Description:The second part in Electronic Arts' hockey series. It features the NHLPA license (so it has real player names), but not the NHL license (so it doesn't have NHL team names).
Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are available. Goalies have improved AI, there are more foul play optioThe second part in Electronic Arts' hockey series. It features the NHLPA license (so it has real player names), but not the NHL license (so it doesn't have NHL team names).
Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are available. Goalies have improved AI, there are more foul play options and the game now features detailed statistics.... (more)(less)
Manufacturer : EA Sports Release date : 1 August 1992 EAN: 0014633071412 UPC: 014633071412
"Release Date: 1992 (NA)
Publisher: Electronic Arts
Developer: Park Place Productions
Genre: Sports - Hockey
I've always enjoyed hockey games, dating back to Hat Trick on the Commodore 64, but NHLPA Hockey '93 was different. Not only was it a fantastic game to play, but it kept track of statistics should you pursue to play a season. Oh, and you could fight, too. Nothing made this game seem more cool than when two hockey players hurled their gloves to the ice and engaged in fisticuffs while their"
"Release Date: 1992 (NA)
Publisher: Electronic Arts
Developer: Park Place Productions
Genre: Sports - Hockey
I've always enjoyed hockey games, dating back to Hat Trick on the Commodore 64, but NHLPA Hockey '93 was different. Not only was it a fantastic game to play, but it kept track of statistics should you pursue to play a season. Oh, and you could fight, too. Nothing made this game seem more cool than when two hockey players hurled their gloves to the ice and engaged in fisticuffs while their"
"Sega Genesis - 1992
"I bet I've logged more hours playing head-to-head NHLPA '93 than any other multiplayer game. This was before one-timers, before goalie control--the only question was, could you knock me down before I deked your goalie? No, you could not. That's why the score was 14-12.""