108 was successful.)

Event 111c: Battle between Friends ~ X vs. Awakened Zero
Investigating point 11F5646 X encounters Zero, who informs X he is has never been so happy and everything has become clear to him. While X wonders if the reploid before him is still the friend he once knew, Zero tries to convince him he is still Zero. X thinks back to how Zero taught him not all things can be analyzed correctly as data. X feels an evil presence within Zero and swears to bring back the Zero he once knew. X manages to overcome Zero’s attack but quickly falls unconscious due to his wounds. (This version of this event will occur if event 109b occurs.)

Event 112a: Sigma’s Attack ~ a Plan Incomplete
Zero awakens to find X lying beside him. As Zero calls out to X, Sigma appears to take advantage of X’s weakened state. Zero stops Sigma’s attack and knows what he is trying to accomplish. Realizing the virus has failed to awaken Zero, Sigma retreats. (This version of this event will occur following events 111a or 111b.)

Event 112b: Sigma’s Attack ~ an Ally Lost
Zero awakens to find X lying beside him. As Zero calls out to X, Sigma appears to take advantage of X’s weakened state. Zero dives to block Sigma’s attack, appearing to sacrifice his life to save X. Though disappointed that Zero failed to re-awaken, Sigma decides to spare X’s life and retreats. X wakes to find Zero’s body next to him, and begs him not to leave him alone. (This version of this event occurs following event 111c.)

Event 113: Unknown Energy ~ Sigma’s Lair
With the energy mass at point 11F5646 is increasing in strength; it is impossible to attain an accurate data sample. It is concluded that the reading must be coming from Sigma.

Event 114a: Showdown with Sigma ~ X’s Past Life
X questions Sigma why he would cause such a catastrophe to occur. Sigma explains such an event was necessary to awaken Zero from “his false self.” Scattering of the virus across the earth was not enough, thus the need to use the Eurasia as a virus colony. After Sigma’s initial defeat, he reveals his unfinished battle body created with the help of his new partner. Sigma tells X there someone else that hates him (Dr. Albert Wily). With the defeat of his battle body, Sigma detects Zero is close by, and plans to take him out with the resulting explosion, taking delight in X’s pain of losing who is important to him.

Event 114b: Showdown with Sigma ~ Zero and the Old Man
Sigma questions Zero if he wishes to acquire his true powers. While Zero scoffs at the offer believing he has his true powers, Sigma proceeds to tell Zero of a old man he met (Dr. Albert Wily) who revealed to him what Zero really is. Following the man’s advice he scattered the virus to awaken Zero from his false self. While Zero refuses to believe he is destined to become just another maverick, Sigma tells him he will become something much more. Zero loses his patience as Sigma makes one final plead to Zero to embrace his true self or be lost forever. Sigma is defeated but reveals his new, unfinished battle body. Continuing to tell Zero about the old man he mentioned earlier, Sigma tells Zero he is the most powerful reploid in existence. Zero denies knowing the identity of the old man until Sigma asks him about his dreams. When Sigma informs Zero the interest the old man holds in him, Zero has had enough of Sigma’s ramblings. Sigma is defeated once again, but doesn’t plan on dying alone. Detecting X’s presence close by, Sigma feels the resulting explosion will be enough to take both of them out.

Event 115a: The Death of Zero ~ A Final Plea
The explosion resulting from Sigma’s defeat severely damages Zero’s body. As X rushes to Zero’s aid, Sigma takes advantage of the situation and makes one final attack. As Sigma’s beam rips through X and Zero’s chests, Zero awakens and finishes off Sigma. The dying Zero calls out to find X’s optimism has led to his own demise. Zero tells X that he must survive and that the world still needs him.

Event 115b: The Death of Zero ~ Memories of the Past
The explosion resulting from Sigma’s defeat severely damages Zero’s body. As X rushes to Zero’s aid, Sigma takes advantage of the situation and makes one final attack. As Sigma’s beam rips through X and Zero’s chests, Zero awakens and finishes Sigma off. The dying Zero calls out to X only to find that X’s optimism has led to his own demise. Zero tells X that he must survive and that the world still needs him. Realizing his battle against the Sigma Virus has come to an end, Zero wonders why he chose to fight. Feeling pain as his memory device begins to malfunction his mind begins to wander as he is confronted by the mysterious man found only in his dreams. Still unsure of whom this person is Zero finally understands the dream. Zero’s final thoughts are of Iris, and how he couldn’t save her. Feeling peace can only be brought about through his own death, Zero apologizes for having to leave X alone. (This version of this event occurs when playing as Zero and event 109b is not triggered.)

Event 116a: Strong Resolve ~ a Friend Not Forgotten
As X’s damaged body lies on the ground, a mysterious blue light approaches. A voice from the light tells X to rest and hold on, for he does not wish for him to die just yet. Three years later, X is with his Maverick Hunter unit. Informed of a Maverick outbreak, X and his unit go into action. The Hunters under X’s command talk about how X has changed since the loss of Zero. Gripping Zero’s saber in his hands, X realizes he can face any enemy as Zero will always be with him in spirit. (This version of this event only occurs playing as X and event 109b is not triggered.)

Note: It is generally believed that Event 116a and the events leading up to it are the true ending of Mega Man X5. However, it should be stated many feel that "three years" was changed to "three weeks" so the maverick attack mentioned in the ending lines up with the first stage of Mega Man X6.

Event 116b: A Painful Loss Forgotten ~ X’s Dream
As X’s damaged body lies on the ground, a mysterious blue light approaches. A voice from the light tells X to rest, hold on and to forget all of his painful memories. A week later, X and his squad continue in the restoration of the earth. While one of the Hunters asks X if he remembers the battle against Sigma, the other Hunter talks of how X and Zero worked together to save the world. X remembers Sigma, but has no memory of Zero. X suggests the person who repaired him deleted the data by mistake. Signas believes X's return is a miracle due to the difficulty of repairing of X and Zero’s bodies. Alia refuses to believe it’s a miracle, as she doesn’t think Reploids dream of miracles. Douglas questions why the only data deleted from X’s memory was that of Zero. Signas suggest it disappeared by itself, otherwise it was deleted on purpose. A protection now refuses X’s memory to accept any data related to Zero, adding to the endless number of questions that remain about X. At the reconstruction site, one of hunter questions if the battle to save the planet will lead to peace. As X assures the hunter it will, the other hunter asks X what his private dream is. Having never but much though into it, X wishes to create “Elysium,” a paradise where humans and reploids live together peacefully. The one hunter wishes that Zero was here, but is overheard by X and denies talking about Zero. X vows one day Elysium will become a reality. (This event will occur if event 111c is triggered. This event is preceded by event 114a, not 115a.)

