Description:The land of Albion had been ruled peacefully by the royal family for years. However trouble has sprung up in the form of monsters and bandits. On such bandit attack, leads to the destruction of a small village. Only one person, a small child, survives the attack. This child is rescued by a hero named Maze and taken to the Heroes' GuilThe land of Albion had been ruled peacefully by the royal family for years. However trouble has sprung up in the form of monsters and bandits. On such bandit attack, leads to the destruction of a small village. Only one person, a small child, survives the attack. This child is rescued by a hero named Maze and taken to the Heroes' Guild where he has been raised. Time has passed and the child has grown, and is ready to take up his own quest to rid the land of monsters and discover whom was responsible for the deaths of his family and village.
Fable is a 3rd person RPG that casts the player as "the child" or "the hero" who must perform various deeds to graduate from the Heroes Guild and define themselves. Generating a new character, players will go through the Guild's training, and become an adult, thrown into the world to make one's own decisions.
Fable has a "good and evil system", similar to Star Wars: Knights of the Old Republic. Various situations, for example coming across a child being bullied, will force the player to make decisions which ultimately shape their character. Making decisions deemed "good" and morale earns the player good points, while being selfish and "bad" earns evil points instead. These decisions not only alter character stats, but also the hero's appearance and even the environment around them. "Evil" characters tend to look the part; growing horns, receiving scars and having a swarm of flies buzzing around him. A "good" character on the other hand might receive a halo and have butterflies swarming. However other actions such as receiving wounds in combat or casting large amounts of magic also affect the player's appearance. Actions also end up impacting the player's reputation, including actions that might be relatively unimportant in other games. For instance, if a player kicks a lot of chickens, various people might start referring to them by the title of "Chicken Kicker" or using "good alignment" magic might cause people to start calling the hero "Runemaster" instead.
There are two main modes of combat in Fable: melee and magic. The Hero can equip any number of weapons, from swords to axes, and a variety of spells to either harm or help. What the hero wears also determines how people interact with them. Bright, saintly armor tends to make townspeople more willing to talk, while carrying a large axe and blood-red, darkened armor, might cause them to be more apprehensive.
Fable has an experience upgrade system that allows players to specialize in one area, or spread throughout, to give the hero a more all-around set of abilities. There are three areas in which experience is gained: Physical, Skill and Will. Physical experience is earned primarily by using melee weapons and can be used to upgrade the hero's strength or health. Skill experience is primarily gained through archery or trading and boosts archery prowess, speed or guile. Will experience is gained through magic usage and is spent on new spells or upgrading old ones.... (more)(less)
Manufacturer : Microsoft Release date : 7 October 2004 Number of discs : 1 EAN: 0805529493346 UPC: 805529493346
"In Fable, every action determines your skill, appearance, and reputation. From childhood to death, you'll age and evolve a hero or villain through the actions you choose and the path you follow--be it good, evil, or in between. Your muscles expand with each feat of strength; your body becomes fatter with gluttony; your skin tans with exposure to sunlight; and your battle wounds turn into scars. Competitive and cooperative heroes, deadly creatures, dynamic weather systems, and deformable environm"
Riu Arlovskaya added this to a list 6 months, 3 weeks ago
"Release Date: September 14, 2004 (NA)
Publisher: Microsoft
Developer: Lionhead Studios
Genre: Adventure
Yeah, it didn't live up to how it was promised to be...But that's okay because we got an absolutely amazing game anyway. While not perfect by any stretch, Fable is addictive fun and just chock full of personality. There aren't many other games out there where you can wear a chicken head mask, disco dance in your underwear, and have people fall in love with you as a result, afterall. All that "
"Release Date: September 14, 2004 (NA)
Publisher: Microsoft
Developer: Lionhead Studios
Genre: Adventure
Yeah, it didn't live up to how it was promised to be...But that's okay because we got an absolutely amazing game anyway. While not perfect by any stretch, Fable is addictive fun and just chock full of personality. There aren't many other games out there where you can wear a chicken head mask, disco dance in your underwear, and have people fall in love with you as a result, afterall. All that "
"The best way to be a shithead is to promise someone a bunch of cool things but then flake out and later have a threesome with their parents. Well, take out the threesome part and you have Fable, the shittiest piece of shit ever to fall out of a hole. You can beat Fable in like an hour, which for some people, is less than the time it actually takes to shit.
"There is something I have to say...If I have mentioned any feature in the past which, for whatever reason, didn't make it as I describ"
Kami-chan added this to a list 1 year, 11 months ago
"I can't play this game as a good guy. I just can't. I try, and I end up being evil. I end up breaking into houses, stealing items, and murdering people...Heck, I've murdered folks just so their house would go up for sale so I could buy it. And yes, I sided with the bully in the beginning of the game and socked that whiny brat right in the eye."
"One of the most ambitious games of it's time. It was supposed to do everything that you ever wanted and even cut your grass and pay off that credit card of yours. Lets just say that it fell a little short.
The Verdict: "Well this isn't what the f*** I was promised!""