This game provided me with countless, countless hours of fun when it was first released. I think it was a mixture of not knowing any better and not realising just how outrageous and far fetched the plot and gameplay was. I didn't care.
It looks fairly dated by todays standards and it is nowhere near as serious as modern RTS games, but I guess that is part of the fun. The game isn't... read more
Description:Sticking firm to the old "if it ain't broke" philosophy, Westwood Studios conjures up memories of the original Command & Conquer games with Command & Conquer: Red Alert 2. The game is set just a few years after the events of the original C&C: Red Alert, and opens with a surprise Soviet invasion of the US mainlandSticking firm to the old "if it ain't broke" philosophy, Westwood Studios conjures up memories of the original Command & Conquer games with Command & Conquer: Red Alert 2. The game is set just a few years after the events of the original C&C: Red Alert, and opens with a surprise Soviet invasion of the US mainland.
Playing as the startled Americans, you must cobble together a resistance and beat the invaders back into the sea. Playing as the Soviets, you must quickly establish control of your new domain, wiping out all opposition you meet.
Red Alert 2 is very similar to the original Red Alert, with some visual enhancements and gameplay improvements brought in from the recent Command & Conquer: Tiberian Su game.
You still lead a small group of infantry and armoured units in most missions and you still have to assemble a base of operations in order to accomplish just about anything. This time around, however, you'll have a slew of new units to build and command in the field--most of which are pretty slick. The American Prism Tank, for example, can take out numerous enemy units with a single, branching attack. On the Soviet side, Tesla Troopers and Psychics help make ground troops a formidable asset.
Another nice addition to the game is the ability to garrison troops inside buildings. Because much of the fighting is on city streets, it helps to give your troops some cover from time to time. Also, there are a number of special buildings that provide unique advantages once occupied by engineer units. The airport allows you to call in air strikes, for example, while oil derricks provide a resource boost for your war machine.
Multiplayer support is still the calling card of this series, and fans of past C&C games will not be disappointed by Red Alert 2's multiplayer options. The basic free-for-all mode that the original Red Alert made famous is still intact, but the alternative multiplayer modes are the real treat. In Unholy Alliance, players get access to both American and Soviet tech trees, while the naval war variant starts each player off on a small island. In addition, the game includes special cooperative campaigns.
There's no denying Red Alert 2's charm, despite the lack of a funky 3-D engine and the game's reliance on video cut scenes to tell the story. For fast-paced, real-time strategy action that focuses on quick, intense firefights on American soil, no other game holds a candle to C&C: Red Alert 2.--Michael Ryan Amazon.com
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Apocalypse Tank
Army: Soviet Army
Armament: Dual 120mm ADPS cannons & Mammoth Tusk AA Missiles
Armour: Advanced Heavy Alloy Armour
The Apocalypse tank is the natural successor to the Mammoth and maintains its unparalleled armour and fire-power benefits. Sixteen-layers of protective armour help to nullify its perceived weakness against air and anti-tank infantry. The anti-air missiles were removed after World War II in favour of magnetic harpoons."
KCenturion added this to a list 3 years, 9 months ago
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The Weather Control Device could manipulate the weather patterns to create a powerful lightning storm. The lightning bolts could destroy heavily armored structures. Interestingly enough, the more surface area (of the Earth), that a building occupied, the more likely that it would be to be destroyed. The weather control device also shuts off all enemies radar for a short period of time.
Universe: Red Alert
Faction: Allied Nations (RA2)
Video Unavailable at Present"
The Flagship added this to a list 3 years, 10 months ago
"Number of Friends: Five People
Friendship Group: The Lads
The 'Royale' was born, when me and my friends went up against each other online. No holds barred, all against all. This particular skirmish holds many fond memories for me, mainly because I won, but also because I astounded myself with my own tactical brilliance. I'd probably count it up there with my top gaming achievements. Not only overcoming friends, but unholy alliances and unspoken agreements to triumph as the final bell tolled. "
"Estimate: 60 hours (2.5 days)
One of the only RTS games I ever got good at. That skill doesn't come for free! Online skirmishes were the soup of the day, not to mention a brilliant campaign mode."
The Flagship posted a review 5 years, 6 months ago
“This game provided me with countless, countless hours of fun when it was first released. I think it was a mixture of not knowing any better and not realising just how outrageous and far fetched the plot and gameplay was. I didn't care.
It looks fairly dated by todays standards and it is nowhere near as serious as modern RTS games, but I guess that is part of the fun. The game isn't difficult, the plot is entertaining and thanks to the cut scenes, rewarding. The online play was top notch as well, as you might expect from a Westwood game. I can't believe it is 7 years old, I remember buying it in the shop and returning eagerly to play the latest installment of my favourite franchise. I wouldn't even attempt to instal this on a vista machine these days, and I would recommend steeri” read more