There is a real problem with “scary” games. Most of them rely on cutting edge graphics to scare you(example: Dead Space). Rarely does a scary game come along that is scary, not because its gory or “gross”, but because it genuinely screws with your head. F.E.A.R. is such a game.
F.E.A.R. starts out in predictably ho... read more
As first person shooter games go, I found F.E.A.R to be lacking something. The bullet time element is a tired concept that is executed better in other games, such as Max Payne 2, and the horror element was rather insipid as well (young girl with long black hair covering her face? How novel!). The storyline doesn't do a good job of keeping you in the loop and the ending of the game is far too rushe... read more
Description:F.E.A.R. is a horror FPS that resembles a cross between Doom 3, Half-Life and the Ring horror movies. Demons are replaced by cloned soldiers and the element of horror revolves around an image of a spectral girl always appearing when least expected for a few fleeting moments.
The player sets out as a member of a specialized strike fF.E.A.R. is a horror FPS that resembles a cross between Doom 3, Half-Life and the Ring horror movies. Demons are replaced by cloned soldiers and the element of horror revolves around an image of a spectral girl always appearing when least expected for a few fleeting moments.
The player sets out as a member of a specialized strike force dealing with unknown threats. Initially we start with mundane weapons, which are well presented, and progress gradually towards more sci-fi ones as the danger increases. The player can also call upon a "bullet-time" ability which slows down time around him and is realised with impressive visual and aural effects by the game engine.
All of the game takes part in a certain multibillion aerospace installation which has been hijacked by an elite team of cloned soldiers gone rogue and an unknown supernatural force (which is likely controlling or affecting them in some way). Both threats must be identified and countered.... (more)(less)
Manufacturer : Vivendi Games Release date : 18 October 2005 Number of discs : 1 EAN: 0020626720922 UPC: 020626720922
"Grasshopper Manufacture
Admit it, F.E.A.R. is wacky as hell. It started out serious and gruesome, but that was back in 2005, and since then, you could say it’s gone off the rails. A pregnant psychic chick whose contractions send shockwaves throughout an entire city? Your dead, superpowered brother who helps you out even though with that velvety voice of his he’s be better suited as a radio host? The weird hell monsters that enter the real world via some sort of hell dimension?
The soldier"
Excuritas added this to a list 5 months, 2 weeks ago
"Didn't scare or freak me out really, but defiantly has a creepy atmosphere, bullet time and coolish story that had me coming back for a playthrough.
"
Mr. Saturn added this to a list 11 months, 1 week ago
"F.E.A.R. (PC, Xbox, PS3 2005)
This is the rare game that manages to combine incredible action sequences with scenes of horror and actually make it work. It’s not easy to scare someone when they’re carrying an assault rifle, but throw in quick glimpses of a spooky little girl named Alma running around barefoot and it’s easy to get a little unsettled. Plus there’s also the fact that she may or may not be dead and has psychokinectic powers that can easily kill you.
Scariest moment:"
"
Why was it overlooked?
F.E.A.R. wasn't really blammed by the critics, but as time went on the overall game soon became nothing but a footnote in the pages of history, and despite spawning a franchise, has become more of a cult favorite rather than something to glamor over. It's generally accused of having monotone levels, cheap jump-scares and one shitty plot.
Why do I love it?
Simply put, F.E.A.R. has some of the best FPS-action I have ever seen. The AI is to this day a landmark in that "