The idea of Kingdom Hearts started in 2000 when the producer Shinji Hashimoto met an Disney executive in an elevator in the building both Square and Disney work at in Japan. Original this was going to be lighter and simple to get the Disney feel, but they decide to aim in the same level of the Final Fantasy series instead. After two years of developme... read more
Loved this game the gameplay was fa nominal. Combat and exploration in this game is presented from behind the lead character Sora's back at default, from a relatively low angle for some reason. However, it doesn't stay there for long. To keep attacks focused on the appropriate enemy, Kingdom Hearts uses a target-focused lock-on, a la Ocarina of Time. When locked on, whether to a specific target or... read more
Description:Kingdom Hearts: Greatest Hits is a classic role-player for the PS2 -- now rereleased at an affordable price, for those who missed out the first time around! This is the story of Sora, a 14-year-old boy whose world is shattered. When a violent storm hits his island-paradise home, he is separated from his two best friends and goes to loKingdom Hearts: Greatest Hits is a classic role-player for the PS2 -- now rereleased at an affordable price, for those who missed out the first time around! This is the story of Sora, a 14-year-old boy whose world is shattered. When a violent storm hits his island-paradise home, he is separated from his two best friends and goes to look for them. Meanwhile, King Mickey is missing from Disney Castle and Captain Goofy and the court wizard Donald are off to search for him. When Sora, Donald and Goofy meet, they hear about the Heartless: Strange and powerful creatures who caused the terrible storm and kidnapped King Mickey. They'll work together to help each other meet their goals - and have an incredible adventure as they go!
Amazon.co.uk Review
Ever wondered what would happen if the worlds of Final Fantasy and Disney collided? It's an odd concept to be sure, but from the most schizophrenic of acorns the mighty gaming oak of Kingdom Hearts has grown. Legendary role-playing game makers Square have been given unprecedented liberties with the entire Disney universe and have created a game featuring everything from The Nightmare Before Christmas to The Little Mermaid. This is odd enough in itself when you have characters as disparate as Tarzan and Donald Duck teaming up, but becomes majorly freaky when Square thrown in a variety of their own characters such as Cloud, Squall, and Aeris from the various Final Fantasy games. But this incongruity has one side benefit in that the storyline behind the game is by necessity rather vague, which seems to have stopped Square from filling three CDs full of their usual New Age whining about Mother Earth. Instead they've spent even more time on the graphics, and the end result is a quite stunning 3-D cartoon.
As for the gameplay, it may come as a surprise to learn that it doesn't actually feature, as all the Final Fantasy games do, turn-based combat. Instead it's essentially a scrolling beat-'em-up-cum-platformer with exactly the kind of complicated Square-style knobs you'd expect. The game may be a little shallow, but it's an impressive artistic achievement and to be quite frank any title that allows you to magically summon Bambi out of thin air to attack evil demons of the underworld has got to be worth some sort of recommendation. --David Jenkins
"Kingdom Hearts: the series makes a theme of this trope, with most of the main cast belonging to at least one trio, and the sword/shield/staff analogies in each (even if the sword/shield/staff trinity don't always correspond to the ego/id/superego)
Sora: Impulsive and Passionate (Id)
Goofy: Mediator between the two, often voice of reason (Ego)
Donald Duck: High-strung and Skeptical (Superego)
Sora: Well-meaning but impulsive. (Id)
Kairi: The moral center. (Ego)
Riku: Plans and calculates. "
"This series and it's spin-offs have made an impact over the years. With it's crossover between square enix and Disney. With exploration of different worlds, adapting with the surroundings, and interations with different characters.
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