If there were ever a more tragic videogame character than that of hard boiled undercover cop turned vigilante Max Payne, I haven't found them yet. Remedy's 2001 PC exclusive, Max Payne, was something the likes of which we'd never seen before. Culling inspiration from Hong Kong action films, the slow-motion, Bullet Time-infused shootouts of The Matrix, and the dark, foreboding atmosphere of '40s & ... read more
Description:For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spirFor Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.
Featuring cutting edge shooting mechanics for precision gunplay, advanced new Bullet Time® and Shootdodge™ effects, full integration of Natural Motion’s Euphoria Character Behavior system for lifelike movement and a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.... (more)(less)
" I vividly recall the rainy summer months of 2001. August was particularly dreary. Not just because of the consistent cloud cover and lengthy thunderstorms, but because that month was the first time I got my hands on Remedy Entertainment's masterwork third-person shooter, Max Payne. For a 14-year-old kid that was just getting into videogames, falling in love with Hollywood action films, and truly embracing the thought of a future in game development, Max Payne was a Godsend. The visuals (by 2001"
"Ehkä hiukan negatiiviset mielikuvat oli kun tämä aikanaan julkaistiin, mutta nyt ensimmäisen läpipeluukerran jälkeen osoittautui kuitenkin ihan kivaksi yllätykseksi. Nuo brasilia -kentät oli itselleni ehkä vähän meh, ja jäin kaipaamaan enemmän ykkösen ja kakkosen film-noir fiilistä lumisateen ja synkän tunnelman kera. Tarina onnistui kuitenkin nappaamaan yllättävän hyvin mukaansa. Jossain parissa kolmessa päivässä tuli hakattua tarinamodi läpi. Pelimekaniikka on varsin hyv"
"The original bullet-time hero is back! This time Max Payne is in the more than capable hands of Rockstar Games.
I have to say, Max Payne may be one of the more depressing characters in video games. Granted, when everyone you ever cared about has either been murdered or has betrayed you, it's understandable how you'd be one cynical son of a bitch. Still, it's kind of hard to watch Max's self-destructive binges.
Gameplay-wise, Rockstar has made a few changes to the usual bulletdodge formula. T"
HollowMyth added this to a list 6 months, 4 weeks ago
"28.7
Maxilla rupeaa ikä painamaan ja päihderiippuvuudet ovat pääkopan riesana. Silti äijä tappaa niin jalkapallostadionilla kuin favelassa, muttei kuitenkaan ole mikään supermies. Tässä pelissä vastustajat ovat aivan liian tarkkoja, lisäksi tekoäly on hyvä, joten useamman miehen kaatamiseen voi tarvita hieman harkintakykyä ja bullet timen oikeanlaista käyttöä. Kuolemasta voi vielä selvitä hengissä, kunhan vain saa kertalaakilla pudotettua ampujan.
Toteutukseltaan raina on "
Gildeon Sena added this to a list 10 months, 1 week ago
“If there were ever a more tragic videogame character than that of hard boiled undercover cop turned vigilante Max Payne, I haven't found them yet. Remedy's 2001 PC exclusive, Max Payne, was something the likes of which we'd never seen before. Culling inspiration from Hong Kong action films, the slow-motion, Bullet Time-infused shootouts of The Matrix, and the dark, foreboding atmosphere of '40s & '50s noir cinema, Remedy created something wholly unique and innovative.
Max Payne and its sequel, Max Payne 2: The Fall of Max Payne never suffered the fate of innumerable rip-offs and imitators, although the series' success certainly inspired other developers to craft more cinematic and story-driven games. If Valve's Half-Life was the precursor to the cinematic action game, then by com” read more
vasova added this to a list 11 months, 2 weeks ago