The story of Deep Space Nine: The Fallen unfolds over the opening cut scene like Rune. Every race in the local region wants control of the "Orbs of Evil Wraiths" and you have to retrieve and retain them. (You don't need to have watched the show to get all this, but it helps). Once you're through the training mission, you're thrown into the thick of it with having to rescue the survivors of an attacked spacecraft, and then a series of increasingly harder challenges.
Reflecting the look and feel of Elite Force, the basic phaser weapon is next to useless and you begin with only a larger rifle with limited ammo for any real firepower. Aliens hunt from line of sight to begin with but soon start tracking you and more humanoid opponents are by default more intelligent--you'll frequently find yourself retreating and firing if fighting at all.
The music generates a paranoid, claustrophobic atmosphere as in AVP--but add steam jets and power surge crackle that can injure you and you'll quickly find that The Fallen's one of those games that you get fixed on without realising until you look up and see it's 3am. It definitely upholds the Trek game series' new-found quality, even if some detractors may label it Tomb Raider in bloodless Star Trek clothing.--Kenneth Henry