It's gonna be a bright sunshiny game
“The climate for video games had changed considerably from 1996 to 2002, 3D platformers having exploded largely due to the success of Super Mario 64 with games like Crash Bandicoot, Spyro, Sonic Adventure, and Banjo-Kazooie. Nintendo Entertainment Analysis and Development (Nintendo EAD) had to follow up on the utter classic that is Mario's 3D debut; more over, they had to maintain their reputation, continue the legacy of 3D Marios, and possibly even set an example for other developers just as they did with Super Mario 64. The result isn't quite so innovative as the previous three dimensional Mario installment, but it's every bit as fantastic, with much more depth both graphically and gameplay-wise.
Mario, Peach, Toadsworth and several Toads land on Isle Delfino, where they intend ” read more