Kuju Ent, the developers of the original MS Train Simulator, released Rail Simulator in 2008, and shortly after, disbanded the Rail sim team to work on other projects. But former members of that design team banded together and released RailWorks, the latest and greatest continuation of the Rail Simulator and MS Train Simulator legacy.
The long-running Trainz series' latest release is the 2009 World Builder Edition, which includes content from all previous Trainz titles, plus extra new content, world building tools, and an updated graphical engine.
Outside Japan, this long-running series, which started back in 1992, is now in its 8th release. Run your transit company to maximize profits and to help achieve urban growth by setting proper schedules and freight tracks, or gamble in the stock market and real estate market to gather extra cash.
TBA - possibly canceled
MicroSoft halted the sequel to MSTS and let go the developer of the series, Kuju Entertainment. In 2007, MS announced they will re-launch development using the team that brought out MS Flight Simulator X, running on same graphical engine, but that studio was axed by MicroSoft in January 2009, leaving future plans for both MSTS2 and all future Flight Simulator releases in limbo.
After Kuju Entertainment, the developers of the first Microsoft Train Simulator, were dropped by Microsoft in 2004, they joined forces with publisher Electronic Arts and released a worthy and superior rival to MS.
Being in business from 1900 to 1993, Lionel Corporation made some of the best model trains in the world, with its toy trains being prized by collectors. But since the company is no longer in business, pick up this DS game and build your own Lionel trainyard, tracks, and let Lionel model trains run in your virtual world.
Sid Meier, the creator of the original Railroad Tycoon, designed this spiritual successor to the series, 16 years after the original game. Railroad Tycoon II and 3 were not developed by Sid Meier, so this marks a fresh return by the famed designer to breath new life into the franchise.
Based on the Trainz 2006 simulator, the Driver edition puts you in the seat with either simple or ultra-realistic engineer controls, but minus all the detailed management system found in the full simulator series.
Pushing new standards in realism and immersion, the 2006 edition allows the player full control over every aspect of managing a virtual railroad, including long-haul freight lines, high-speed commuter trains, and challenging yard operations.
Chris Sawyer's latest game on one hand is a sequel to one of the most loved classic games, Transport Tycoon. On the other hand, the minor tweaks and whistles don't hide the fact that it is virtually identical to its 10-year old predecessor. And with the free open-source project OpenTTD, Locomotion has been a tough sell.
Influenced heavily by the Transport Tycoon games, this game places you in charge of a fleet of train, truck, airplane and ship routes to build up a business empire, with a scenario in the US and one in Europe.
Another attempt by a publisher to cash in on the Railroad Tycoon craze, this title was marred with memory leaks and too simplistic gameplay, with trains gaining 'experience points' you can then use on upgrades.
Launch in 2002, the Trainz series one-upped the MS Train Simulator franchise by not only making a good realistic train simulator, but by incorporation model railroading, allowing players to construct and place their own track layouts before riding on them.
Developed by Kuju Entertainment for Microsoft, this game pioneered the 'virtual train engineer' genre, and spawned dozens off add-ons and expansion packs, featuring special locomotives and scenic track passages.
Another Transport Tycoon clone, this one concentrates only on people traffic, not transporting goods and resources. Set your trains, trams and buses to the best locations to help alleviate gridlock and to turn a profit.
This expansion pack to Railroad Tycoon II, which comes included in the Platinum edition, bring scenarios and gameplay into the next century. Steam and locomotives make way for new electric, diesel, and even magleve high-speed trains.
After PopTop acquired rights to the Railroad Tycoon name, they brought 'Gathering of Developers' to design up the sequel to Sid Meier's hit strategy game. PlayStation and Dreamcast version were also released.
A German-developed Transport Tycoon clone, which adds more industrial element to the business strategy. Instead of just raw goods going to factories like in TT, in this game you need to have rail lines going from raw source to factory and then to stores in towns.
Although sharing similarities with Railroad Tycoon, 1830 is actually based on an Avalon Hill board game by the same name, and using its trademark hexagon spaces, it allows you to build up your own rail empire in the early American history.
C.E.O., aka AIV, is the fourth title in the A-Train series, and the follow-up to 1992's A-Train. The name change is significant as the series departs from its train management roots, incorporates other transport modes, and focuses strongly on stock trading, company mergers, and profit making.
Chris Sawyer took the Railroad Tycoon formula from Sid Meier and greatly expanded it, with his trademark isometric world (which would be used later on in the hit series 'RollerCoaster Tycoon'). And although trains are an integral part of the game, players could also build and control a truck fleet, bus fleet, shipping lines and airports.
Although still going strong in Japan with A-Train 8, this series by Artdink is perhaps best known for its classic train and economy simulator from the early DOS era. Perhaps a bit 'too' pessimistic for its own good, the only way to truly expand your train empire is to build hotels, golf courses, and gamble on the stock market in order to subsidize your fares and keep updated your aging fleet of locomotives.
The classic 'train empire' game by Sid Meier, you are in charge of one of several train corporations that strive to expand and gain market share by building new tracks and maximizing profits on routes in the early days of American history.
The 'A-Train' game from 1992 was Artdink's third actual 'A-Train' title. The series dates back to 1986, with 'Railroad Empire' being the second part of the series, and even though it precedes the Railroad Tycoon games, it received little to no recognition.
Part train simulator, part action game, you play as a French resistance soldier who takes control of a German train. In between action scenes at train stations where you shoot a canon at the enemy, you control the throttle, the coal level, and steam level of the train to evade the Nazis.
Possibly the earliest 'train managerial' games was this early C64 title where you control trains and try to turn a profit by moving different loads to different stations.
Games focused on train simulation (either operational or logistical) as well as train (or general traffic network) strategy, which usually involves laying tracks, picking good locations for train stations, and managing train schedules and deliveries.