Note: It should be noted that “Elysium,” the paradise X refers to the other reploids was featured in the story of Mega Man Legends 2; however, all was not right as rain within its walls as X imagined.
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Mega Man X6 - PlayStation

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Event 117: A World Saved ~ the Road to Recovery
Three weeks ago the earth was saved by Zero’s successful shuttle crash attack into the Eurasia colony. The resulting explosion would severely damage the planet. As for the battle against Sigma, only X would return with Zero’s saber in his hand. With the remains of the colony covering the planet's surface with a toxic blanket of pollution, the remaining humans are forced to flee underground. Now that the pollution has cooled the remaining reploids can begin the containment and recovery operation.

Event 118: Gate’s Discovery ~ the Beginning of a Nightmare
Walking among the remains of the colony that litter the earth’s surface, the reploid scientist Gate questions the success of the Maverick Hunter’s operations. Feeling that the current situation is hardly any better than if the colony had collided with earth, he knows the planets hardships are far from over. Gate notices a piece of debris near his feet. Examining it closer, Gate realizes this is no ordinary piece of debris….

A week later in his laboratory, Gate begins to feel the energy contained within the piece of debris as he analyzes it. Planning to bring down those who where too simple minded to understand his work, he will build a world for only the strongest reploids where he is in control of everything.

Event 119: X’s Solitude ~ Maverick Mechaniloid
Resting at Hunter HQ, X dreams of Zero, who urges him to wake up and continue the fight for the earth. X wakes to the sound of alarms and Alia informing him a mechaniloid, thought to have been destroyed during Sigma’s attack, has gone Maverick.

Event 120: The Ruins ~ the Appearance of Nightmare Zero
Arriving at the scene of the maverick outbreak, Alia informs X his armor's capabilities have been not been fully restored. X assures her he’ll be fine with Zero’s saber in hand. Within the ruins X meets up with two Hunters injured by the maverick mechaniloid. X tells the Hunters to return to base while he confronts the mechaniloid. The machaniloid is defeated, but a mysterious purple apparition of Zero appears and lands the final blow.

Event 121: X Meets High Max – an Uphill Battle
Immediately after the purple apparition of Zero disappears, the reploid High Max appears to investigate the Zero Nightmare. High Max questions X’s involvement with the Nightmare and concludes he is dangerous and must be eliminated. The battle quickly comes to an end as X’s weapons fail to damage High Max. High Max retreats and tells X that his presence and involvement is unwanted.

Event 122: Isoc’s Propaganda ~ A Dangerous Mission
Isoc gives a speech to rally the support of the remaining reploids on the earth. Explaining the effect the Nightmare has on reploids, Isoc states the loss of any additional reploids is unacceptable. To solve the mystery of the Nightmare, investigators have been sent to the suspected Nightmare areas. While Isoc claims the cause behind the Nightmare is the ghost of Zero, he urges the reploids to help the investigators wipe out the Nightmare. Placing High Max in command of the mission, Isoc guarantees the safety of those involved in the investigation.

X is angered by Isoc’s claim that Zero is the cause behind the Nightmare phenomena, having surrendered his life to save the earth. Alia tells him such accusations can’t be helped now, but expresses the need for the Maverick Hunters to investigate the Nightmare as well. X wonders if they can really trust the actions of the investigators. The Hunters acknowledge the danger the mission presents, but realize the importance of defeating and minimizing the damage caused by the Nightmare.

Event 123: X’s Mission ~ Investigation of the Nightmare
Back at Hunter HQ, Alia has discovered the areas Isoc has sent investigators to. However, considering the state of the Maverick Hunters, X is the only hunter that can possibly accomplish the missions. While X promises to uncover Isoc’s true intentions and the mystery behind the Nightmare, Signas reminds him not to push himself too hard. Signas also asks X to rescue any Reploids that have traveled into the nightmare areas having believed in Isoc’s promise of protection.

Event 124: X vs. the Zero Nightmare ~ Zero’s Return (Optional)
During his investigation of the Nightmare, X encounters the Zero-shaped nightmare from his mission to the ruins. X defeats the nightmarish version of his fallen partner and returns to base. With the defeat of the Zero Nightmare the real Zero mysteriously returns. X questions questioning how he survived, having never found his body. Zero explains how he hid himself away and tried to repair himself, but had to wait until he was fully healed before returning. Despite the emotional reunion, Zero insists they continue investigating the Nightmare. Pledging save the remaining reploids, X and Zero join forces once again, promising to never let anyone ever break them apart again. (This event can occur anytime following event 123.)

Event 125a: Isoc’s Report ~ The Search for Zero
Isoc reports the defeat of one of the investigators to Gate. Already aware of the situation, Gate finds it shameful they can’t stop such an old reploid. Commanding Isoc to keep his eye on X, Gate inquires about the experiment. Isoc assures him everything is proceeding as planned, but questions why they simply don’t use High Max to gain control of the reploids. Gate ignores Isoc’s suggestion and tells him to continue collecting data. Gate asks Isoc if his search for Zero has turned up anything. Isoc insists that Zero would not die in such a trivial battle. With many options open to them even if Zero is alive or not, Gate tells Isoc he is alone on his search. (This version of this event occurs when playing as X prior to this event.)

Event 125b: Isoc’s Report ~ Personal Interest
Isoc reports the defeat of one of the investigators to Gate. Gate acknowledges their abilities for being as old as they are, especially Zero. Believing Zero may become a problem, Isoc asks Gate what measures should be taken. Revealing he has no interest in the original Zero, Gate feels High Max will defeat him before long. Gate questions Isoc if he is obsessed with studying Zero. While Isoc denies the accusation, Gate tells him to focus on the experiment. Informing Gate that the project has achieved an almost perfect success rate, Isoc is told by Gate that the next phase of their experiment is at hand. (This version of this event occurs when playing as Zero prior to this event.)

