Complete Atari 2600 Game Library
Release: Mar. 1982Arcade Developer: Namco (Toru Iwatani) Ported & Published by: Atari (Tod Frye) Port of Arcade: Pac-Man (1980) Although it sold 7 million units to a user base of 10 million, this port's quality was widely criticized. Having manufactured 12 million cartridges with the expectation that the game would increase sales of its console, Atari incurred large financial losses when forced to scrap over five million copies. This was one of the catalysts that led to the North American video game crash of 1983, second only to the home video game version of E.T. the Extra-Terrestrial. Prelude's rating:
Release: 1980Arcade Developer: Taito (Tomohiro Nishikado) Ported & Published by: Atari (Rick Maurer) Port of Arcade: Space Invaders (1978) The 2600 port of this insanely-popular arcade hit turned out to be the firt 'killer app' for video game consoles. It helped quadruple sales of Atari's home console. Prelude's rating:
Release: 1981Arcade Developer: Atari (Ed Logg) Ported & Published by: Atari (Brad Stewart) Port of Arcade: Asteroids (1979) Based on Atari's best selling arcade game of all time, which was such a big hit at the arcades that many operators had to install larger coin boxes to the cabinets. Prelude's rating:
Release: 1981Arcade Developer: Konami / SEGA Ported & Published by: Parker Bros. (Ed English) Port of Arcade: Frogger (1981) This franchise was originally called 'Highway Crossing Frog' until someone smart at SEGA decided to change it to 'Frogger' instead. Release: 1980Arcade Developer: Atari (Dave Theurer) Ported & Published by: Atari (Rob Fulop) Port of Arcade: Missile Command (1980) The original arcade version was one of the biggest hits for Atari, with its coin-op machines still outperforming other arcades even into the 1990s. Prelude's rating:
Release: 1982Arcade Developer: Nintendo (Shigeru Miyamoto) Ported & Published by: Coleco (Garry Kitchen) Port of Arcade: Donkey Kong (1981) Both Atari and Coleco fought to get publishing rights for the game from Nintendo, but Coleco won. For first six months, it was only available bundled with ColecoVision consoles, but by the end of 1982, a stand-alone Atari 2600 version was available. Release: Dec. 1982Developer: Atari (Howard Scott Warshaw) Published by: Atari Being only given six weeks to develop it in order to get onto holiday store shelves, Howard Scott Warshaw went on to create what many consider The Worst Video Game of All Time, and which was the catalyst behind the 'video game crash of 1983'. As a result of overproduction, millions of unsold cartrdiges ended up being buried in a New Mexico landfill. Prelude's rating:
Release: 1982Arcade Developer: Atari (Ed Logg; Dona Bailey) Ported & Published by: Atari Port of Arcade: Centipede (1980) Release: 1981Arcade Developer: Williams Elec. (Eugene Jarvis) Ported & Published by: Atari (Bob Polaro) Port of Arcade: Defender (1980) Prelude's rating:
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Release: May 1982Developer: Atari (Howard Scott Warshaw) Published by: Atari This title was Atari 2600's best selling original title (it wasn't an arcade port), and was highly praised, which is odd as the same programmer went on to make E.T. The Extra-Terrestrial, which brought on the downfall of Atari. Prelude's rating:
Release: 1982Arcade Developer: GCC / Midway Ported & Published by: Atari Port of Arcade: Ms. Pac-Man (1981) General Computer Corp created a Pac-Man clone prototype called 'Crazy Otto' and showed it to Midway, Namco's US distributor. Midway was very impressed with it, and after getting tired of waiting on Namco to deliver a sequel to Pac-Man, decided to re-brand Crazy Otto as 'Ms. Pac-Man' and released it without Namco's approval. After it became a huge hit, Midway and GCC handed over all rights to the game to Namco, to avoid any legal fights. Prelude's rating:
