I really think that Skyward Sword was always the main objective of Nintendo when they launched the Wii. And I’m not talking about the game Skyward Sword, but about the concept, the technology, the idea and the full potential that it was able to reach with the WiiMote. You see, I felt PART of the game, using the sword, shield and the bow. I was always so amused, that I constantly stood up to figh... read more
Description:The Legend of Zelda: Skyward Sword introduces full motion control enabled by the Wii MotionPlus accessory, which synchronizes player movements with Link's actions while offering intuitive play control.
With the Wii MotionPlus accessory, every movement of Link's sword matches the player's motion with exact precision. If players motiThe Legend of Zelda: Skyward Sword introduces full motion control enabled by the Wii MotionPlus accessory, which synchronizes player movements with Link's actions while offering intuitive play control.
With the Wii MotionPlus accessory, every movement of Link's sword matches the player's motion with exact precision. If players motion left to right, Link swings from left to right. The precision play control is applied to enemies as well, as players must contemplate strategy when battling opponents that actively try to defend against attacks.... (more)(less)
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2011 was an important year for the Zelda franchise. 25 years old, it surprises me how a franchise this old has aged so incredibly well. Skyward Sword celebrates the franchise's 25th anniversary by being the chronological first in its storyline. Skyward Sword is the best game Nintendo Wii has to offer because it is probably the only game in its whole library that utilises the Wii's gimmicky motion controls to the fullest, even if they are not perfect. What can I really say more about the gamepl"
"Though I kinda wish this game would have voice acting, but have Link remain mute, just like Nintendo did with Samus Aran for Metroid Prime 3. Anyways, it's still a great game with and a way to celebrate the franchise's 25th anniversary."
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Whether you like the controls or not, I think this Zelda game has the best control scheme in the entire series, albeit not perfect and fully utilises what the Nintendo Wii can actually do. With the motion plus as its core control, Skyward Sword has the most intuitive combat system (and the hardest) in the entire series. While Fi is the worst Zelda sidekick ever, the story is the first time in the series where you actually care for Zelda (also the first time she's not a princess) because of her "
“I really think that Skyward Sword was always the main objective of Nintendo when they launched the Wii. And I’m not talking about the game Skyward Sword, but about the concept, the technology, the idea and the full potential that it was able to reach with the WiiMote. You see, I felt PART of the game, using the sword, shield and the bow. I was always so amused, that I constantly stood up to fight the enemies, because I was felling that I was Link trying to save Zelda (and Hyrule, I guess). I’m glad that I was able to experience this masterpiece” read more