The freedom of the game was quite addictive, there really were no restrictions, no limitations of what you could do or become, and you could literally set off and explore anywhere, you could set off in any direction of the compass rose, and wander and wander for as long as you pleased. You could loot random caves and become rich, you could join Guilds, play p... read more
This the the first Elder Scrolls game I played. I'm naturally inclined to like it, as I see this as the prototype for Oblivion and Skyrim, even Fallout 3. A huge, open world to explore, with unique environments unlike anything on earth and a beautiful ambient soundtrack. And an incredibly deep RPG stat upgrade system for obsessive-compulsives like me.
Description:In the tradition of the Elder Scrolls series, Bethesda created a huge fantasy role-playing game that leaves more freedom to the player than most other games before. After being released from a prison ship at the shores of the island Vvardenfell, Morrowind heroes may do more or less what they want: follow the main quest and solve the mIn the tradition of the Elder Scrolls series, Bethesda created a huge fantasy role-playing game that leaves more freedom to the player than most other games before. After being released from a prison ship at the shores of the island Vvardenfell, Morrowind heroes may do more or less what they want: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its very individual cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.
Morrowind uses a two-stage skill system. Your hero’s primary stats (strength etc.) increase with each level gained, secondary abilities improve by use – the more often you jump, the more proficient you become in the »Acrobatics« skill. The real-time fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's condition (‘How wounded is he?’) is not shown.
Your race and gender, but also your reputation influence the reactions of NPCs. If a character’s sympathy for you is low (rated on a scale from 1 to 100), he might refuse to answer your questions; if it is high, you’ll get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick pocketing, or simply by force.
Morrowind’s NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.... (more)(less)
Manufacturer : Bethesda Softworks Release date : 1 May 2002 Number of discs : 1 EAN: 0093155116306 UPC: 093155116306
"The sewers of Vivec are ridiculously spacious, often far higher than needed, with walkways on the sides and a deep waterway in the middle.
In the expansion for Morrowind "Tribunal" the sewer is even more spacious."
Mr. Saturn added this to a list 5 months, 1 week ago
"While not quite as "large" as the second installment in terms of sheer number of provinces to visit, this game was large in another way--travel. Traveling anywhere in this game was an adventure that required large amounts of time. I have no idea how many quests I completed where I had to spend more time getting there than I did actually facing the dungeon or boss. Still, even with that, I loved this game for its many quests and side quests and its open-ended game play. "
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Simply epic opening theme, not to mention the beautiful ambient music. Bethesda has maintained a high standard with all of their Elder Scrolls games in that aspect--Oblivion and Skyrim being two excellent examples."
GruntLogic added this to a list 1 year, 3 months ago
"This the the first Elder Scrolls game I played. I'm naturally inclined to like it, as I see this as the prototype for Oblivion and Skyrim, even Fallout 3. A huge, open world to explore, with unique environments unlike anything on earth and a beautiful ambient soundtrack. And an incredibly deep RPG stat upgrade system for obsessive-compulsives like me.
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asif105878 added this to a list 1 year, 3 months ago
“This the the first Elder Scrolls game I played. I'm naturally inclined to like it, as I see this as the prototype for Oblivion and Skyrim, even Fallout 3. A huge, open world to explore, with unique environments unlike anything on earth and a beautiful ambient soundtrack. And an incredibly deep RPG stat upgrade system for obsessive-compulsives like me.” read more
The freedom of the game was quite addictive, there really were no restrictions, no limitations of what you could do or become, and you could literally set off and explore anywhere, you could set off in any direction of the compass rose, and wander and wander for as long as you pleased. You could loot random caves and become rich, you could join Guilds, play politics and gain status and prestige, and you could even become the Hero to Save The World. But you didn't have to do any of that if you didn't want to--you didn't even have to save the world! You could just put it off, benign neglect, and let it wait, and just talk to people (well, the responses were all text, hahaha), read books, fill in the unexplored bits of your map--for forever upon forever....read more
Masta Ninja added this to a list 1 year, 9 months ago