"Practically all Spectrum, Commodore 64, early Atari games were far harder to complete than today’s rows of 360 releases. So instead of cluttering up the list with impossible early video game action, let’s just focus on the toughest, then move on in the knowledge that as graphics have got better, we’ve got softer. Jet Set Willy wasn’t meant to be so joystick-flingingly difficult, but it had a bug that meant as soon as you entered the attic, the game corrupted and was rendered unbeatable.
“So if you remember Manic Miner, then you'll remember this, the sequel to MM.
Basically consisted from going from one room to another collecting bottles (cleaning up your mansion after a big party), but the problem was that if you fell down a hole in one room, and re-appeared in another room and fell to your death, your next life would begin where you entered the current room therefore, wasting the rest of your lives (which luckily you had a lot of).
It was a massive game at the time, but impossible to complete due to one of the pieces needed to finish the game was on a screen unreachable to the character you played.
I knew I'd never finish it but it was still fun to play.” read more