Breakout - Atari 2600


Breakout
7.7 Listal rating

Buy at Amazon.co.uk

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48 votes
Timeline of Favorite Games (37 items)
list by ape
Published 1 year, 10 months ago
11 comments
24 votes
Complete Atari 2600 Game Library (252 items)
list by Prelude
Published 3 years, 11 months ago
11 comments
20 votes
10 Favorite Games Per Decade (47 items)
list by Mr. Saturn
Published 5 months, 1 week ago
2 comments
4 votes
All-TIME 100 Video Games (100 items)
list by Mr. Saturn
Published 5 months, 2 weeks ago
1 votes
Atari 2600 (284 items)
list by diabolical dr voodoo
Published 2 years, 1 month ago

View all Breakout lists (1 more)
Description: In Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the ga ... (more)
Release date : 6 September 1978
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Mr. Saturn added this to a list 5 months, 1 week ago
Mr. Saturn added this to a list 5 months, 2 weeks ago
All-TIME 100 Video Games (100 games items)
ape added this to a list 1 year, 10 months ago
Timeline of Favorite Games (37 games items)

" I never understood why the ping pong players were on the cover of this game when I've never seen ping pong players breaking away at colored layers of brick with their hollowed-out, plastic ping pong balls...But that doesn't matter. This game was awesome and still one that I enjoy playing to this day."


unusual-suspect added this to a list 2 years ago
Video Games (66 games items)
diabolical dr voodoo added this to a list 2 years, 1 month ago
Atari 2600 (284 games items)
Prelude added this to a list 3 years, 11 months ago
Complete Atari 2600 Game Library (252 games items)

"Release: 1978 Arcade Developer: Atari (Steve Wozniak) Ported and Published by: Atari (Brad Stewart) Port of Arcade: Breakout (1976) Conceptualized to be a single-player version of 1972's Pong, Steve Jobs, founder of Apple, was given four days to program the arcade for $750, plus $100 bonus for each chip that could be eliminated from its hardware. Jobs gave the task to his friend Steve Wozniak, who worked on it for four days without sleep, and saved over 50 chips by using clever logic. Jobs net"