Description:In Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the gaIn Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. You start with five balls, and the game ends when all five fall off the bottom of the screen. Also included are several game variations, including breakthru (the ball will go straight through bricks instead of bouncing back), timed breakout (you have a time limit to gain as many points as you can), and invisible breakout (the bricks are only visible for a short while after one of them is hit). Other variations allow you to catch the ball or control the direction of the ball. ... (more)(less)
Release date : 6 September 1978
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I never understood why the ping pong players were on the cover of this game when I've never seen ping pong players breaking away at colored layers of brick with their hollowed-out, plastic ping pong balls...But that doesn't matter. This game was awesome and still one that I enjoy playing to this day."
"Release: 1978
Arcade Developer: Atari (Steve Wozniak)
Ported and Published by: Atari (Brad Stewart)
Port of Arcade: Breakout (1976)
Conceptualized to be a single-player version of 1972's Pong, Steve Jobs, founder of Apple, was given four days to program the arcade for $750, plus $100 bonus for each chip that could be eliminated from its hardware. Jobs gave the task to his friend Steve Wozniak, who worked on it for four days without sleep, and saved over 50 chips by using clever logic. Jobs net"