Release: 1983Arcade Developer: Namco Ported & Published by: Atari (Doug Macare) Port of Arcade: Pole Position (1982) Release: 1983Arcade Developer: Gottlieb (Warren Davis) Ported & Published by Parker Bros (Dave Hampton) Port of Arcade: Q*Bert (1982) Release: 1981Developer: Activision (Larry Kaplan) Published by: Activision Originally meant to be a port of the 1978 Arcade game 'Avalanche', the gameplay concept had to be dramatically altered due to limitations of the 2600. However, Avalanche arcade title never took off in popularity, while Kaboom! became one of Activision's greatest hits, selling over one million copies. It is often regarded as the greatest 2600 game ever made. Release: 1979Developer: Atari (Warren Robinett) Published by: Atari Considered to be the first action-adventure game ever created, as well as inclusion of the first popular 'Easter Egg' included within a game. At the time, Atari never gave designers credit for their games (which eventually led four top programmers to leave and form Activision) but Warren Robinett included a hidden Easter Egg which revealed himself as the designer. Prelude's rating:
Release: 1983Arcade Developer: Williams Elec. (John Newcomer) Ported & Published by: Atari Port of Arcade: Joust (1982) Prelude's rating:
Release: Aug. 1982Arcade Developer: Stern Elec. (Alan McNeil) Ported & Published by: Atari (Dan Hitchens) Port of Arcade: Berzerk (1980) Prelude's rating:
Release: 1983Arcade Developer: Namco (Koichi Tashiro) Ported & Published by: Atari Port of Arcade: Galaxian (1979) Prelude's rating:
Release: 1981Arcade Developer: Atari Ported & Published by Atari (Carla Meninsky) Port of Arcade game: Warlords (1980) Often cited by 2600 fans as one of their favorite titles, and easily the best multi-player game for the console, Warlords was a huge hit throughout the life of the 2600. The original 1980 version used joysticks, but the 1981 re-release made use of the much-better suited paddle controllers. Prelude's rating:
Release: 1982Developer: Imagic (Rob Fulop) Published by: Imagic Loosely based on 1979's arcade hit 'Galaxian', Imagic's Demon Attack had very similar gameplay to Atari's 'Phoenix' title, prompting a lawsuit by the gaming giant. Imagic settled out of court, and Demon Attack went on to become Imagic's only big sales hit. Release: 1982Arcade Developer: Exidy (Larry W. Hutcherson) Ported and Published by: Coleco (Sylvia Day) Port of Arcade: Mouse Trap (1981) Release: 1983Arcade Developer: Taito Ported and Published by: Atari Port of Arcade: Jungle Hunt (1982) Release: 1983Arcade Developer: Sun Elec. Ported and Published by: Atari Port of Arcade: Kangaroo (1982) Release: 1982Developer: Activision (Carol Shaw) Published by: Activision The grandfather of vertical shooter games, River Raid was impressive in the huge variety of non-random terrain included within. Also, it was first video game ever to be put on the German index of 'media items harmful to young persons'. It remained a banned game in Germany until 2002, when Activision successfully had the title removed off the index so they could release their PS2 Activision Anthology. Release: 1982Arcade Developer: Amstar Elec. Ported and Published by: Atari Port of Arcade: Phoenix (1980) Though gameplay was similar to Galaxian or Space Invaders, this title was a hit because it was the first arcade game ever to present boss battles as separate challenges at the end of each level. Release: 1982Developer: Parker Bros. (Rex Bradford) Published by: Parker Bros. Having secured publishing rights to all Star Wars games for the Atari 2600, Parker Brothers released Star Wars: The Arcade Game, Jedi Arena, and Return of the Jedi, but 'The Empire Strikes Back' was by far the most successful. Release: 1983Arcade Developer: Konami Ported and Published by: Parker Bros. (Ed Temple) Port of Arcade: Amidar (1981) Prelude's rating:
Release: 1978Developer: Atari (David Crane) Published by: Atari, Sears Partly based on Atari's 'Outlaw' arcade game, released in 1976, the Atari 2600 port added many more gameplay modes as well as player vs player shootouts that wasn't possible on the arcade version. It was published by Sears Tele-Games as 'Gunslinger'. Release: 1982Arcade Developer: Exidy Ported and Published by: Coleco (Joseph Biel) Port of Arcade: Venture (1981) Prelude's rating:
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List is up to 155 items and growing.
I do remember that Raiders of the Lost Ark was clunky as heck, because you had to use both controllers for the game.