Occupation: Wealthy heiress Goal: To turn 101 Dalmatians into a fur coat for her to wear Minions: Horace and Jasper Bardun, Lars Fate: Fell off when Horace and Jasper broke her car apart into lots of pieces. In the sequel she is arrested by Mental Assylum.
Occupation: Barman Goal: To take over Toad Hall and steal the motorcar Minions: Weasels Fate: Gets arrested by the police
Occupation: Town bully Goal: To win Katrina Minons: His horse Fate: Get married with Katrina Van Tessell
Occupation: Ghost Goal: To cut the heads of those that enter the woods alone Minions: His horse Abilities: Immortality Fate: Throws his pumpkin head at Ichabod after he crosses the bridge. It is unknown if the Horseman captured him
Occupation: Grand Vizier, later Ruler of Agrabah, then Genie Goal: To overthrow the Sultan and rule Agrabah, kill both Aladdin and the Sultan, and become the most powerful genie ever Minions: Iago, Razoul, The Royal Guards, The Heartless Abilities: Alchemy (initially), vast sorcery abilities, minor darkness control Fate: Gets sucked in his own lamp (in Aladdin). Explodes after his lamp is thrown at a lava lake by Iago (in The Return of Jafar).
Occupation: Captain of the Guard Minions: The Royal Guards Fate: Learns to axcept Aladdin
Goal: To marry Jasmine Fate: Was rejected by Jasmine and returned home
Occupation: Commander, mercenary Goal: To discover Atlantis and harness its Heart to become rich Minions: Helga Katrina Sinclair and his mercenaries Fate: Turns into a crystal statue and is shredded by the balloon's propeller
Occupation: Town hero, hunter Goal: To marry Beauty, and kill the Beast Minions: LeFou, the villagers, the Bimbettes, Monsieur D'Aquire Abilities: Strength, conniving intelligence, hunting skills Fate: Falls off the Beast's castle and dies
Occupation: Monarch Goal: To aquire the Black Cauldron, Rule the world, become a god, kill every human being Minions: Creeper, Duke Igthorn, Lady Bane, Wyverns, Vikings, Cauldron Born Abilities: Powerful magical abilities, Control of an army of deathless warriors, ability to use the Black Cauldron Fate: Sucked into the Black Cauldron by Arawn
Occupation: Evil spirit Goal: Was to conquer Prydain before being imprisoned Minions: Cauldron Born, Possibly Gwythaints and Huntsmen of Annuvin Abilities: Unspeakable Dark Powers, Control of Death, Army of Undead Minions, Shapeshifting Abilities Fate: Taken away by witches of Morva
Occupation: Socialite Goal: To improve her own family's status Minions: Anastasia Tremaine, Drizella Tremaine, Lucifer Fate: Still alive, but perpetually annoyed at Cinderella's success, and later, became a slave with Drizella in the third film
Occupation: Hallusinations Allies: Chernabog Abilities: Multiplication, shapeshifting, limited reality distortion (only for those who see them). Fate: They all dissapear after Dumbo wakes up.
Xion destroys them all.
Occupation: Circus ringmaster Goal: To put on a great circus show Minions: Joe, Clowns Fate: Falls upside-down inside a barrel with an elephant mask on his buttocks placed by Dumbo, then reforms.
Occupation: Bully Goal: To have fun at the circus and fool around with whatever he thinks is funny Minions: Other kids who make fun of Dumbo Fate: Gets beaten up by Mrs. Jumbo.
Occupation: Emperor's advisor, principal of Kuzco Academy Goal: To overthrow Kuzco and become Empress Minions: Kronk Abilities: Transfiguration potions Fate: Turns into a cat (The Emperor's New Groove) Turns into a rabbit, but is snatched and presumably eaten alive by an eagle (Kronk's New Groove) Demoted to Kronk's secretary (The Emperor's New School)
Occupation: God of Evil Goal: To celebrate Walpurgis Night by calling forth restless spirits and demons and throw his minions into a hellish inferno Minions: Restless spirits, demons, and dark monsters Abilities: Pure evil, unlimited darkness, power to corrupt, control over fire Fate: Retreats from the sun, but always survives
Occupation: Predator Goal: To feed himself and survive Abilities: strength, a powerful bite Fate: Dies from dehidration through an endless drought along with other dinasours in an early scientific depiction of the mass extinction
Occupation: Forrest bear Fate: Fell in waterfall with the log.
Willie the Giant
Goal: To keep the Golden Harp to himself. Abilities: Super strength, magical abilities, shapes and sizes, flight, invisibility, metamorphosis Fate: Searches for Mickey after he fell from the Beanstalk.
Occupation: Crime lord, murderer Goal: To overthrow Queen Moustoria and become Supreme Ruler of all Mousedom. Minions: Fidget, Felicia, his thugs (including Bill the Lizard and Bartholomew) Fate: Falls off Big Ben to his death.
