Description:Race your Indy car around the Fuji course before the timer runs out. The first run is the qualifying lap and your starting position is determined by your completion time. Avoid road hazards and other cars as you drive, earning extra time for each completed lap.
Prepare to qualify! A sophisticated game for its day, with scaleable foRace your Indy car around the Fuji course before the timer runs out. The first run is the qualifying lap and your starting position is determined by your completion time. Avoid road hazards and other cars as you drive, earning extra time for each completed lap.
Prepare to qualify! A sophisticated game for its day, with scaleable foreground objects and speech. Keep an eye out for the billboards! Also famous for burning the power input edge connectors and finger contacts on the PCB. Several custom integrated circuits.... (more)(less)
"Pole Position (1982), by Namco, used sprite-based, pseudo-3D graphics when it refined the "rear-view racer format" where the player’s view is behind and above the vehicle, looking forward along the road with the horizon in sight. The style would remain in wide use even after true 3D graphics became standard for racing games."
Prelude added this to a list 5 years, 2 months ago
"Pole Position was created by Namco and was released in the US arcades in 1982 by Atari. The arcade cabinet, featuring a steering wheel, two-speed shifter, and a gas pedal (an additional brake pedal was part of the sit-down cabinet), was revolutionary in and of itself. It gave the game a realistic driving experience that hadn't been achieved before in the genre. However, the influence of Pole Position extends much further than the tangible realism of the carlike apparatus built into the cabinet. "
List-All added this to a list 5 years, 4 months ago