Description:In King's Quest, you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royalIn King's Quest, you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him.
You perform actions by entering commands into the game, usually a verb/noun sequence. Some of the puzzles in the game rely on fairy tales, and a good knowledge of them is needed to complete them.... (more)(less)
Manufacturer : SIERRA Release date : 31 October 1984 EAN: 0020626312608 UPC: 020626312608
"King's Quest (1984) was created by Sierra, laying the groundwork for the modern adventure game. It featured color graphics and a third-person perspective. An on-screen player character could be moved behind and in front of objects on a 2D background drawn in perspective, creating the illusion of pseudo-3D space. Commands were still entered via text."
"Developed throughout 1983 and released in 1984 by IBM as a demonstration product for their IBM PCjr, King's Quest was the first Sierra Entertainment game to use the Adventure Game Interpreter (AGI) engine. It was re-released in 1987 with EGA and DOS support."
"Series: 1984 - 1998
Wikipedia: King's Quest
Listal: King's Quest series
This very popular series that started the whole 'adventure game' phenomenon in early DOS gaming. It was designed by famed programmer Roberta Williams, co-founder of Sierra. The classic King's Quest was very primitive, but was later remade to EGA graphics and once again to VGA 256 colors (unofficially). Versions I through to VI were most similar, while VII made an attempt to go after the younger audiences with Disney-like "
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