Event 126a: X vs. High Max ~ High Max’s Achilles Heel (Optional)
Deep within the one of the Nightmare areas, X encounters Isoc and High Max. X orders them to abandon their plans but they refuse and High Max jumps to their defense. Using the weapons acquired from the investigators, X’s is able to defeat High Max. High Max finds it incomprehensible that an inferior reploid could defeat him. With High Max down Isoc attempts to withdraw, but a furious X refuses to let them escape. Signas contacts X and orders him to calm down and return to base for repairs. X comes to his senses and realizes the need to be cautious and heeds Signas’ advice. (This version of this event occurs when playing as X after event 125 has occurred. This event triggers event 129.)

Event 126b: Zero vs. High Max ~ Isoc’s Trump Card (Optional)
While investigating the deep recesses of one of the Nightmare areas Zero runs into High Max and Isoc. Isoc finds it funny how Zero has managed to defeat High Max while X was no match for him. Zero attempts to take out Isoc but is stopped when Isoc makes use of a mysterious force field. Isoc tells Zero that he knows him from the inside out and that he can capture him at anytime, but admits he must take care of high Max first. Realizing he’s in no condition to continue, Signas sends a rescue team to his aid. Alia questions why Isoc tried so hard to trap Zero and his motives for doing it. (This version of this event occurs when playing as Zero after event 125 has occurred. This event triggers event 129.)

Note: It's this event and the phrase "from the inside out" that leads many players to believe that Isoc is Dr. Wily. This has never been confirmed by anyone at Capcom to my knowledge.

Event 127: Allure of the Nightmare ~ an Old Foe (Optional)
During their investigation of the Nightmare X/ Zero encounter Dynamo, who has been collecting Nightmare Souls in an effort to increase his own powers. Demanding X/Zero hand over the souls they have collected, Dynamo escapes after a short battle, living to fight another day. (This event can occur after event 90 has occurred and can be triggered multiple times.)

Event 128a: Gate’s Invitation ~ A Reploid Obsessed
With the defeat of his creations, Gate contacts Hunter HQ. Introducing himself as the new leader of the reploids, Gate reveals he aims to create an ideal nation for reploids. Gate explains the need to weed out the weaker reploids, leaving X to ask if he understands the consequences of his plan. Acknowledging the world needs reploids to restore it, he claims it’s the perfect time to bring about a new age and will destroy anyone who gets in the way. For defeating his investigators and proving his worth, Gate invites X to his secret laboratory. (This version of this event occurs when playing as X.)

Event 128b: Gate’s Invitation ~ A Secret Grudge
Gate contacts Hunter HQ and congratulates Zero on defeating his star creations. Alia asks if he realizes the risks of his plan. While Gate acknowledges the risks, he states he cannot allow this opportunity slip away. Feeling he can control the remaining reploids and build his ideal world with only the strongest reploids, Gate will destroy anyone who gets in the way. Zero tells Gate his obsession of a world built from a virus is ridiculous and will not last. Angered by Zero’s statement, Gate labels the actions of the Hunters as hypocritical, considering they could never maintain peace even with the use of force. Alia tries to breakup the quarreling and tells Gate that he should know better. Gate tells Alia he can’t forgive how his works were disposed of when a dangerous reploid like Zero is allowed to live. Looking forward to seeing Zero at his laboratory, Gate breaks contact. (This version of this event occurs when playing as Zero.)

Event 129a: X meets Gate ~ an Experiment Revealed
Not far into the laboratory X encounters Gate. Complimenting the abilities of X and Alia, Alia tells him his abilities were always beyond hers, the only difference being she followed orders. Signas insists a nation of only reploids will not succeed, as humans and reploids are both flawed, and survival can only be achieved through cooperation. Gate questions the worth of the humans, hiding underground while the reploids do the work. Gate acknowledges reploids are not perfect as they can become mavericks, such is the reason he and his work were misunderstood. Feeling confident in his latest creations, Gate reveals the piece of debris that is actually a piece of Zero. Obtaining Zero’s DNA he created High Max and the Nightmare. In using Zero to cause reploids pain and to satisfy his own selfish pleasures, X tells Gate he’ll never forgive him. (This version of this event occurs when playing as X.)

Event 129b: Zero meets Gate ~ Unwilling Collaboration
Zero encounters Gate within his laboratory. Gate decides to reveal the source behind his experiments to Zero. Revealing the piece of debris that turned out to be a piece of Zero’s body, Gate obtained Zero’s DNA. While Zero is furious that Gate used the power of his DNA to bring harm to the world, Gate continues on about the creation of High Max and the Nightmare. Because he couldn’t completely analyze the DNA, Gate believes it couldn’t match the power of the original. Zero demands Gate to delete the Nightmare virus before it’s too late. Finding it strange that Zero has lost his patience, Gate tells Zero not to worry, for he has attained enough power from his experiments on reploids to destroy the original. (This version of this event occurs when playing as Zero.)

Event 130a: Final Battle with High Max ~ Past vs. Present
After his conversation with Gate, X continues his way through the lab and encounters High Max. Claiming to surpass X data-wise, High Max feels his victory is assured. X can’t believe that High Max is still obsessed over his loss to him. Defeating High Max, X comes one step closer to Gate. (This version of this event occurs when playing as X.)

Event 130b: Final Battle with High Max ~ Creator vs. Created
Following his conversation with Gate, Zero encounters High Max once again. High Max tells Zero, the source of his creation, just to die. Zero defeats High Max and comes one step closer to finding Gate. (This version of this event occurs when playing as Zero.)

Event 131a: X vs. Gate ~ a World in the Balance
While Gate initially admits he has no more cards to play, there is one more experiment that he would like to conduct, insisting on personally analyzing X through battle. After his defeat, Gate does can’t believe he lost even with the power of Zero’s DNA. Refusing to allow it to end this way, Gate reveals he has resurrected Sigma. Sigma laughs at the Gate’s claim that he had died, or needed his assistance. Sigma finishes off the weakened Gate and turns his attention to X. Sigma tells X he is waiting for him and leaves. X takes note that Sigma has not been fully restored, and realizes this is an opportunity to finish him off for good. Before heading of after Sigma, X finds Isoc lying on the ground. Alia is unsure if he is dead or just broke down, or if his condition is similar to those involved in the Erasure incident. (This version of this event occurs when playing as X.)

