When control of the series transferred back to Koji Igarashi, his team would work on the Game Boy Advance's next Castlevania title after Circle of the Moon and move on to the following game hastily. With poor sales and critical reaction, Castlevania: Harmony of Dissonance hasn't received the same acclaim as Konami Computer Entertainment Tokyo's later work, Aria of Sorrow and the Nintendo DS Castle... read more
I had played a couple Castlevania games before Symphony Of The Night and wasn't thrilled but that changed after SotN and until Harmony of Dissonance's release, SotN was hard to beat. But along came HoD and boy did it feel like I was playing SotN on the go.
The story is pretty simple at the start, the player plays Juste Belmont and is a friend of Maxim and Lydie. So when Lydie is ... read more
Description:Fifty years have passed since Simon Belmont vanquished the curse of Dracula.
Fate has dictated that Juste Belmont, blood descendant of the Belmont Family, hunt for the relics of Dracula.
One day, Juste's best friend, Maxim, who had set out on a training expedition two years earlier, returned unexpectedly... his body covered withFifty years have passed since Simon Belmont vanquished the curse of Dracula.
Fate has dictated that Juste Belmont, blood descendant of the Belmont Family, hunt for the relics of Dracula.
One day, Juste's best friend, Maxim, who had set out on a training expedition two years earlier, returned unexpectedly... his body covered with wounds.
He informs Juste that Lydie, a childhood friend whom they both deeply care about, has been kidnapped.
Maxim has completely lost his memory in his training away from home, and only has vague images of the kidnapping.
Ignoring his bodily injuries, Maxim leads Juste to the place where he believes Lydie is being held captive.
Passing through thick fog, the two men happened upon a castle undocumented on any map. Could this be the fabled Dracula's castle?
Standing solemnly in the night, this forbidding castle welcomes its unexpected guests as the moonlight shines upon it...... (more)(less)
Manufacturer : Konami Release date : 6 June 2002 Number of discs : 1 EAN: 4012927080375
""You don’t run into games like Castlevania: Harmony of Dissonance too often – a game where it’s downright difficult to explain how it actually works. What first seems like an open and shut case of the bland and uninspired manages to become an interesting experience through an odd combination of the strange and bizarre. Before one has such an epiphany however the game is really easy to pass over.""
wordsasbombs added this to a list 9 months, 3 weeks ago
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Platform: Game Boy Advance
Release year: 2002
Developer: KCET
Though the fan and critical favorite of the Game Boy Advance trilogy is generally either Circle of the Moon or Aria of Sorrow, these titles don't hold a whipable candle to Harmony of Dissonance when it comes to creating a Metroidvania with such fun and addictive exploration. With its parallel castles, environmental interaction, and rewarding of the player for being thorough at map completion, the middle child doesn't need an extens"
Pumpkinate added this to a list 11 months, 2 weeks ago
"Posted on July 4th, 2012:
When I in middle school, my favorite GBA Castlevania was Circle of the Moon, and I also liked Aria of Sorrow a good deal. I wasn't fond of Harmony of Dissonance as I found its graphics cartoony and its magic system overly simple. I lost it somehow and haven't been able to play it for many many (about seven) years. Getting back into it, I see how wrong I - as well as the market when it came out - was. The magic system is simplified, but less-is-more and do you ever reall"
“When control of the series transferred back to Koji Igarashi, his team would work on the Game Boy Advance's next Castlevania title after Circle of the Moon and move on to the following game hastily. With poor sales and critical reaction, Castlevania: Harmony of Dissonance hasn't received the same acclaim as Konami Computer Entertainment Tokyo's later work, Aria of Sorrow and the Nintendo DS Castlevanias. It's undeniably easy, the story isn't original or even that important to the overall timeline, and it's pretty blatantly rooted in Symphony of the Night, but this is a truly fun experience with haunting environments, enemies, and overall tone.
Again as with previous entries a friend of the protagonist is manipulated by Dracula, eventually giving rise to a vaster, darker plan than” read more
Pumpkinate added this to a list 11 months, 3 weeks ago
"Maxim Kischine
He's a ninja, and he doesn't even drive a Honda Civic. For shame.
Main Attack: Slices the enemy with his short sword
Special Attack: His shuriken strike, which is superior to the Holy Cross as it covers more area
Recovery: He can quadruple jump"
“I had played a couple Castlevania games before Symphony Of The Night and wasn't thrilled but that changed after SotN and until Harmony of Dissonance's release, SotN was hard to beat. But along came HoD and boy did it feel like I was playing SotN on the go.
The story is pretty simple at the start, the player plays Juste Belmont and is a friend of Maxim and Lydie. So when Lydie is goes missing in a mysterious castle, both Juste and Maxim split up to search the castle to find Lydie. It gets a bit complicated and boring later on like most Castlevania games.
Really the gameplay is the main attraction and it's a 2D side scroller at its best. Lots of action with both fighting and platforming and having tight usable controls makes whipping, casting, and jumping a breeze.read more
deleted added this to a list 5 years, 3 months ago