Official Civilization series
54 9.21. Sid Meier's Civilization - PC Games
1999 - 'Build an Empire to stand the test of time' - what an appropriate tagline, both for 'Civilization' as well as its future legacy. No other game has given us so much replay value, thanks to it's ultra-addictive 'one-more-turn' gameplay, random map generator, and 15 separate game AI's all competing against your civilization. It's shocking to think that Microprose management didn't believe in this game and wanted Sid Meier to concentrate on flight simulators and other projects. Even at release, they put minimal marketing towards it, but Civ sold like proverbial 'hot cakes', largely thanks to game magazine reviews and word-of-mouth. The rest is history.
1 02. Sid Meier's CivNet - PC Games
1995 - CivNet was an attempt to add multi-player internet gaming to the game, yet therein lies two major flaws. If the the game is played in turn-based style, each player had to wait 10 minutes per player's turn. You get a dozen people playing, you're waiting 2hrs between turns! Choosing the 'simultaneous turn' mode speeds things up, but results in enemy units attacking you in the middle of a turn.
136 7.94. Sid Meier's Civilization II - PC Games
1996 - Listed in top 5 greatest games of all time on many sites, CivII took the winning formula from the original and improved every single aspect of it. The view changed from top-down to isometric, graphics were improved, units gained 'firepower' and 'hit points' to help stop spear guys from defeating battleships, AI was greatly improved, most windows became clickable and movable, and of course more units, more scenarios, more city improvements, more technologies, more world wonders, and an important feature - instead of defeating all enemies, player now had the option to win by being the first civ to build a spaceship and launch a mission to Alpha Centauri.
4 75. Civilization II Scenarios: Conflicts in Civi... - PC Games
Expansion for CivII that added 20 new scenarios to the game such as Alexander the Great, Age of Napoleon, American Civil War, and World War: 1979.
5 6.76. Civilization II: Fantastic Worlds - PC Games
1997: Fantastic Worlds expansion added 19 more scenarios to CivII as well as various editors for the game, helping fuel a strong mod community still active to this day.
3 107. Civilization II: Multiplayer Gold Edition - PC Games
1998: The 'Gold Edition' was a re-release of Civilization II, plus both expansion packs (Conflicts in Civilization & Fantastic Worlds), and also added two new ways to play - network play, and hot-seat multiplayer.
68 7.78. Sid Meier's Alpha Centauri - PC Games
11 814. Call to Power II - PC Games
246 7.815. Sid Meier's Civilization III - PC Games
369 7.820. Sid Meier's Civilization IV - PC Games
66 7.821. Civilization IV: Warlords - PC Games
43 8.424. Civilization IV: Beyond the Sword - PC Games
22 728. Sid Meier's Civilization IV: Colonization - PC Games
Sid Meier's Civilization IV: Colonization is the third offering in the award winning Civilization IV series. A re-imagining of the classic Colonization game Sid Meier created in 1994, Sid Meier's Civilization IV: Colonization is a total conversion of the Civilization IV engine into a game experience in which players will lead a European nation on their quest to colonize and thrive in the New World. Players will be challenged to guide their people from the oppressive motherland, discover a New World, negotiate, trade and fight as they acquire great power and battle for their freedom and independence.
Sid Meier's Civilization IV: Colonization does not require the original Civilization IV game to play.
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