Note: The “Erasure” incident refers to the events that occurred during Mega Man Xtreme 2.

Event 131b: Zero vs. Gate ~ a World in the Balance
Gate bluffs he has nothing left to fight with as he couldn’t completely analyze Zero’s DNA. Zero feels Gate must have known the dangers of putting his DNA to use and demands he delete the remaining programming. Gate refuses and takes the opportunity to fight against Zero himself. Gate doesn’t believe he lost using Zero’s DNA and he begins to wonder if there was a fault in his program. However, Gate reveals he prepared reparation for such an event and unleashes the resurrected Sigma. Sigma jests that Gate made it sound as if he had died, or if he needed his assistance in the first place. Sigma finishes off the weakened Gate and leaves. Zero discovers Isoc’s body on the ground. A mysterious voice (Isoc) tells Zero he is the strongest reploid and to destroy Sigma. Zero questions whether he actually heard someone call out to him but shrugs it off and goes after Sigma. (This version of this event occurs when playing as Zero.)

Event 132a: X vs. Sigma ~ an Incomplete Threat
X encounters Sigma, who can barely stand up with his half-completed body. X defeats Sigma but the battle is not over as Sigma calls out from the still darkness, remembering his desire for revenge despite his current condition. X defeats again and Sigma as screams out it is useless to try and defeat him, as he cannot be beat so easily. X tells Sigma he does not have time for him, that he must work towards the reconstruction of the earth. X promises Sigma if he reappears he will defeat him. In his last words Sigma tells X that’s all the motivation he needs to do just that. (This version of this event occurs when playing as X.)

Event 132b: Zero vs. Sigma ~ an Incomplete Threat
Zero meets up with Sigma and his half completed-body. Sigma is defeated, but in the beckoning darkness Sigma states he’ll show Zero what terror is all about. Zero tells Sigma he will not allow him to rise again. Zero defeats Sigma once again, leaving Sigma to cry out about the uselessness of trying to defeat him. In his last words Sigma promises to come back to fight Zero once again. (This version of this event occurs when playing as Zero.)

Event 133a: X’s Mercy ~ Forward Towards the Future
X and Zero return from Gate’s Labrotory with Gate’s lifeless body. X explains since Gate and Alia where once colleges, he could not leave him behind as he knows what it is like to lose a friend. As the other hunters arrive, X leaves Alia with the decision what to do with Gate’s body. With their mission to rebuild the earth incomplete, the hunter’s journey just has just begun. Together they join forces to move towards a future where humans and reploids can coexist. (This event occurs when the player defeats Sigma as X and having triggered event 124.)

Event 133b: Zero’s Wish ~ a Rest for an Unflinching Hero
Zero gives a reploid scientist the fragment of his body that Gate had discovered for disposal. While the scientist admits it will be hard to destroy it completely, Zero assures the scientist not to worry about it, but he must complete his mission before it’s too late. The scientist wonders why Zero wishes to do this, as he hasn’t had any problems as of yet and questions if he will be fine as he is. The reploid scientist also questions what they will do in a crisis without his aid. Zero apologizes, but tells him not to worry, as they have a superior Maverick Hunter in X. Zero reveals that he is scared that his presence may cause them further trouble in the future. Zero enters the capsule and asks the scientist when he’ll wake up. The scientist tells him if there are no problems, he’ll awaken 102 years from now. Zero looks forward to a successful sleep as the reploid scientist tells him he’ll do his best and to have a good sleep. (This event occurs when the player defeats Sigma as Zero.)

Note: This ending restablishes the link between the Mega Man X and Mega Man Zero series. However, the fact that Zero is present in Mega Man X7 severs the link once again.

Event 133c: X’s Strength ~ the Return of a Hero
X returns from the laboratory with Gate’s body in hand, but it is unsure if Gate will be able to recover from his injuries. Alia questions X why he brought back Gate’s body and X replies it was because he and Alia where once colleges, even though it was a long time ago. Even after all that Gate has done he doesn’t want to lose any more reploids. Alia believes Gate can sense X’s feelings even in his current condition and would like to thank X for him. From out of nowhere Zero appears behind X and Alia. Seeing that X has become stronger and has stopped the latest threat without his help, Zero decides he will be fine on his own. Alia questions X about the dreams he’s had about Zero, and wonders if they were caused by the Nightmare. X isn’t sure, but knows Sigma will never defeat the Maverick Hunters. Suddenly, X just knows that Zero is alive while Alia is a little hesitant to agree with him. Zero says he will not be defeated by Sigma and that peace will last for awhile. Unfortunately, there is something he must to do now and have to leave the earth in X’s for the time being. X and Alia turn around to find nothing but know they felt the presence of Zero calling out to them. Having searched and never recovered any sign of Zero, Alia asks if X is all right and if he needs to rest. X refuses her offer and says he’s fine, but knows now that Sigma has returned they must be on guard and focus on the restoration of the earth. Together they will build a real utopia. (This event occurs when the player defeats Sigma as X without triggering event 124.)
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Mega Man X7 - PlayStation 2

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Event 134: X’s Struggle ~ the Red Alert Syndicate
---------------------------------------------------
Thanks to the reploids earth has recovered from its near destruction from
the colony fall incident. However, with crimes committed by mavericks on the
rise, the Maverick Hunters find themselves hard pressed to handle the
situation when X removes himself from the frontlines of battle. The void
left by the weakened Maverick Hunters is soon filled by the Red Alert
Syndicate, an illegal underground group of bounty hunters. When Axl, a key
member of Red Alert, attempts to leave the group and join the Maverick
Hunters, little does anyone knows the conflict that will ensue.

Event 135: Axl’s Escape ~ Zero’s Duty
---------------------------------------
Axl is confronted by Red Alert’s forces as he makes his escape. Further down
the devastated stretch of highway, Zero reports to the scene. Proceeding to
clear the area of mavericks, Zero encounters Axl, who warns him of the
impending danger. As Zero questions Axl’s involvement in the incident, Red
Alert’s Scorpion-like mechaniloid appears, causing Axl to flee. As Zero
battles the mechaniloid down the damaged highway, he encounters Axl again.
While Zero demands an explanation, Axl agrees to do so after they take care
of Red Alert’s mechaniloid.

