From humble beginnings then the big times with id Software, you are taken through it all. You are amazed these guys and yet at the same time are disturbed by them. Nobody ever said that the world of game development would be a pretty one and this book gives vivid detail about it. Grueling 18 hour days staring at a computer screen are just the start of it.
Description:?
?
0
0
Amazon.com Review
Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to everything that crosses your path, represented a milestone in many areas. It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. It was a social phenom?
?
0
0
Amazon.com Review
Doom, the video game in which you navigate a dungeon in the first person and messily lay waste to everything that crosses your path, represented a milestone in many areas. It was a technical landmark, in that its graphics engine delivered brilliant performance on ordinary PC hardware. It was a social phenomenon, with individuals and companies hooking up networks specifically for Doom tournaments and staying up for days to blast away on them (well before the Internet went big-time). The game's publisher, id Software, used an unusual shareware marketing strategy (give away the first levels, charge for the more advanced ones) that worked very well. On top of it all, the gore-filled game raised serious questions about decency in products meant for use by school-age kids. Masters of Doom explores the Doom phenomenon, as well as the lives and personalities of the two men behind it: John Carmack and John Romero.
This book manages, for the most part, to keep clear of the breathless techno-hagiography style that characterizes many books with similar subjects. He tells the story of Carmack, Romero, and id--which includes far more than Doom and its successors--in novel style, and he's done a good job of keeping the action flowing and the characters' motivations clear. Some of the quoted passages of dialog sound like idealized reconstructions that probably never came from the lips of real people, but this is an entertaining and informative book, of interest to anyone who's let rip with a nail gun. --David Wall
Topics covered: The biographies of John Carmack and John Romero, and of their company, id Software. The development and marketing of all major id games (including Wolfenstein, Doom, Doom II, and Quake) get lavish attention.
"If the over hyped The Social Network can receive all of this goddamned critical acclaim what can't us gamers get our film? Lets get this film made? I am sure that Diet Coke would love all of the free advertising.
(Read the book and you will get the joke.) "
Mr. Lays added this to a list 4 years, 2 months ago
"John Carmack and John Romero are pioneers and damn good ones at that. The brains behind two of the most successful FPS franchises in video gaming history (Doom and Quake)are actually in real life quite the assholes. The pair constantly bitch about not having enough Diet Dr. Pepper and people having to much fun while working?! Nevertheless genius in the industry.
Oh, Shit Moment: Romero decides to split ties with Carmack and launches Ion Storm. Purchasing an amazing office in Dallas, Texas, and "
“From humble beginnings then the big times with id Software, you are taken through it all. You are amazed these guys and yet at the same time are disturbed by them. Nobody ever said that the world of game development would be a pretty one and this book gives vivid detail about it. Grueling 18 hour days staring at a computer screen are just the start of it.
Sadly, much to my surprise there are just as much egos as the movie or music industry. Maybe I should not be that surprised about it. I mean who would not want to have millions of admirers across the world groveling at your feet and marveling at your genius. I mean come on these guys even coined there phrase “Death Match”.
John Carmack and John Romero have forever changed the world of video gaming. To the way bu” read more