Description:Call to Power II is the sequel to Activision's problematic Civilization: Call to Power of a year and a half ago. In many ways it's the spiritual successor to the famous and beloved Civilization and Civilization II from MicroProse. The good news is that Call to Power II is streamlined, improved, and overall a much better game than its Call to Power II is the sequel to Activision's problematic Civilization: Call to Power of a year and a half ago. In many ways it's the spiritual successor to the famous and beloved Civilization and Civilization II from MicroProse. The good news is that Call to Power II is streamlined, improved, and overall a much better game than its immediate predecessor. But it still doesn't hold a candle to the original Civ classics.
Call to Power II is turn based and challenges players to begin a tiny civilization in 4000 B.C. You take your empire through the millennia to approximately A.D. 2300, passing through all sorts of social and technological eras and guiding your civilization into a vast world empire. The game lets you manage technology, diplomacy, trade, and warfare through well-laid-out screens and information bars. Everything is easy to read and follow once you get the hang of the very complex interface. But the complexity yields tremendous depth, making it all worthwhile.
Fans of the earlier Civilization titles may be disappointed, however, as Activision has once again failed to capture the magic for which Civ designer Sid Meier is known. This game just feels static and lacking in personality, particularly in the all-important diplomacy component. But Call to Power II is deep enough and strong enough to provide a satisfying strategy meal for anyone anxiously awaiting the upcoming Sid Meier's Civilization III.... (more)(less)
Manufacturer : Activision Release date : 17 November 2000 Number of discs : 1 EAN: 0047875300132 UPC: 047875300132
"momfreeek
"Call to power 2" had some nice things in it like limited size unit stacks (12), multi-unit battles (the whole stack fights as one army), no-workers (you assigned production to public works to spend on improvements) and sliders to assign city population to the best food/production/money spots. The game was simpler to play without losing the depth. Civ4 micromanagement is painful and Civ5 just simplified the base game (never played civ3 tho).
Gota
I think call to power 2 was a good gam"
Zozoulini added this to a list 1 year, 5 months ago
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