Event 136: A Naughty Boy ~ Red’s Challenge
--------------------------------------------
Escorting Axl to the Maverick Hunter command center, Zero finds Axl’s belief
that he isn’t a criminal ironic. In the command center Axl meets X, who is
furious at the damage caused by Red Alert and Axl’s quarreling. Axl explains
he left Red Alert because their actions have become more criminal and he
could no longer be a part of it. Signas suggests using this opportunity to
dismantle Red Alert, but X feels they will be playing right into their hands
with such action. Axl’s suggestion that fighting is sometime the only answer
causes X to lash back and demand Axl pay for his crimes.

The leader of Red Alert, Red, contacts Hunter HQ. Never thinking Axl would
wind up in the hands of the Hunters, Red wishes for his return. Acknowledging
Axl will not return without a fight, Red challenges the Maverick Hunters to a
duel with his bounty hunters, with Axl as the prize. At conclusion of Red’s
transmission, mavericks appear all over the globe. Axl pleads with X to let
him team up with Zero as punishment and to show his ability to become a
Maverick Hunter. Against his better judgment, X gives Axl back his weapons
and tells him to prove himself through his actions rather than words.

After Zero and Axl depart, X expresses his displeasure that another battle
has begun. Signas tells X not to over think the situation; sometimes fighting
is the only option. X tells Signas they have made this kind of mistake time
and time again, prompting him to wonders why reploids continue to fight
amongst each other.

Event 137: Axl’s Power ~ an Unknown Past
------------------------------------------
Walking through the halls of Hunter HQ, Axl explains the real reason he
escaped from Red Alert to Zero. Demonstrating his ability to copy the shape
and abilities of other reploids, Zero questions Axl how he acquired such a
skill. While Axl has no answer, Zero is skeptical how someone wouldn’t have
any memory of having such an ability.

Event 138: Talk of the Past ~ a Unruly Syndicate
--------------------------------------------------
During an elevator ride, Axl talks to Zero about his days in Red Alert. While
Axl tells Zero his friends in Red Alert are very skilled reploids, Zero is
quick to point out they are mostly criminals. Axl jumps to their defense
insisting they didn’t do bad things most of the time; they didn’t become
really bad until just recently. One day Red Alert’s bounty hunters, even the
reploids stopped following Red’s orders.

Event 139: A Unusual Request ~ Kept in the Dark
-------------------------------------------------
Zero inquires Axl how and why the members of Red Alert changed. Axl explains
everything was normal up until Red asked him to hand over the copied DNA data
from the mavericks they defeated, which he had never done before. After that,
they became more powerful. Red never told Axl everything, but he’s sure he
was used by them for his abilities.

Event 140: A Heart Distraught ~ a Missing Link
------------------------------------------------
After his battles with Red Alert’s bounty hunters Axl realizes that those in
Red Alert have changed. Those he though where his friends were only out to
increase their own powers, while he blindly collected data. Originally
thinking his work was to help them, the scale of their thievery escalated and
he couldn’t take it anymore. However, no one within Red Alert could use DNA
data to power-up reploids, leaving a missing link….

Event 141: Red and Sigma ~ Infiltrating Red Alert
---------------------------------------------------
During a mission, a mysterious voice complements Red on his abilities.
Revealing himself to Red, Sigma asks if he finds the Maverick Hunters to be
a problem. While he doesn’t like the Maverick Hunters, Red feels what they
do is of little conscience as they will do as they please. Red demands Sigma
to tell him who he is or to get lost. Sigma only tells Red that he is a
sympathizer to his cause.

Event 142: Reploid Recovery ~ X’s Return
------------------------------------------
Alia and Signas review the the results of the reploid recovery mission. While
progress is coming along smoothly, Alia questions if anything can be done
about the resulting damage. Signas tells Alia it cannot be helped, as Zero
has his limits and while Axl is still a child. Deep in though, X decides it
is time to put an end to this conflict. To everyone’s surprise, X asks Zero
if he may join the fight against Red Alert.

(This event can occur anytime between events 100 and 109 and triggers when
the player rescues a certain amount of reploids.)

Event 143: Black Plotting ~ Wasted Ability
--------------------------------------------
Back at the Red Alert HQ, Sigma complements on the on the talent of Axl. Red
tells Sigma he is unsure how Axl’s ability works, but admits they wouldn’t
work nearly as fast without him. However, Sigma feels Axl’s abilities are
wasted as things stand. Red questions what Sigma implies by this, but Sigma
replies only by asking if he is willing to place a wager on his idea.

Event 144: The Power of DNA ~ Outnumbered
-------------------------------------------
Sigma uses the DNA data to increase Red’s powers. Astonished at the results,
Red admits he was unaware that the power that DNA possessed. Hoping that he
has proven his abilities and worth to Red, Sigma claims this is just the
beginning. Sigma tells Red he can make him invincible if they recover Axl
from the Maverick Hunters. Knowing retrieving Axl is unlikely, Red thanks
Sigma for his help and assures him that they have enough power. Finding humor
in Red’s statement of having enough power, Sigma claims Axl has an unfinished
job, as the most vital reploid DNA is not in his hands. Realizing Sigma has
used him, Red refuses to attack anymore innocent reploids. Finding it
unfortunate that Red refuses help him, Sigma reveals he has taken control of
Red Alerts’ bounty hunters. Sigma orders Red to retrieve Axl and X’s DNA data
or his men will never return to normal.

Event 145: Red Alert’s Base ~ A Beckoning Call
------------------------------------------------
After the defeat of all the bounty hunters, the location Red Alert’s base
suddenly appears on radar. Almost as if Red Alert wanted the Hunters to find
its location, Signas places Axl’s safety in their hands. X expresses his
eagerness to end this battle, making Zero feel as if the X he knew has
returned. As Zero questions Axl if he is prepared to head out, Axl thinks
about the situation that Red is in.