Occupation: Lord of the Dead Goal: To rule Mount Olympus and kill Hercules.
To destroy any kind of good magic. Minions: Pain and Panic, Megara, the Titans Abilities: Immortality, teleportation, summoning of creatures, control of fire and smoke, control over darkness and the Heartless Fate: Thrown into the River Styx, but cannot die
Goal: To destroy Zeus and Hercules Abilities: Great strenght Fate: Is killed by Hercules
Goal: To have his way with Megara Fate: Is defeated by Hercules
Occupation: Hades's servants Goal: To eat Hercules Abilities: Regeneration, Super strength Fate: Is killed by Hercules
Occupation: Cattle Rustler Goal: To buy every territory in the Old West (a deleted scene shows his old plot was to invade the White House with an army of cows) Minions: Rico, Junior the Buffalo, The Willie Brothers, Wesley Abilities: Hypnotic Yodeling Skill Fate: Unmasked by the cows, arrested by the Sheriff shortly after
Occupation: Judge, Minister of Justice, Ruler of Paris Goal: To rid Paris of gypsies, to make Esmerelda his mistress Minions: Guards, Soldiers Abilities: Public Offical, most powerful man in Paris, intellect, manipulation Fate: Attempts to murder Quasimodo and Esmeralda while on top of Notre dame, but the gargoyle on which he's standing breaks, and he falls into a pit of molten lead
Occupation: Tiger Goal: To kill Mowgli the man-cub Minions: Kaa the Snake (in his presence, anyway) Abilities: natural strength, authority over all animals in the jungle Fate: Scared away by fire, the only thing he fears in The Jungle Book.
Trapped in the giant tiger head like a cage in the hot lava and teasing by Lucky the Vulture in The Jungle Book 2.
Occupation: Snake, hypnotist Goal: To eat Mowgli or any other animal he can find Abilities: Strength, hypnosis Fate: Falls off a cliff into a coconut tree, but survives.
Occupation: King of the Apes Goal: To become a man Minions: Monkeys Abilities: Control over all monkeys Fate: Left behind around his collapsed palace.
Occupation: Illegitimate King of the Pride Lands, Leader of the Hyenas, Lion, Predator Goal: Overthrow Simba and Mufasa and rule over the Pride Lands Minions: Shenzi, Banzai and Ed, Other hyenas Fate: Overthrown by Simba and killed by both the hyenas and the flames
Shenzi, Banzai and Ed
Occupation: Scavangers, henchmen Goal: To eat as much as they want Fate: Once Scar is dead, they become the jungle's most dangerous inhabitants
Occupation: Sea witch Goal: Rule the Oceans, Capture Ariel Minions: Flotsam and Jetsam Abilities: Magic Potions, Size Alteration, To turn merfolk into condemned polyps Fate: Dies from being impaled by a Shipwreck's bowsprit commandeered by Eric while trying to get Ariel, electrocuted fatally and sinking into the ocean floor with the ship
Glut the Shark
Goal: To eat Ariel and Flounder Fate: Gets stuck in a pole and possibly drowns. Might have survived.
Occupation: Pirate, Captain of a Pirate ship Goal: To kill Peter Pan Minions: Mr. Smee, Pirate Crew Fate: Gets chased away by The Crocodile in Peter Pan, Kingdom Hearts, and Kingdom Hearts Birth By Sleep.
Gets chased away with Smee and his crew by The Octopus in Return to Never Land
Occupation: Showman, puppeteer, gypsy Goal: To make money with the use of his puppet show and later Pinocchio Minions: J. Worthington Foulfellow, Gideon, the Coachman and his men, his puppets Abilities: A hatchat and also seems to be very strong and good at throwing his weight around Fate: Without Pinccohio, his next show presumably bombs.
Occupation: Con man Goal: live a healthy rich life without getting a job Allies: Stromboli, The Coachman, Gideon Minions: Gideon Abilities: Above average craftiness Fate: Is eventually caught by the police (but only in a deleted scene)
Occupation: Assistant scammer Goal: To become rich Allies: J. Worthington Foulfellow, Stromboli, The Coachman Fate: Was arrested along with Foulfellow in an abandoned sequence
Occupation: Coachman, ferryman, overseer and owner of Pleasure Island Goal: To take as many 'stupid little boys' as possible to Pleasure Island; they turn into donkeys, which he then sells in bulk Allies: Honest John and Gideon Minions: J. Worthington Foulfellow, Gideon, Minions Fate: in both the novel and the film is fate (if any) is left ambiguous
Occupation: Street urchin, loafer, punk Goal: To go and find a place where for just one day he did not have to listen to authority then come home. Fate: Is turned into a donkey and presumably sold into slavery.
