Release: Oct. 1983
Designed by: Freefall Associates
Published by: Electronic Arts
Jon Freeman, his wife Anne Westfall, and Paul Reiche III of future Star Control fame worked on Archon, which was a chess-like strategy game, with a twist; rather than a 'chess' piece taking over the spot, the game launched a 'combat screen' where the two pieces battle it out with different strengths and weaknesses. A chess game that Chewbacca and C3PO played together in the movie Star Wars is listed as an inspiration for this game.
Release: Oct. 1983
Designed by: Ozark (Dani Bunten)
Published by: Electronic Arts
MULE is very historic multi-player party game. It initially had very poor sales, but started gathering a cult following after being heavily pirated. And in 1996, Computer Gaming World named MULE as #3 Best Game of All Time.
Release: 1983
Designed by: Muse Software (Silas Warner)
Published by: Muse Software
This 1981 Apple II port wasn't a big hit on the C64, with its primitive 2600-era graphics and gameplay, but after Muse closes its doors in 1987, they sold name rights over to iD Software, who in 1992, brought out the revolutionary Wolfenstein 3D.
Release: May. 1984
Designed by: Activision (David Crane)
Published by: Activision
Famed Atari 2600 third-party developed Activision, being pro-active during the video game crash of 1983, shifted the focus towards developing and porting games to the rising home computer market. Their first port was bringing their hit game Pitfall to the C64.
Release: 1984
Designed by: Activision (David Crane)
Published by: Activision
While Activision started the C64 scene by porting over their best hits from the 2600, Ghostbusters is notable because it was first developed for the C64, and afterward was ported over to the 2600.
Here is a list of all major C64 games, in chronological order. I can't list them all, as there were so many homebrew, independent and custom games, but this list will try to show all the major ones from big publishers, and ones that made a big splash on the home gaming scene.
After the Video Game Crash of 1983 which took down most consoles, many computer makers, and even the powerhouse Atari 2600 system, the only shining star in gaming was with the Commodore 64, the successor to the Commodore PET and VIC-20. With 64Kb of memory, 8-bit processor, 16-colors (at its launch, most IBM systems only had text displays), Microsoft BASIC programming, and with an integrated sound chip (rather than IBM's chirps and squeaks), it was revolutionary at its time. It cost $600 at its launch, which was far cheaper than any other home computer system, and by start of 1985, they already sold over 3.5 million units, with retail price dropping to $300 making it even more attractive. It went on to sell over 20 million units in its long lifespan.