Event 146: Duel with Red ~ the Professor’s Whereabouts
--------------------------------------------------------
During their infiltration of Red Alert’s base, the Crimson Palace, X and the
hunters encounter Red. While Red inquires as to what took them so long, Axl
is quick to comment how long it has been since they have seen each other. Red
tells Axl they have increased in power thanks to the professor but are still
reduced to their current state. When asked about the whereabouts of the
"professor," Red confesses he has no idea, but probably closer than they
think. Knowing Axl didn’t come all this way just to talk, Red asks if the
battle can commence.

Event 147: Red’s Demise ~ a Fresh Start
-----------------------------------------
After his defeat, Red comments how Axl has grown in the short time they’ve
been apart. Knowing he is done for Red activates the self-destruct sequence.
As the place starts to come down, Axl tries to convince Red to come with them
as Zero attempts to drag Axl to safety. In his final words, Red tells Axl it
is his time and not to worry about him.

Event 148: The Professor ~ Again and Again
--------------------------------------------
Sensing the presence of the professor, Axl demands that he show himself.
Sigma appears and welcomes the hunters to his home. X expresses he knew that
Sigma was behind the Red Alert incident as Zero comments on Sigma’s never-
ending persistence. Promising to return again and again until he makes X and
Zero his, Sigma demands they give him a good fight like they always do.

Event 149: Promise of Return ~ a Sneak Attack
-----------------------------------------------
With Sigma’s defeat, Axl attempts to lead X and Zero to the exit. However,
Sigma cuts Axl off and slams him though the wall as he attempts to fight him
off. Advancing towards X and Zero, Sigma promises to return in a new form.
Suddenly, the voice of Red calls out from above. Red leaps to the attack and
attempts combine his body with Sigma’s. As they are about to merge, it is
revealed that Red is actually Axl as he shoots Sigma through the head. As
Sigma falls out the window, X and Zero run to Axl’s aid.

Event 150a: An Unrelenting Pupil ~ Signas’ Plea
-------------------------------------------------
Alia and Signas reviews the recent Maverick outbreaks which Axl has foiled on
his own without the aid of the Maverick Hunters. When Signas asks X to
consider letting Axl to become a hunter based on his good deeds, X refuses,
insisting Axl should not be rewarded for using such methods. X also dislikes
Signas’ suggestion of training Axl to become a hunter, as training someone to
be a hunter like him is impossible. Signas attempts to get X to understand
while he might not like the methods the Hunters use to solve problems, it is
assured that they have not seen the last of mavericks.

(This event occurs when Axl gets the final hit on Sigma's final form.)

Event 150b: Premonition or Nightmare ~ the Dreams of Zero
-----------------------------------------------------------
Zero dreams of X pointing his buster straight at him telling himself that he
must eliminate all the mavericks over and over. Zero wakes up to find that he
has nodded off as Alia informs him of a maverick outbreak. Zero heads out,
hopes that what he just saw was a dream and nothing more.

(This event occurs when Zero gets the final hit on Sigma's final form.)



Many believe this dream is a reference to Zero's fight with CopyX in the Mega
Man Zero series. I have never seen any confirmation of this by Capcom, but it
is an interesting theory.

Event 150c: A Lesson Learned ~ an Unrelenting Pupil
-----------------------------------------------------
Axl still doesn’t understand why he can’t be a Maverick Hunter even when he
follows the example that X provides. X attempts to explain his methods aren’t
correct and it has taken him this long to realize it. Despite X’s decision,
Axl heads off to a maverick outbreak and pledges that he will get X to make
him a hunter one day soon. Alia asks X just doesn’t give in this one time and
let Axl become a hunter. X explains he doesn’t want Axl to make the same
mistakes they have in the past.

(This event occurs when X gets the final hit on Sigma's final form.)
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Mega Man X8 - PlayStation 2

Picture of My profile

Event 151: Endless Struggle ~ an Exodus to Space
--------------------------------------------------
As the endless reploid rebellions continue, humans have placed their future
on immigrating to the moon thanks to new technology. Called the Jakob
project, a large orbital elevator was built in order to transport the new
generation reploids responsible for the construction of a moon base up to
the satellite gateway.

Event 152: Accident at the Orbital Elevator ~ a Hidden Threat
---------------------------------------------------------------
While on patrol at the orbital elevator, X arrives at the scene of an
accident. While calling dispatch for rescue mechaniliods, X watches as
multiple Sigma bodies emerge from the flaming wreckage. As the Sigma bodies
revert back into new generation reploids, the director of the Jakob project,
Lumine, appears. Lumine explains assuming the form of a strong Sigma body
was necessary in order to escape damage from the accident. As all new
generation reploids enjoy complete protection from viruses, even copying the
DNA of someone as dangerous as Sigma is not a risk.

Event 153: Noah’s Park ~ A Slippery Adversary
-----------------------------------------------
Picking up maverick readings near the Jakob facility, Alia commands all
available hunters to set out immediately. X and Axl arrive at the scene and
are soon joined by Zero. While the maverick succeeds in escaping from them
several times, they manage to collect some samples for Alia to analyze.

Event 154: Vile Returns Again ~ Lumine Captured
-------------------------------------------------
With the maverick’s defeat, the Hunters attempt to continue their
investigation. Suddenly, a barrage of missiles rain down from the sky. From
out of the smoke and debris appears Vile, with the director of the orbital
elevator, Lumine, in tow. With the orbital elevator now under his control,
Vile declares a new world shall be born as he makes a hasty retreat.

Event 155: Lumine’s Abduction ~ an Uneasy Feeling
---------------------------------------------------
As the Maverick Hunters contemplate the reasons behind Lumine abduction, X
reveals his uneasiness towards Vile’s comment of a new world beginning.
Before Alia and X can discuss the matter any further, maverick readings
appear all over the globe.

Event 156: Resentment ~ a New Conflict
----------------------------------------
X expresses his resentment that another conflict has begun. While Axl’s
childlike urge to take down a few mavericks displeases Alia, X leaps to his
defense and claims this is no time to be soft.

Event 157: Layer & Zero ~ a Secret Crush
------------------------------------------
After the hunters return the mission, Layer compliments Zero on a job well
done. While Zero is oblivious to Layer’s crush on him, Pallette reminds him
as the new navigators they are here to help. Embarrassed to no end, Layer
informs Zero she has had no luck in determining Lumine’s location.