Occupation: Governor of Virginia Goal: Kill all savages and get the gold for himself Minions: Wiggins, Percy, Hunters Fate: Gagged and chained up by the settlers and returned to London. (first film) Arrested by the King (second film)
Occupation: Voodoo bokor, Tarot reader Goal: To rule New Orleans and gain the La Bouff's fortune Minions: Lawrence, Shadow Deities, Voodo Dolls Abilities: Dark Voodoo Magic Fate: His talisman is broken by Tiana, thus breaking his deal with the voodoo deities, who take the Doctor himself as payment
Reggie, Darnell and Two Fingers
Occupation: Frog hunters Goal: To make frog legs for dinner Fate: Leave the swamp and screaming, after Tiana talked to them
Occupation: Businesswoman of her pawn shop, Mr. Snoops' boss, and Brutus and Nero's mistress Goal: To obtain the Devil's Eye through whatever means necessary Minions: Mr. Snoops, Brutus, and Nero Fate: Possibly eaten by Brutus and Nero in Devil's Bayou
Occupation: Medusa's henchman and employee Goal: To have part of the treasure Fate: Pebbles away never coming back.
Brutus and Nero
Occupation: saltwater crocodiles Abilities: Swimming Fate: They plan to eat Madame Medusa.
Occupation: Lion, officially Prince of England (acting King of England) Goal: To take over the throne from his older brother King Richard and defeat Robin Hood Minions: Sir Hiss, The Sheriff of Nottingham, his rhino guards, Trigger, Nutsy Fate: Gets defeated by Robin Hood and thrown in the rock pile by King Richard.
Occupation: Prince John's advisor Goal: To find Robin Hood for Prince John to capture at the archery game Abilities: Hypnosis, flight (with his tail) Fate: Arrested by King Richard along with Prince John and the Sheriff.
Sheriff of Nottingham
Occupation: Sheriff, tax collector for Prince John Goal: To collect the most tax money to make Prince John rich, and later hang Friar Tuck at dawn Minions: Trigger, Nutsy, and his wolf guards Fate: Gets defeated by Robin Hood and thrown in the rock pile by King Richard.
Occupation: Evil fairy/sorceress Goal: To kill Princess Aurora; to use the Darkness to rule every World and Heart Minions: Diablo, Goons, Terra, Heartless Abilities: Powerful magic user; teleportation via magical means, hypnosis, ability to curse individuals, ability to produce visions, object conjuration, shapeshifting, Heartless summoning and controling abilities Fate: Slain by Prince Phillip
Occupation: Monarch Goal: To be the fairest of them all Minions: Magic mirror, Humbert the Huntsman, Raven, Vultures Abilities: Her skill with potions allows her to change her appearance and mix poisons Fate: Falls off the cliff when lightning strikes and is pecked by two vultures.
Occupation: Witch Fate: Falls so sick, that she cannot battle anymore
Occupation: Knight Goal: To have Kay win the tournament on New Year's Day Minions: Kay, the Wart, Pelinore, and his Scullery Maid Fate: Falls to his knees beside the Wart, who is now turned to King, with Kay and apologizes for his rude behavior that he has thrown right at him.
Occupation: Knight Goal: To win the tourament in London on New Year's Day Fate: Falls to his knees beside the Wart with his father.
Occupation: Pirate Goal: Get the treasure on Treasure Planet Minions: Pirates Abilities: His cyborg arm has many functions, and his cyborg eye improves his aim Fate: Evades prison and leaves to continue his life as a pirate (beyond that is unknown)
Occupation: Pirate Goal: To take the mutiny's leadership so he can kill Jim and the others faster Abilities: Arachnid abilities Fate: Thrown into empty space when Jim cuts the rope he is tangled in
Occupation: Chef Goal: To train cooks and kill rats Minions: The Health Inspector Fate: Captured by the rats and trapped in a supply closet. Denounced the restaurant when released, but failed to put Linguini out of a job as he opened a new restaurant.
Occupation: Food critic, small business investor Goal: To review famous restaurants Fate: Lost his job and credibility after recommending a rat-infested restaurant, but got a successful job as a small business investor
Occupation: Toy from Woody's franchise Goal: To be preserved in the Japanese museum Fate: Ends up in a little girl's bag, bawling, next to a tattooed Barbie
Occupation: Toy collector Fate: Had low prices in his Toy Barn and started crying
Occupation: Emperor, father Goal: To destroy Buzz Lightyear Minions: Warp Darkmatter, robotic foot soldiers Fate: Knocked down the elevator shaft by Rex (Toy Story 2) Donated to Sunnyside Daycare Center (Toy Story 3) Escapes (Buzz Lightyear of Star Command: The Adventure Begins)
This is a list of all animated villains in Disney movies.