Description:Psychonauts are special psychic operatives with powers they use in service to the world's governments. When students begin disappearing from Psychonaut boot camp, a young recruit begins tracking down the mad scientist responsible. Face inner demons and wrestle with other people's nightmares, while accomplishing your mission -- all witPsychonauts are special psychic operatives with powers they use in service to the world's governments. When students begin disappearing from Psychonaut boot camp, a young recruit begins tracking down the mad scientist responsible. Face inner demons and wrestle with other people's nightmares, while accomplishing your mission -- all without going insane. Immersive story injected with lots of humor and lots of imaginative environments Challenging puzzles with alternate solutions that self-tailor to your strategies & abilities
Following in the footsteps of the award-winning titles Full Throttle and Grim Fandango, visionary designer Tim Schafer delivers his newest creation--the bizarre, psychic adventure, Psychonauts.
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but now there is trouble brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains! One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers, including his most powerful weapon of all--the ability to launch himself telepathically into the minds of others. Ultimately, he must enter the psyche of his worst enemy and destroy his dark plans at their source. Entering the mind of madman has its challenges, and Raz must struggle to preserve his sanity while he battles to save the day.
In this third-person shooter, you will explore 13 levels--three that are set in the "real" world, and ten that are set inside the mental jungle-gyms and terrifying prisons of dementia. Journeying through the mind of a lunatic, Raz, you will rise through the ranks as you collect figments of imagination, sort emotional baggage, clear out mental cobwebs, and crack open memory vaults. After you complete special training missions, Raz will learn new psychic powers, such as levitation, telekinesis, invisibility, pyrokinesis, clairvoyance, and confusion.
With tightropes, trapezes, ladders, poles and other dynamic environmental features, you'll zip through an engrossing story injected with humor, vivid characters, and a spectacular range of wild, imaginative environments. The non-linear plot offers incredible depth of play, loaded with multiple paths and strange sub-challenges like digging up imaginary atomic elements, finding lost brains, and telekinetic canoeing.
You'll thoroughly enjoy the journey with Raz as you make your way through weird worlds and the dark recesses of Schafer's creative, squishy gray matter in this oddball, puzzle-game shooter. Psychonauts delivers monsters that slink like cats in the night and puzzles that will bend your brain like string theory--you'll be dazzled, confused, and challenged.
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One of the themes running through Schafer's humor is the juxtaposition of a mundane situation in a bizarre or fantastical setting--see Grim Fandango--and Psychonauts continues this tradition by being set in a summer-camp for psychics. The story follows the adventures of Raz, a child acrobat who in deference to tradition runs away from home to escape the circus rather than join it and whose natural psychic talent allows him to insinuate himself into the camp without paying tuition fees. Shortl"
"Release Date: April 19, 2005 (NA)
Publisher: Majesco
Developer: Double Fine Productions
Genre: Platformer
Psychonauts was one of those really good and charming titles that just plain got ignored on store shelves, like Klonoa and Beyond Good & Evil. While it's not without its faults, Psychonauts delivers a fantastic and memorable experience that creates, what could possibly be, my favorite 3D platformer that I've ever played. The characters, art style, and story are all charming and it's a cryin"
"Release Date: April 19, 2005 (NA)
Publisher: Majesco
Developer: Double Fine Productions
Genre: Platformer
Psychonauts was one of those really good and charming titles that just plain got ignored on store shelves, like Klonoa and Beyond Good & Evil. While it's not without its faults, Psychonauts delivers a fantastic and memorable experience that creates, what could possibly be, my favorite 3D platformer that I've ever played. The characters, art style, and story are all charming and it's a cryin"
Mr. Saturn added this to a list 7 months, 2 weeks ago
"Greatest level design and the greatest gaming level: The Milkman Conspiracy.
"Pie-making Wife" G-Man: Although over time, my husband will desire me less, sexually, he will always enjoy my pies.
Psychonauts is consistently funny, witty, and well designed. This level is the game at its peak. Psychonauts is a reasonably short game at about 10 hours. I recommend it to anyone interested."
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In Psychonauts you play as Raz, a boy in a summer camp for psychics. Like the Mother games, Psychonauts is incredibly quirky, charming, and humorous. The world and its inhabitants are full of character. The level design is fabulously creative and each level is unique and well made. Psychonauts is a great experience and for 10 or so hours it's a great experience for even 'casual-gamers'. You might want to beat it in one sitting.
Apparently his previous game Grim Fandango is another masterpiece."
Mr. Saturn added this to a list 10 months, 1 week ago
"TIM SCHAFER'S IMAGINATION
For pretty much everyone in…
Psychonauts (2005) and Brutal Legend (2009)
Nobody creates more memorable, legitimately funny characters than Tim Schafer, head of developer Double Fine Studios. Take Psychonauts: Your character – a young boy who was raised in a circus and has psychic powers – is actually the straight man. This is possible because of characters like Mr Pokeylope, a pet turtle who spouts seductive Barry White-style patter, and Dogen, a young Ralph Wig"