Event 158: Battle with Vile ~ Vile mkIII
------------------------------------------
During their mission, the hunters meet up with Vile. While the hunters
question the purpose behind Lumine’s abduction and the seizure of the orbital
elevator, Vile tells them not to worry about Lumine, as it would be foolish
of them to harm the one who operates the elevator. After a quick exchange of
blows, Vile retreats.

(This event counts for multiple encounters.)

Event 159: Unknown Agenda ~ an Unknown Factor
-----------------------------------------------
Having no clues to why the new generation reploids are going maverick, Alia
questions what the Mavericks are really up to. While Layer’s simulations
prove that their virus resistance is absolute, Axl confirms her findings as
he is a new generation reploid prototype himself. Pallette questions if this
puts Axl in danger of becoming maverick and suggests analyzing Axl’s data to
be safe.

Event 160: Copy Chips ~ a Resemblance
---------------------------------------
Completing her analysis of the Maverick data accumulated thus far, Alia
reveals what makes new generation reploids immune to viruses is their copy
chip, which actually changes a reploid’s DNA. Along with this discovery,
further analysis indicates that the data within the copy chips closely
resembles that of Sigma.

Event 161: A Connection ~ Theoretically Safe
----------------------------------------------
X asks Alia if the incident back at the orbital elevator could be connected
to the new generation reploids going maverick. Alia doubts it, as it is
theoretically safe to copy others bodies. Without any leads to go on, X
decides all he can do now is defeat the remaining mavericks and continue to
collect data.

Event 162: A Downtrodden Ally ~ a Concerned Navigator
-------------------------------------------------------
Returning from their mission, Layer asks X why Zero looked so down. While
Layer panics when X asks if she was worried about Zero, X explains how Sigma
used him in an attempt to destroy the world. Even though Zero continues to
blame himself for the incident, X tells Layer not to worry, as Zero will
want to finish Sigma off for good this time, as does he.

Event 163: Calm before the Storm ~ Just the Beginning
-------------------------------------------------------
With one maverick remaining, the hunters question if this is just the
beginning. Layer reminds them it has been a long time since the mavericks
have gotten their hands on Lumine, but the situation at the elevator seems
to be normal.

Event 164: Message from Sigma ~ a Transmission Interrupted
------------------------------------------------------------
With the defeat of the mavericks, the hunters question the whereabouts of
Sigma, Believing that things are bound to be different this time around Alia
comments that Sigma doesn’t seem to be controlling the mavericks, but that
they all seem to "be" him. Considering all the sites attacked where related
to the Jakob project was no coincidence either.

Suddenly, Sigma contacts Hunter HQ to inform the hunters his plan will be
completed soon. Announcing that the entire world’s primitive space
development belongs to him, Sigma believes the reploid’s future lies in the
sky. Declaring that the old world has outlived its usefulness, Sigma laughs
at the suggestion his plan is a mere scheme, stating he is merely helping
push evolution along its natural path. Before Sigma can finish his message,
the satellite gateway’s orbit interrupts the transmission.

Event 165: The Orbital Elevator ~ Mankind’s Lifeline
------------------------------------------------------
Using the orbital elevator to reach the satellite gateway, the hunters find
Vile lying in wait at the top. Vile revels in the fact that route to space,
the one thing that has allowed the world to come this far is under their
control. After a short battle, Vile retreats, clearing the way to the
Satellite Gateway.

Event 166: Like Old Times ~ A Personal War
--------------------------------------------
With Vile and Sigma running around, Zero comments on how it’s like old times.
Layer asks if it reminds him of the virus. Zero shows his displeasure of how
Sigma attempted to use him to take over the world. Zero begs Layer to help
him find Sigma before he fulfills his plan.

Event 167: The Satellite Gateway ~ Battle vs. Copy Sigma
----------------------------------------------------------
At the conclusion of the hunter’s investigation of the satellite gateway, the
self-destruct sequence is suddenly activated. As they rush back to the
entrance, Sigma cuts them off. Sigma informs them that the moon is under his
control and his plan is nearing completion. Sigma is defeated, but it’s soon
discovered it was just another new generation reploid and not the real thing.

Event 168: Mavericks on the Moon
----------------------------------
Back at Hunter HQ, Alia detects multiple Maverick signals on the moon’s
surface.

Event 169: Mission to the Moon ~ Vile Revisited
-------------------------------------------------
Losing contact with the HQ due to jamming, the hunters battle towards Sigma
Palace through waves of new generation reploids. Entering Sigma Palace the
hunters meet up with Vile, who sees fit to employ some ride armor. Vile
questions why the hunters refuse to give up their struggle, blind to the fact
no hope remains.

Event 170: Moment of Reflection ~ Vile’s Last Stand (Optional)
----------------------------------------------------------------
With Vile’s defeat, the hunters take a moment to reflect on the battle and
the upcoming confrontation with Sigma. Attempting to leave the chamber, Vile
reappears and splits the party apart.

(This event occurs when playing on the hard difficulty and alters event 172.)

Event 171: A King on the Throne ~ the Father
----------------------------------------------
Fighting though a barrage of copies Sigma bodies, X/Axl/Zero encounter the
real Sigma sitting upon his throne. Sigma explains how the copy chips of new
generation reploids, his children, bear his personal data. As the force
behind the Jakob project, Sigma declares the world born from the plan
rightfully belongs to him, not mankind.

Event 172: A Vicious Attack ~ Power of Teamwork
-------------------------------------------------
During the battle with Sigma, Sigma grabs X/Axl/Zero by the head. Sigma tells
the hunters resistance is futile as his plan to destroy the world is at hand.
Luckily, reinforcements arrive and break Sigma’s current hold.

(This event is altered by the game’s difficulty setting and is influenced by
Event 170 when playing on hard.)

Event 173: The Dethroned ~ an Awakening
-----------------------------------------
As the hunters stand at the foot of Sigma’s remains, Lumine appears. With
Sigma defeated, Lumine asks if they are satisfied. Laughing at the suggestion
he was used by Sigma, Lumine reveals it was he that used Sigma. Before the
hunters can respond, Lumine states that the next generation reploids have
awakened and the new world is at hand.

