Description:The objective of Asteroids is to score as many points as possible by destroying asteroids and flying saucers. The player controls a ship that can rotate left and right, fire shots straight forward, and thrust forward. As the ship moves, momentum is not conserved — the ship eventually comes to a stop again when not thrusting. The plaThe objective of Asteroids is to score as many points as possible by destroying asteroids and flying saucers. The player controls a ship that can rotate left and right, fire shots straight forward, and thrust forward. As the ship moves, momentum is not conserved — the ship eventually comes to a stop again when not thrusting. The player can also send their ship into hyperspace, causing it to disappear and reappear in a random location on the screen (with the risk of self-destructing or appearing on top of an asteroid).
Each stage starts with a few asteroids drifting in random directions on the screen. Objects wrap around screen edges — for instance, an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. As the player shoots asteroids, they break into smaller asteroids that frequently move faster and are more difficult to hit. Smaller asteroids also score higher points. Periodically, a flying saucer appears on one side of the screen and moves across to the other before disappearing again. The saucers are of two kinds: Large saucers fire in random directions, while small saucers aim at the player's ship.... (more)(less)
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Of all the early monochrome classics, Asteroids was my favourite, because it’s truly bleak. Rather than aliens or robots, your enemies are unthinking lumps of rock that are hurtling through space. Twirling somewhere in the middle of this cluttered void is your tiny, heartbreakingly fragile spaceship, armed only with a feeble electric peashooter. If Asteroids has a message, it’s this: you are insignificant, the universe doesn’t care about you, and you are definitely going to die. Brilliant"
"Release: 1981
Arcade Developer: Atari (Ed Logg)
Ported & Published by: Atari (Brad Stewart)
Port of Arcade: Asteroids (1979)
Based on Atari's best selling arcade game of all time, which was such a big hit at the arcades that many operators had to install larger coin boxes to the cabinets."