Resident Evil 4: Wii Edition
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Manufacturer : Capcom USA Release date : 19 June 2007 EAN : 0013388350032 UPC : 013388350032
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Description
This is the definitive version of a modern classic and a must-play, even if you've already experienced the unique thrill of Resident Evil 4 on another platform.
At its core, this is the same Resident Evil 4 that multitudes of players have grown to appreciate. It's a carefully paced, o
This is the definitive version of a modern classic and a must-play, even if you've already experienced the unique thrill of Resident Evil 4 on another platform.
At its core, this is the same Resident Evil 4 that multitudes of players have grown to appreciate. It's a carefully paced, often breathtaking action game that keeps you on the edge of your seat with lumbering almost-zombies, chanting cultists, and challenging fights against gargantuan bosses. You view the action from a third-person view, and when you ready a weapon, the camera zooms in close. Once you've drawn your weapon, you can't walk, but you can aim. It all feels very deliberate, but it's perfectly countered by the measured speed at which your enemies approach you. However, you shouldn't take this to mean that the action is any less exciting than in a traditional shooter. These are dangerous foes, and you've got to pump them full of lead before they fall.
But what makes this release so special are the subtle differences wrought by the version's definitive controls. Movement and turning are controlled using the Nunchuk's analog stick, and you enter aiming mode by using the remote's B button. But the most noticeable improvement is in aiming your weapon. The laser sight has been replaced with an actual reticle that you fully control with the remote, which gives you more mastery over where your shots land. It's absolutely intuitive, more so than the original scheme, but you shouldn't take this to mean that Resident Evil 4 on the Wii is a cakewalk. You will notice an increase in your hit percentage, but hordes of Spanish not-zombies and gigantic boss battles are as nerve-wracking as ever. Granted, there is a subtle softening of the difficulty level due to the greater degree of control. Yet the newfound fluidness in the gunplay is a welcome adjustment, and the controls still contribute to the deliberate pace.
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