Event 174: Lumine’s Revelation ~ Retrospect of Sigma
------------------------------------------------------
Following his initial defeat, Lumine laughs at X’s suggestion he has gone
maverick. Lumine explains how copy chips were created from the data of
hundreds of old model reploids, Sigma included. Axl’s questions if he will
go maverick as well, but Lumine claims a prototype doesn’t possess the power
for that to happen. Lumine proceeds to question if Sigma was really crazy.
Sigma’s decision to wage war against the old world was made consciously,
meaning new generation reploids could do the same at any moment. Lumine
wonders if the Hunters, tools of the old world and of the humans can stand
up to those who have evolved. Shooting Lumine, Axl warns X not to let
Lumine’s talk get to him; he is still the enemy. Enemy or ally, Lumine
insists the issue is not so simple as humankind and reploids, and the nature
of their existence, has irrevocably been changed.

Event 176: Paradise Lost ~ Lumine’s Last Resort
-------------------------------------------------
Lumine is defeated once again, but informs the hunters it’s too late to stop
what has begun. While Axl states he’ll take on plenty more like him to
achieve piece, Lumine tells him he doesn’t have a grasp of the entire
situation, but will find out soon enough. As Axl approaching the body of
Lumine, he is attacked by a mysterious black tentacle. Zero slices through
the offending appendage as X catches Axl and fires a shot to destroy Lumine’s
remains. Returning back to earth on the orbital elevator, X resumes contact
with the Hunter HQ informing them Axl has taken some damage, but will be
fine.

Event 177a: A Unsettled Mind ~ the Meaning of Evolution
---------------------------------------------------------
Returning back to earth on the orbital elevator, X thinks about how Lumine
referred to evolution as an awakening, and wonders if that is the way things
are meant to be, what exactly are they fighting for.

(This event occurs when X scores the final blow against Lumine’s second
form.)

Event 177b: A Enemy Vanquished ~ A Battle’s End
-------------------------------------------------
Returning back to earth on the orbital elevator, Zero wonders if Lumine’s
statement about Sigma is true. If they have seen the last of Sigma, he may
no longer have to fight.

(This event occurs when Zero scores the final blow against Lumine’s second
form.)

Event 177c: Unknown Circumstances
-----------------------------------
Returning back to earth on the orbital elevator, the area around Axl’s wound
begins to glow a faint purple.

(This event occurs when Axl scores the final blow against Lumine’s second
form.)

Event 178: Putting a Mind at Ease ~ Fighting Destiny
------------------------------------------------------
Returning back to earth on the orbital elevator, Zero asks X if he is
thinking about what Lumine said about evolution. Zero tells X becoming Sigma
can hardly be called evolution, and even if reploids are destined to join the
junk heap once that evolutionary step does come about, they still must fight,
against mavericks and against their own destinies.

Event 179: History’s Lesson Ignored
-------------------------------------
When the news of Lumine going maverick reached those in charge, it was
decided that all new generation reploids in production would be canceled and
the use and manufacture of copy chips be discontinued. However, with space
development in full swing, the demand for such reploids wouldn’t dwindle.
Years later the use of copy chips would resume, despite the objections of
those who knew of their history.
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Mega Man X: Command Mission - PlayStation 2
I've played Mega Man X Command Mission but have yet to transcribe the events of the game into the text. However, the game is more of a standalone title as the narrative has little to do with the events above.
Rate:
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*** Spoiler Alert ***

Updated: 02/21/13 - added Mega Man Xtreme 1 & 2!

Back in 2005 when I was really bored I played through the Mega Man X games and transcribed the story into writing. What follows is pretty much the entire story from each game. Take a look if you're rusty on the events that take place in the series.

For those that are unaware, the series was meant to end with Mega Man X5 and I really wish it had. Mega Man X6 attempts to fix the problems born out of the various recons but by Mega Man X7 Capcom quit trying.

I'm not sure if I'll add Command Mission as it really takes place outside the main story line. Additionally, I probably won't add Maverick Hunter X as it is a retelling and changes several key plot points.

Additionally, the game logos aren't scans. I redid those in Adobe Illustrator years ago as well. Unfortunately I don't have redone logos for Xtreme 1 & 2.

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Comments

Posted: 5 years, 8 months ago at Feb 12 4:19
I've never even played Mega Man before, but wow, that's a VERRYY extensive summary!
Posted: 5 years, 3 months ago at Jun 28 14:04
OH man, people caring about the Megaman-storyline. My heaaaad. Good work though.
Posted: 5 years, 3 months ago at Jun 28 19:08
You know, I seriously dislike the mentality some people have towards the stories in Mega Man games and how some people find it quote unquote "funny" that people actually care, like they're the ultimate critic of video game narrative or something.

Yes, as I point out by using the word "convoluted" in the title of the list the story for the Mega Man X games is beyond screwed up because Capcom simply didn't use care when cultivating it. Yes, several of the games (everything past X5) are essentially pointless in the scheme of things despite X8 truing to make it seem like they are of value, but the stories in almost EVERY video game fail from being great. As a medium it's not like a video games are the equivalent of a book or a movie.

Also, I take issue with the whole "Mega Man games have no story" thing. Capcom gave players a very story driven series with Mega Man Legends and what did many players do? They sat around and bitched "that it wasn't a real Mega Man game" because it wasn't a side scroller. Legends has some problems but it was a 3D Mega Man that managed to work unlike Mega Man X7.

It's obvious Mega Man will always place it's gameplay over its narrative, but despite the fact people say they want the opposite the truth is they don't. Again, just because some people paid attention to the narrative does NOT make them some damn weirdo.
Edit: 5 years, 3 months ago
Posted: 5 years, 2 months ago at Jul 25 4:04
great work
Posted: 3 weeks, 1 day ago at Sep 24 14:15
Posted: 3 weeks, 1 day ago at Sep 24 14:15
Having bought the MMX collection that was recently released, I wondered if anyone ever tried to make sense of it all. I'm impressed with this, amazing work!

While it's clear that the story wasn't their main focus in development, they were onto something. If Capcom decides to revisit the X saga (provided the collection sells enough and enough interest is shown in MM11), I just hope they go with a reboot rather than trying to continue it. They have some good ideas there, they just need to iron them out little.

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